Files
flipper/xplat/FlipperWebSocket/WebSocketTLSClient.h
Lorenzo Blasa e44cad5e99 Partially remove dependency on folly async
Summary:
This change isolates the usage of folly async from Flipper. Is now self-contained in Flipper Folly schedulers.

Users of Flipper can decide not to use the types defined in that header and implement their own.

NOTE: changes are minimal, we are just replacing direct calls to folly event base with a scheduler which simply relays this on to folly.

Reviewed By: fabiomassimo

Differential Revision: D36626483

fbshipit-source-id: add0241caf4af0aa5c3b5c2e7efc2e725f5400ab
2022-05-25 15:58:05 -07:00

86 lines
2.5 KiB
C++

/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#pragma once
#include <Flipper/FlipperSocket.h>
#include <Flipper/FlipperSocketProvider.h>
#include <Flipper/FlipperTransportTypes.h>
#include <folly/dynamic.h>
#include <future>
#include <memory>
#include <mutex>
#include "BaseClient.h"
#include <websocketpp/client.hpp>
#include <websocketpp/config/asio_client.hpp>
#include <websocketpp/config/asio_no_tls_client.hpp>
namespace facebook {
namespace flipper {
typedef websocketpp::client<websocketpp::config::asio_tls_client>
SocketTLSClient;
typedef websocketpp::lib::shared_ptr<websocketpp::lib::thread> SocketTLSThread;
typedef websocketpp::lib::shared_ptr<websocketpp::lib::asio::ssl::context>
SocketTLSContext;
class FlipperConnectionManager;
class ConnectionContextStore;
class WebSocketTLSClient : public BaseClient {
public:
WebSocketTLSClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler);
WebSocketTLSClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
Scheduler* scheduler,
ConnectionContextStore* connectionContextStore);
WebSocketTLSClient(const WebSocketTLSClient&) = delete;
WebSocketTLSClient& operator=(const WebSocketTLSClient&) = delete;
virtual ~WebSocketTLSClient();
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
private:
void onOpen(SocketTLSClient*, websocketpp::connection_hdl);
void onMessage(
SocketTLSClient*,
websocketpp::connection_hdl,
SocketTLSClient::message_ptr);
void onFail(SocketTLSClient*, websocketpp::connection_hdl);
void onClose(SocketTLSClient*, websocketpp::connection_hdl);
SocketTLSContext onTLSInit(const char*, websocketpp::connection_hdl);
SocketTLSClient socket_;
SocketTLSClient::connection_ptr connection_;
SocketTLSThread thread_;
websocketpp::connection_hdl handle_;
std::promise<bool> connected_;
};
} // namespace flipper
} // namespace facebook
#endif