Files
flipper/xplat/Flipper/SonarWebSocket.h
John Knox df8763e697 Move xplat/sonar/xplat/Sonar* to Flipper*
Summary:
Part of the Sonar -> Flipper rename
Intentionally left externally visible buck target as Sonar for now to minimize diff size.

Reviewed By: passy

Differential Revision: D9871684

fbshipit-source-id: 6926eb62c578a05cd895745c75ed7da3cfe965b5
2018-09-20 15:39:57 -07:00

64 lines
1.2 KiB
C++

/*
* Copyright (c) 2018-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the LICENSE
* file in the root directory of this source tree.
*
*/
#pragma once
#include <folly/json.h>
namespace facebook {
namespace flipper {
class SonarWebSocket {
public:
class Callbacks;
public:
virtual ~SonarWebSocket(){};
/**
Establishes a connection to the ws server.
*/
virtual void start() = 0;
/**
Closes an open connection to the ws server.
*/
virtual void stop() = 0;
/**
True if there's an open connection.
This method may block if the connection is busy.
*/
virtual bool isOpen() const = 0;
/**
Send message to the ws server.
*/
virtual void sendMessage(const folly::dynamic& message) = 0;
/**
Handler for connection and message receipt from the ws server.
The callbacks should be set before a connection is established.
*/
virtual void setCallbacks(Callbacks* callbacks) = 0;
};
class SonarWebSocket::Callbacks {
public:
virtual ~Callbacks(){};
virtual void onConnected() = 0;
virtual void onDisconnected() = 0;
virtual void onMessageReceived(const folly::dynamic& message) = 0;
};
} // namespace flipper
} // namespace facebook