Summary: Part 1 of enabling flipper to run on custom ports: android SDK. Still to go: iOS SDK and desktop This should allow you to run mobile apps that use flipper on different ports than the default (8089,8088). `adb shell` `su` `setprop flipper.ports 1111,2222` From what I can tell, this only works on rooted devices. Reviewed By: passy Differential Revision: D13753238 fbshipit-source-id: c5f370c9d8c7382e8c17fb81d4010c642ef7c114
72 lines
1.8 KiB
C++
72 lines
1.8 KiB
C++
/**
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the LICENSE
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* file in the root directory of this source tree.
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*/
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#pragma once
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#include "FlipperInitConfig.h"
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#include "FlipperConnectionManager.h"
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#include "FlipperState.h"
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#include <folly/Executor.h>
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#include <folly/io/async/EventBase.h>
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#include <rsocket/RSocket.h>
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#include <mutex>
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namespace facebook {
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namespace flipper {
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class ConnectionEvents;
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class ConnectionContextStore;
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class Responder;
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class FlipperConnectionManagerImpl : public FlipperConnectionManager {
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friend ConnectionEvents;
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friend Responder;
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public:
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FlipperConnectionManagerImpl(FlipperInitConfig config, std::shared_ptr<FlipperState> state, std::shared_ptr<ConnectionContextStore> contextStore);
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~FlipperConnectionManagerImpl();
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void start() override;
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void stop() override;
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bool isOpen() const override;
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void setCallbacks(Callbacks* callbacks) override;
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void sendMessage(const folly::dynamic& message) override;
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void reconnect();
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private:
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bool isOpen_ = false;
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Callbacks* callbacks_;
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DeviceData deviceData_;
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std::shared_ptr<FlipperState> flipperState_;
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int insecurePort;
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int securePort;
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folly::EventBase* flipperEventBase_;
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folly::EventBase* connectionEventBase_;
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std::unique_ptr<rsocket::RSocketClient> client_;
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bool connectionIsTrusted_;
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int failedConnectionAttempts_ = 0;
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std::shared_ptr<ConnectionContextStore> contextStore_;
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void startSync();
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void doCertificateExchange();
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void connectSecurely();
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bool isCertificateExchangeNeeded();
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void requestSignedCertFromFlipper();
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bool isRunningInOwnThread();
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void sendLegacyCertificateRequest(folly::dynamic message);
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std::string getDeviceId();
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};
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} // namespace flipper
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} // namespace facebook
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