Files
flipper/xplat/Flipper/FlipperConnectionManagerImpl.h
Lorenzo Blasa 3dacf5a7c9 WebSocket as default socket provider
Summary:
This change makes WebSockets the default for Flipper on iOS.

Having said that, we are introducing some logic to deal with clients connecting to older Flipper Desktop versions.

The mobile client will first attempt to connect via WebSocket with the Desktop. This connection can either be secure or insecure. If that fails, it will attempt to connect via RSocket.

Connection failure logic:
The mobile client will attempt to connect up-to 3 times via a WebSocket. If it fails to connect, then the socket provider is switched to RSocket.

As before, the mobile client will attempt to connect up-to 3 times via a RSocket. If it fails to connect, then the socket provider is switched back to WebSocket.

Process repeats until a successful connection is established.

Some logs that can be seen from iOS:

   2021-09-15 14:31:51.193503+0100 Sample[92026:92107440] [] nw_protocol_get_quic_image_block_invoke dlopen libquic failed
   2021-09-15 14:31:51.878257+0100 Sample[92026:92107440] [connection] nw_socket_handle_socket_event [C1.1:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:52.553729+0100 Sample[92026:92107440] [connection] nw_socket_handle_socket_event [C1.2:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:52.899511+0100 Sample[92026:92107442] [connection] nw_connection_get_connected_socket [C1] Client called nw_connection_get_connected_socket on unconnected nw_connection
   2021-09-15 14:31:52.899664+0100 Sample[92026:92107442] TCP Conn 0x600001d384d0 Failed : error 0:61 [61]
   2021-09-15 14:31:57.120120+0100 Sample[92026:92107439] [connection] nw_socket_handle_socket_event [C2.1:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:57.141785+0100 Sample[92026:92107439] [connection] nw_socket_handle_socket_event [C2.2:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:57.151604+0100 Sample[92026:92107483] [connection] nw_connection_get_connected_socket [C2] Client called nw_connection_get_connected_socket on unconnected nw_connection
   2021-09-15 14:31:57.154312+0100 Sample[92026:92107483] TCP Conn 0x600001d7c0b0 Failed : error 0:61 [61]
   2021-09-15 14:31:59.206079+0100 Sample[92026:92107483] [connection] nw_socket_handle_socket_event [C3.1:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:59.236824+0100 Sample[92026:92107483] [connection] nw_socket_handle_socket_event [C3.2:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:59.251927+0100 Sample[92026:92107439] [connection] nw_connection_get_connected_socket [C3] Client called nw_connection_get_connected_socket on unconnected nw_connection
   2021-09-15 14:31:59.255963+0100 Sample[92026:92107439] TCP Conn 0x600001d1c210 Failed : error 0:61 [61]
   2021-09-15 14:32:01.291303+0100 Sample[92026:92107439] [connection] nw_socket_handle_socket_event [C4.1:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:32:01.312406+0100 Sample[92026:92107439] [connection] nw_socket_handle_socket_event [C4.2:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:32:01.323099+0100 Sample[92026:92107483] [connection] nw_connection_get_connected_socket [C4] Client called nw_connection_get_connected_socket on unconnected nw_connection
   2021-09-15 14:32:01.326028+0100 Sample[92026:92107483] TCP Conn 0x600001d7c0b0 Failed : error 0:61 [61]
   flipper: Failed to connect with the current socket provider
   flipper: Use legacy socket provider
   flipper: FlipperClient::onConnected

Reviewed By: passy

Differential Revision: D30900471

fbshipit-source-id: 7c242ad71306803b050d0174fc22696bb74fdba5
2021-09-23 05:22:23 -07:00

100 lines
2.6 KiB
C++

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#include <folly/Executor.h>
#include <folly/io/async/EventBase.h>
#include <mutex>
#include "FlipperConnectionManager.h"
#include "FlipperInitConfig.h"
#include "FlipperSocket.h"
#include "FlipperState.h"
namespace facebook {
namespace flipper {
class ConnectionEvents;
class ConnectionContextStore;
class FlipperRSocketResponder;
class FlipperConnectionManagerWrapper;
class FlipperConnectionManagerImpl : public FlipperConnectionManager {
friend ConnectionEvents;
public:
FlipperConnectionManagerImpl(
FlipperInitConfig config,
std::shared_ptr<FlipperState> state,
std::shared_ptr<ConnectionContextStore> contextStore);
~FlipperConnectionManagerImpl();
void start() override;
void stop() override;
bool isOpen() const override;
void setCallbacks(Callbacks* callbacks) override;
void sendMessage(const folly::dynamic& message) override;
void onMessageReceived(
const folly::dynamic& message,
std::unique_ptr<FlipperResponder> responder) override;
void reconnect();
void setCertificateProvider(
const std::shared_ptr<FlipperCertificateProvider> provider) override;
std::shared_ptr<FlipperCertificateProvider> getCertificateProvider() override;
private:
bool isOpen_ = false;
bool isStarted_ = false;
std::shared_ptr<FlipperCertificateProvider> certProvider_ = nullptr;
Callbacks* callbacks_;
DeviceData deviceData_;
std::shared_ptr<FlipperState> flipperState_;
int insecurePort;
int securePort;
int altInsecurePort;
int altSecurePort;
folly::EventBase* flipperEventBase_;
folly::EventBase* connectionEventBase_;
std::unique_ptr<FlipperSocket> client_;
bool connectionIsTrusted_;
bool certificateExchangeCompleted_ = false;
int failedConnectionAttempts_ = 0;
int failedSocketConnectionAttempts = 0;
#ifdef __APPLE__
bool useLegacySocketProvider = false;
#else
bool useLegacySocketProvider = true;
#endif
std::shared_ptr<ConnectionContextStore> contextStore_;
std::shared_ptr<FlipperConnectionManagerWrapper> implWrapper_;
void startSync();
bool connectAndExchangeCertificate();
bool connectSecurely();
bool isCertificateExchangeNeeded();
void requestSignedCertFromFlipper();
bool isRunningInOwnThread();
void sendLegacyCertificateRequest(folly::dynamic message);
void reevaluateSocketProvider();
std::string getDeviceId();
};
} // namespace flipper
} // namespace facebook