Files
flipper/docs/getting-started.md
Pritesh Nandgaonkar 322a79b394 Scripts for podspec updation and github tag release
Summary:
This diff adds the support to automate iOS releases. This diff adds two scripts, one for updating all the `podspecs`, and `podfiles` with updated version number. The script also updates the version used in sample and getting started doc file.
The second script publishes a github tag.

Following will be the process for iOS release:-

1. From `fbobjc/Libraries/SonarKit/Scripts` run `sh public-ios-podspec-update.sh`, it will update all the podspecs, podfiles and docs with updated version number. Commit it and land this
2. Once the above changes are landed and synced to github, run `sh push-new-github-tag.sh` from `fbobjc/Libraries/SonarKit/Scripts` to push the tag on github

As a follow up on this diff, ideally, we should trigger second script automatically when the 1st task changes are synced to github.

Reviewed By: jknoxville

Differential Revision: D8879958

fbshipit-source-id: 8f0dc9200e8f64578af33e1446629f09c16c43f2
2018-07-19 04:30:59 -07:00

4.1 KiB

id, title, sidebar_label
id title sidebar_label
getting-started Getting Started Getting Started

Sonar helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Sonar consists of two parts:

  • The desktop app for macOS
  • The native mobile SDKs for Android and iOS

To use Sonar, you need to add the mobile SDK to your app.

Setup

Desktop app

The desktop part of Sonar doesn't need any particular setup. Simply download the latest build of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.

Once you start Sonar and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Sonar. To see app specific data, you need to integrate our native SDKs with your app.

Logs plugin

Setup your Android app

Add the following permissions to your AndroidManifest.xml. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.

<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />

Sonar is distributed via JCenter. Add dependencies to your build.gradle file.

repositories {
  jcenter()
}

dependencies {
  debugImplementation 'com.facebook.sonar:sonar:0.6.12'
}

Now you can initialize Sonar in your Application's onCreate-method like this:

public class MyApplication extends Application {

  @Override
  public void onCreate() {
    super.onCreate();
    SoLoader.init(this, false);

    if (BuildConfig.DEBUG && SonarUtils.shouldEnableSonar(this)) {
      final SonarClient client = AndroidSonarClient.getInstance(this);
      client.addPlugin(new MySonarPlugin());
      client.start();
    }
  }
}

Setup your iOS app

To integrate with an iOS app, you can use CocoaPods. Add the mobile Sonar SDK and its dependencies to your Podfile:

project 'MyApp.xcodeproj'
source 'https://github.com/facebook/Sonar.git'
source 'https://github.com/CocoaPods/Specs'
# Uncomment the next line to define a global platform for your project
swift_version = "4.1"
sonarkit_version = '0.6.12'

target 'MyApp' do

  pod 'SonarKit', '~>'+sonarkit_version
  post_install do |installer|

        installer.pods_project.targets.each do |target|
            if ['YogaKit'].include? target.name
                target.build_configurations.each do |config|
                    config.build_settings['SWIFT_VERSION'] = swift_version
                end
            end
        end
    end
end

and install the dependencies by running pod install. When you open the Xcode workspace file for your app, you now can import and initialize Sonar in your AppDelegate.

#import <SonarKit/SonarClient.h>

@implementation AppDelegate

- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
#if DEBUG
  SonarClient *client = [SonarClient sharedClient];
  [client addPlugin:[MySonarPlugin new]];
  [client start];
#endif
  ...
}
@end
  • We haven't released the dependency to CocoaPods yet, here is the issue by which you can track.
  • If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate SonarKit other than manually including all the dependencies and building it.
  • For Android, Sonar works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
  • Also Sonar doesn't work with swift projects as its written in C++ and had C++ dependencies. But we are working on supporting sonar for swift projects. You can find this issue here

Ready for takeoff

Finally you need to add plugins to your Sonar client. See Network Plugin and Layout Inspector Plugin on how to add them.