Files
flipper/desktop/plugins/public/ui-debugger/index.tsx
Luke De Feo c19dc150e6 Use event metadata in init event
Summary:
Previously we were checking the framework events stream for any new events and populating the map from that. Now we expect the init event to contain event types.

This allows us to know if the app supports framework event and therefore we dont show the controls to monitor it. Additionally we can fully populate the event monitoring dialog

Reviewed By: lblasa

Differential Revision: D42996552

fbshipit-source-id: 7850ada53d0630ba102af6c0d74d9d904f75eada
2023-02-06 04:33:11 -08:00

359 lines
9.4 KiB
TypeScript

/**
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import {
Atom,
createDataSource,
createState,
PluginClient,
produce,
} from 'flipper-plugin';
import {
Events,
Id,
FrameworkEvent,
FrameworkEventType,
Metadata,
MetadataId,
PerfStatsEvent,
Snapshot,
UINode,
} from './types';
import {Draft} from 'immer';
import {QueryClient, setLogger} from 'react-query';
type SnapshotInfo = {nodeId: Id; base64Image: Snapshot};
type LiveClientState = {
snapshotInfo: SnapshotInfo | null;
nodes: Map<Id, UINode>;
};
type UIState = {
isPaused: Atom<boolean>;
searchTerm: Atom<string>;
isContextMenuOpen: Atom<boolean>;
hoveredNodes: Atom<Id[]>;
highlightedNodes: Atom<Set<Id>>;
focusedNode: Atom<Id | undefined>;
expandedNodes: Atom<Set<Id>>;
frameworkEventMonitoring: Atom<Map<FrameworkEventType, boolean>>;
};
export function plugin(client: PluginClient<Events>) {
const rootId = createState<Id | undefined>(undefined);
const metadata = createState<Map<MetadataId, Metadata>>(new Map());
const device = client.device.os;
client.onMessage('init', (event) => {
rootId.set(event.rootId);
uiState.frameworkEventMonitoring.update((draft) => {
event.frameworkEventMetadata.forEach((frameworkEventMeta) => {
draft.set(frameworkEventMeta.type, false);
});
});
});
client.onMessage('metadataUpdate', (event) => {
if (!event.attributeMetadata) {
return;
}
metadata.update((draft) => {
for (const [_key, value] of Object.entries(event.attributeMetadata)) {
draft.set(value.id, value);
}
});
});
const perfEvents = createDataSource<PerfStatsEvent, 'txId'>([], {
key: 'txId',
limit: 10 * 1024,
});
client.onMessage('perfStats', (event) => {
client.logger.track('performance', 'subtreeUpdate', event, 'ui-debugger');
perfEvents.append(event);
});
const nodes = createState<Map<Id, UINode>>(new Map());
const frameworkEvents = createState<Map<Id, FrameworkEvent[]>>(new Map());
const highlightedNodes = createState(new Set<Id>());
const snapshot = createState<SnapshotInfo | null>(null);
const uiState: UIState = {
//used to disabled hover effects which cause rerenders and mess up the existing context menu
isContextMenuOpen: createState<boolean>(false),
highlightedNodes,
//used to indicate whether we will higher the visualizer / tree when a matching event comes in
//also whether or not will show running total in the tree
frameworkEventMonitoring: createState(
new Map<FrameworkEventType, boolean>(),
),
isPaused: createState(false),
//The reason for the array as that user could be hovering multiple overlapping nodes at once in the visualiser.
//The nodes are sorted by area since you most likely want to select the smallest node under your cursor
hoveredNodes: createState<Id[]>([]),
searchTerm: createState<string>(''),
focusedNode: createState<Id | undefined>(undefined),
expandedNodes: createState<Set<Id>>(new Set()),
};
client.onMessage('coordinateUpdate', (event) => {
liveClientData = produce(liveClientData, (draft) => {
const node = draft.nodes.get(event.nodeId);
if (!node) {
console.warn(`Coordinate update for non existing node `, event);
} else {
node.bounds.x = event.coordinate.x;
node.bounds.y = event.coordinate.y;
}
});
if (uiState.isPaused.get()) {
return;
}
nodes.set(liveClientData.nodes);
});
const setPlayPause = (isPaused: boolean) => {
uiState.isPaused.set(isPaused);
if (!isPaused) {
//When going back to play mode then set the atoms to the live state to rerender the latest
//Also need to fixed expanded state for any change in active child state
uiState.expandedNodes.update((draft) => {
liveClientData.nodes.forEach((node) => {
collapseinActiveChildren(node, draft);
});
});
nodes.set(liveClientData.nodes);
snapshot.set(liveClientData.snapshotInfo);
checkFocusedNodeStillActive(uiState, nodes.get());
}
};
//this is the client data is what drives all of desktop UI
