Files
flipper/docs/getting-started.md
Pritesh Nandgaonkar 3d66b1c9d0 Fix for iOS Cocoapods default config (#205)
Summary:
Solves #203

- [x] Sample Objc and Swift apps now have default configs(i.e non-recursive header search paths)
- [x] Fix for the cocoapods default config by adding FBMacros.h file in `Core` subspec
- [x] Updated the Spec(0.6.15) so that 0.6.15 works for default configs
- [x] Updated the doc
Pull Request resolved: https://github.com/facebook/flipper/pull/205

Reviewed By: passy

Differential Revision: D9148358

Pulled By: priteshrnandgaonkar

fbshipit-source-id: e6d32d9cde7b100573bd9a9996f0ec850b269d28
2018-08-03 07:12:47 -07:00

4.2 KiB

id, title, sidebar_label
id title sidebar_label
getting-started Getting Started Getting Started

Flipper helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Flipper consists of two parts:

  • The desktop app for macOS
  • The native mobile SDKs for Android and iOS

To use Flipper, you need to add the mobile SDK to your app.

Setup

Desktop app

The desktop part of Flipper doesn't need any particular setup. Simply download the latest build of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.

Once you start Flipper and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Flipper. To see app specific data, you need to integrate our native SDKs with your app.

Logs plugin

Setup your Android app

Add the following permissions to your AndroidManifest.xml. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />

Flipper is distributed via JCenter. Add dependencies to your build.gradle file.

repositories {
  jcenter()
}

dependencies {
  debugImplementation 'com.facebook.sonar:sonar:0.6.13'
}

Now you can initialize Flipper in your Application's onCreate-method like this:

public class MyApplication extends Application {

  @Override
  public void onCreate() {
    super.onCreate();
    SoLoader.init(this, false);

    if (BuildConfig.DEBUG && SonarUtils.shouldEnableSonar(this)) {
      final SonarClient client = AndroidSonarClient.getInstance(this);
      client.addPlugin(new MySonarPlugin());
      client.start();
    }
  }
}

Setup your iOS app

To integrate with an iOS app, you can use CocoaPods. Add the mobile Flipper SDK and its dependencies to your Podfile:

project 'MyApp.xcodeproj'
source 'https://github.com/facebook/Sonar.git'
source 'https://github.com/CocoaPods/Specs'
# Uncomment the next line to define a global platform for your project
swift_version = "4.1"
sonarkit_version = '0.6.15'

target 'MyApp' do

  pod 'SonarKit', '~>'+sonarkit_version
  post_install do |installer|

        installer.pods_project.targets.each do |target|
            if ['YogaKit'].include? target.name
                target.build_configurations.each do |config|
                    config.build_settings['SWIFT_VERSION'] = swift_version
                end
            end
        end
    end
end

and install the dependencies by running pod install. When you open the Xcode workspace file for your app, you now can import and initialize Flipper in your AppDelegate.

#import <SonarKit/SonarClient.h>

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
#if DEBUG
  SonarClient *client = [SonarClient sharedClient];
  [client addPlugin:[MySonarPlugin new]];
  [client start];
#endif
  ...
}
@end
  • We haven't released the dependency to CocoaPods yet, here is the issue by which you can track.
  • If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate SonarKit other than manually including all the dependencies and building it.
  • For Android, Flipper works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
  • The Flipper layout and network plugins aren't supported in Swift projects since they include C++ dependencies. We're working on supporting these plugins for Swift apps. You can join the discussion on the issues page.

Ready for takeoff

Finally, you need to add plugins to your Flipper client. See Network Plugin and Layout Inspector Plugin for information on how to add them.