Summary: Introducing a Flipper WebSocket client implemented in C++. The requirement came from Spark AR (Skylight) as they have a macOS/Linux/Windows clients. For reviewers: - This is an implementation of the existing FlipperSocket interface. Effectively, the only type that needs to be reviewed is WebSocketTLSClient. - BaseClient defined a base class for WebSocketClient and WebSocketTLSClient. - WebSocketClient is a simplified version of WebSocketTLSClient as there's no TLS configuration. Reviewed By: mweststrate Differential Revision: D34081943 fbshipit-source-id: 619a83f5a6783a21069d0f5111d139bb180f9e97
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifdef FB_SONARKIT_ENABLED
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#pragma once
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#include <Flipper/FlipperSocket.h>
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#include <Flipper/FlipperSocketProvider.h>
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#include <Flipper/FlipperTransportTypes.h>
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#include <folly/dynamic.h>
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#include <folly/io/async/EventBase.h>
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#include <future>
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#include <memory>
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#include <mutex>
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#include "BaseClient.h"
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#include <websocketpp/client.hpp>
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#include <websocketpp/config/asio_no_tls_client.hpp>
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namespace facebook {
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namespace flipper {
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typedef websocketpp::client<websocketpp::config::asio_client> SocketClient;
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typedef websocketpp::lib::shared_ptr<websocketpp::lib::thread> SocketThread;
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class FlipperConnectionManager;
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class ConnectionContextStore;
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class WebSocketClient : public BaseClient {
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public:
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WebSocketClient(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase);
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WebSocketClient(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase,
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ConnectionContextStore* connectionContextStore);
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WebSocketClient(const WebSocketClient&) = delete;
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WebSocketClient& operator=(const WebSocketClient&) = delete;
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virtual ~WebSocketClient();
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virtual bool connect(FlipperConnectionManager* manager) override;
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virtual void disconnect() override;
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virtual void send(const folly::dynamic& message, SocketSendHandler completion)
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override;
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virtual void send(const std::string& message, SocketSendHandler completion)
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override;
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virtual void sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) override;
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private:
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void onOpen(SocketClient*, websocketpp::connection_hdl);
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void onMessage(
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SocketClient*,
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websocketpp::connection_hdl,
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SocketClient::message_ptr);
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void onFail(SocketClient*, websocketpp::connection_hdl);
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void onClose(SocketClient*, websocketpp::connection_hdl);
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SocketClient socket_;
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SocketClient::connection_ptr connection_;
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SocketThread thread_;
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websocketpp::connection_hdl handle_;
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std::promise<bool> connected_;
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};
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} // namespace flipper
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} // namespace facebook
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#endif
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