//it is always up-to-date with the client regardless of whether we are paused or not
let liveClientData: LiveClientState = {
snapshotInfo: null,
nodes: new Map(),
};
const seenNodes = new Set<Id>();
client.onMessage('subtreeUpdate', (subtreeUpdate) => {
frameworkEvents.update((draft) => {
if (subtreeUpdate.frameworkEvents) {
subtreeUpdate.frameworkEvents.forEach((frameworkEvent) => {
if (
uiState.frameworkEventMonitoring.get().get(frameworkEvent.type) ===
true &&
uiState.isPaused.get() === false
) {
highlightedNodes.update((draft) => {
draft.add(frameworkEvent.nodeId);
});
}
const frameworkEventsForNode = draft.get(frameworkEvent.nodeId);
if (frameworkEventsForNode) {
frameworkEventsForNode.push(frameworkEvent);
} else {
draft.set(frameworkEvent.nodeId, [frameworkEvent]);
}
});
setTimeout(() => {
highlightedNodes.update((laterDraft) => {
for (const event of subtreeUpdate.frameworkEvents!!.values()) {
laterDraft.delete(event.nodeId);
}
});
}, HighlightTime);
}
});
liveClientData = produce(liveClientData, (draft) => {
if (subtreeUpdate.snapshot) {
draft.snapshotInfo = {
nodeId: subtreeUpdate.rootId,
base64Image: subtreeUpdate.snapshot,
};
}
subtreeUpdate.nodes.forEach((node) => {
draft.nodes.set(node.id, {...node});
});
setParentPointers(rootId.get()!!, undefined, draft.nodes);
});
uiState.expandedNodes.update((draft) => {
for (const node of subtreeUpdate.nodes) {
if (!seenNodes.has(node.id)) {
draft.add(node.id);
}
seenNodes.add(node.id);
if (!uiState.isPaused.get()) {
//we need to not do this while paused as you may move to another screen / tab
//and it would collapse the tree node for the activity you were paused on.
collapseinActiveChildren(node, draft);
}
}
});
if (!uiState.isPaused.get()) {
nodes.set(liveClientData.nodes);
snapshot.set(liveClientData.snapshotInfo);
checkFocusedNodeStillActive(uiState, nodes.get());
}
});
const queryClient = new QueryClient({});
return {
rootId,
uiState,
uiActions: uiActions(uiState),
nodes,
frameworkEvents,
snapshot,
metadata,
perfEvents,
setPlayPause,
queryClient,
device,
};
}
function setParentPointers(
cur: Id,
parent: Id | undefined,
nodes: Map<Id, UINode>,
) {
const node = nodes.get(cur);
if (node == null) {
return;
}
node.parent = parent;
node.children.forEach((child) => {
setParentPointers(child, cur, nodes);
});
}
type UIActions = {
onHoverNode: (node: Id) => void;
onFocusNode: (focused?: Id) => void;
onContextMenuOpen: (open: boolean) => void;
onExpandNode: (node: Id) => void;
onCollapseNode: (node: Id) => void;
};
function uiActions(uiState: UIState): UIActions {
const onExpandNode = (node: Id) => {
uiState.expandedNodes.update((draft) => {
draft.add(node);
});
};
const onCollapseNode = (node: Id) => {
uiState.expandedNodes.update((draft) => {
draft.delete(node);
});
};
const onHoverNode = (node: Id) => {
uiState.hoveredNodes.set([node]);
};
const onContextMenuOpen = (open: boolean) => {
uiState.isContextMenuOpen.set(open);
};
const onFocusNode = (focused?: Id) => {
uiState.focusedNode.set(focused);
};
return {
onExpandNode,
onCollapseNode,
onHoverNode,
onContextMenuOpen,
onFocusNode,
};
}
function checkFocusedNodeStillActive(uiState: UIState, nodes: Map<Id, UINode>) {
const focusedNodeId = uiState.focusedNode.get();
const focusedNode = focusedNodeId && nodes.get(focusedNodeId);
if (focusedNode && !isFocusedNodeAncestryAllActive(focusedNode, nodes)) {
uiState.focusedNode.set(undefined);
}
}
function isFocusedNodeAncestryAllActive(
focused: UINode,
nodes: Map<Id, UINode>,
): boolean {
let node = focused;
while (node != null) {
if (node.parent == null) {
return true;
}
const parent = nodes.get(node.parent);
if (parent == null) {
//should also never happen
return false;
}
if (parent.activeChild != null && parent.activeChild !== node.id) {
return false;
}
node = parent;
}
//wont happen
return false;
}
function collapseinActiveChildren(node: UINode, expandedNodes: Draft<Set<Id>>) {
if (node.activeChild) {
expandedNodes.add(node.activeChild);
for (const child of node.children) {
if (child !== node.activeChild) {
expandedNodes.delete(child);
}
}
}
}
const HighlightTime = 300;
export {Component} from './components/main';
setLogger({
log: (...args) => {
console.log(...args);
},
warn: (...args) => {
console.warn(...args);
},
error: (...args) => {
//downgrade react query network errors to warning so they dont get sent to scribe
console.warn(...args);
},
});