Summary: Part of the Sonar -> Flipper rename Reviewed By: passy Differential Revision: D9871902 fbshipit-source-id: 4b64953cb1a64235d47caaf0fabfb560bb85f7a2
168 lines
4.3 KiB
Plaintext
168 lines
4.3 KiB
Plaintext
/*
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* Copyright (c) 2018-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*
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*/
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#if FB_SONARKIT_ENABLED
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#import "FlipperClient.h"
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#import "SonarCppWrapperPlugin.h"
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#import <Flipper/FlipperClient.h>
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#include <folly/io/async/EventBase.h>
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#include <folly/io/async/ScopedEventBaseThread.h>
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#import <UIKit/UIKit.h>
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#include "SKStateUpdateCPPWrapper.h"
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#import "FlipperDiagnosticsViewController.h"
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#if !TARGET_OS_SIMULATOR
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//#import "SKPortForwardingServer.h"
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#endif
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using WrapperPlugin = facebook::flipper::SonarCppWrapperPlugin;
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@implementation FlipperClient {
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facebook::flipper::FlipperClient *_cppClient;
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folly::ScopedEventBaseThread sonarThread;
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folly::ScopedEventBaseThread connectionThread;
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#if !TARGET_OS_SIMULATOR
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// SKPortForwardingServer *_server;
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#endif
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}
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+ (instancetype)sharedClient
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{
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static FlipperClient *sharedClient = nil;
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static dispatch_once_t onceToken;
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dispatch_once(&onceToken, ^{
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sharedClient = [[self alloc] init];
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});
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return sharedClient;
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}
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- (instancetype)init
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{
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if (self = [super init]) {
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UIDevice *device = [UIDevice currentDevice];
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NSString *deviceName = [device name];
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NSString *appName = [[NSBundle mainBundle] objectForInfoDictionaryKey:(NSString *)kCFBundleNameKey];
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NSString *appId = appName;
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NSString *privateAppDirectory = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES)[0];
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NSFileManager *manager = [NSFileManager defaultManager];
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if ([manager fileExistsAtPath:privateAppDirectory isDirectory:NULL] == NO) {
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//TODO: Handle errors properly
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[manager createDirectoryAtPath:privateAppDirectory withIntermediateDirectories:YES attributes:nil error:nil];
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}
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#if TARGET_OS_SIMULATOR
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deviceName = [NSString stringWithFormat:@"%@ %@", [[UIDevice currentDevice] model], @"Simulator"];
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#endif
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facebook::flipper::FlipperClient::init({
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{
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"localhost",
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"iOS",
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[deviceName UTF8String],
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"unknown",
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[appName UTF8String],
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[appId UTF8String],
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[privateAppDirectory UTF8String],
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},
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sonarThread.getEventBase(),
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connectionThread.getEventBase()
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});
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_cppClient = facebook::flipper::FlipperClient::instance();
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}
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return self;
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}
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- (void)refreshPlugins
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{
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_cppClient->refreshPlugins();
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}
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- (void)addPlugin:(NSObject<FlipperPlugin> *)plugin
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{
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_cppClient->addPlugin(std::make_shared<WrapperPlugin>(plugin));
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}
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- (void)removePlugin:(NSObject<FlipperPlugin> *)plugin
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{
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_cppClient->removePlugin(std::make_shared<WrapperPlugin>(plugin));
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}
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- (NSObject<FlipperPlugin> *)pluginWithIdentifier:(NSString *)identifier
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{
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auto cppPlugin = _cppClient->getPlugin([identifier UTF8String]);
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if (auto wrapper = dynamic_cast<WrapperPlugin *>(cppPlugin.get())) {
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return wrapper->getObjCPlugin();
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}
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return nil;
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}
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- (void)start;
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{
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#if !TARGET_OS_SIMULATOR
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// _server = [SKPortForwardingServer new];
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// [_server forwardConnectionsFromPort:8088];
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// [_server listenForMultiplexingChannelOnPort:8078];
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#endif
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_cppClient->start();
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}
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- (void)stop
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{
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_cppClient->stop();
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#if !TARGET_OS_SIMULATOR
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// [_server close];
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// _server = nil;
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#endif
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}
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- (NSString *)getState {
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return @(_cppClient->getState().c_str());
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}
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- (NSArray *)getStateElements {
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NSMutableArray<NSDictionary<NSString *, NSString *>*> *const array = [NSMutableArray array];
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for (facebook::flipper::StateElement element: _cppClient->getStateElements()) {
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facebook::flipper::State state = element.state_;
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NSString *stateString;
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switch (state) {
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case facebook::flipper::in_progress:
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stateString = @"⏳ ";
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break;
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case facebook::flipper::success:
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stateString = @"✅ ";
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break;
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case facebook::flipper::failed:
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stateString = @"❌ ";
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break;
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default:
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stateString = @"❓ ";
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break;
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}
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[array addObject:@{
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@"name": [NSString stringWithUTF8String:element.name_.c_str()],
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@"state": stateString
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}];
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}
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return array;
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}
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- (void)subscribeForUpdates:(id<FlipperStateUpdateListener>)controller {
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auto stateListener = std::make_shared<SKStateUpdateCPPWrapper>(controller);
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_cppClient->setStateListener(stateListener);
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}
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@end
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#endif
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