Summary: I am working in Horizon Worlds and I would like to integrate Flipper with HzW app. Currently FlipperPlugin C++ code won't compile on Windows since it uses Linux-only headers like `netdb.h` and `sys/fcntl.h`, I posted here and looks like it is not currently supported: https://fb.workplace.com/groups/flippersupport/posts/1704837183330266 The problem seem to be in only in `FlipperConnectionEndpointVerifier.cpp`, and I'm updating it to make it compatible with Windows. Also apparently there's some issue with `#include` of few files and namespaces, leading to "struct redefinition" errors where `#pragma once` does not help https://fb.workplace.com/groups/474291069286180/posts/25313067014981908/ Solving it with manual #define Reviewed By: lblasa Differential Revision: D50337573 fbshipit-source-id: affdf1aee2b9dfe615227827fedf324a5f17d8b0
109 lines
2.4 KiB
C++
109 lines
2.4 KiB
C++
/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include "FlipperConnectionEndpointVerifier.h"
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#include <stdio.h>
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#ifdef _MSC_VER /* MSVC */
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#include <winsock2.h>
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#include <ws2tcpip.h>
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#define getsockopt(a, b, c, d, e) getsockopt(a, b, c, (char*)d, e)
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typedef int socklen_t;
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#else /* !_WIN32 */
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#include <netdb.h>
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#include <sys/fcntl.h>
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#include <sys/socket.h>
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#include <unistd.h>
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using SOCKET = int;
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#endif
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#include <cstring>
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namespace facebook {
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namespace flipper {
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static bool setSocketNonBlocking(SOCKET socket) {
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#ifndef _WIN32
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int flags = fcntl(socket, F_GETFL, 0);
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if (flags < 0) {
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return false;
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}
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return (fcntl(socket, F_SETFL, flags | O_NONBLOCK) == 0);
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#else
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// If nonBlocking = 0, blocking is enabled;
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// If nonBlocking != 0, non-blocking mode is enabled.
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u_long nonBlocking = 1;
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int32_t nonBlockResult = ioctlsocket(socket, FIONBIO, &nonBlocking);
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if (nonBlockResult != 0) {
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return false;
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} else {
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return true;
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}
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#endif
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}
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static void closeSocket(SOCKET socket) {
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#ifndef _WIN32
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close(socket);
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#else
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closesocket(socket);
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#endif
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}
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bool ConnectionEndpointVerifier::verify(const std::string& host, int port) {
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auto sport = std::to_string(port);
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struct addrinfo hints;
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memset(&hints, 0, sizeof(hints));
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hints.ai_family = AF_UNSPEC;
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hints.ai_socktype = SOCK_STREAM;
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hints.ai_flags = AI_PASSIVE;
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struct addrinfo* address;
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getaddrinfo(host.c_str(), sport.c_str(), &hints, &address);
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int sfd =
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socket(address->ai_family, address->ai_socktype, address->ai_protocol);
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setSocketNonBlocking(sfd);
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connect(sfd, address->ai_addr, address->ai_addrlen);
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fd_set fdset;
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struct timeval tv;
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FD_ZERO(&fdset);
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FD_SET(sfd, &fdset);
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// Set a timeout of 3 seconds.
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tv.tv_sec = 3;
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tv.tv_usec = 0;
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bool listening = false;
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if (select(sfd + 1, NULL, &fdset, NULL, &tv) == 1) {
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int so_error;
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socklen_t len = sizeof so_error;
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getsockopt(sfd, SOL_SOCKET, SO_ERROR, &so_error, &len);
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if (so_error == 0) {
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listening = true;
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}
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// If there's an error, most likely there is no process
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// listening at the specified host/port (ECONNREFUSED).
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}
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freeaddrinfo(address);
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closeSocket(sfd);
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return listening;
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}
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} // namespace flipper
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} // namespace facebook
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