Files
flipper/iOS/FlipperKit/FlipperWebSocket.mm
Lorenzo Blasa 3dacf5a7c9 WebSocket as default socket provider
Summary:
This change makes WebSockets the default for Flipper on iOS.

Having said that, we are introducing some logic to deal with clients connecting to older Flipper Desktop versions.

The mobile client will first attempt to connect via WebSocket with the Desktop. This connection can either be secure or insecure. If that fails, it will attempt to connect via RSocket.

Connection failure logic:
The mobile client will attempt to connect up-to 3 times via a WebSocket. If it fails to connect, then the socket provider is switched to RSocket.

As before, the mobile client will attempt to connect up-to 3 times via a RSocket. If it fails to connect, then the socket provider is switched back to WebSocket.

Process repeats until a successful connection is established.

Some logs that can be seen from iOS:

   2021-09-15 14:31:51.193503+0100 Sample[92026:92107440] [] nw_protocol_get_quic_image_block_invoke dlopen libquic failed
   2021-09-15 14:31:51.878257+0100 Sample[92026:92107440] [connection] nw_socket_handle_socket_event [C1.1:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:52.553729+0100 Sample[92026:92107440] [connection] nw_socket_handle_socket_event [C1.2:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:52.899511+0100 Sample[92026:92107442] [connection] nw_connection_get_connected_socket [C1] Client called nw_connection_get_connected_socket on unconnected nw_connection
   2021-09-15 14:31:52.899664+0100 Sample[92026:92107442] TCP Conn 0x600001d384d0 Failed : error 0:61 [61]
   2021-09-15 14:31:57.120120+0100 Sample[92026:92107439] [connection] nw_socket_handle_socket_event [C2.1:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:57.141785+0100 Sample[92026:92107439] [connection] nw_socket_handle_socket_event [C2.2:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:57.151604+0100 Sample[92026:92107483] [connection] nw_connection_get_connected_socket [C2] Client called nw_connection_get_connected_socket on unconnected nw_connection
   2021-09-15 14:31:57.154312+0100 Sample[92026:92107483] TCP Conn 0x600001d7c0b0 Failed : error 0:61 [61]
   2021-09-15 14:31:59.206079+0100 Sample[92026:92107483] [connection] nw_socket_handle_socket_event [C3.1:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:59.236824+0100 Sample[92026:92107483] [connection] nw_socket_handle_socket_event [C3.2:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:31:59.251927+0100 Sample[92026:92107439] [connection] nw_connection_get_connected_socket [C3] Client called nw_connection_get_connected_socket on unconnected nw_connection
   2021-09-15 14:31:59.255963+0100 Sample[92026:92107439] TCP Conn 0x600001d1c210 Failed : error 0:61 [61]
   2021-09-15 14:32:01.291303+0100 Sample[92026:92107439] [connection] nw_socket_handle_socket_event [C4.1:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:32:01.312406+0100 Sample[92026:92107439] [connection] nw_socket_handle_socket_event [C4.2:1] Socket SO_ERROR [61: Connection refused]
   2021-09-15 14:32:01.323099+0100 Sample[92026:92107483] [connection] nw_connection_get_connected_socket [C4] Client called nw_connection_get_connected_socket on unconnected nw_connection
   2021-09-15 14:32:01.326028+0100 Sample[92026:92107483] TCP Conn 0x600001d7c0b0 Failed : error 0:61 [61]
   flipper: Failed to connect with the current socket provider
   flipper: Use legacy socket provider
   flipper: FlipperClient::onConnected

Reviewed By: passy

Differential Revision: D30900471

fbshipit-source-id: 7c242ad71306803b050d0174fc22696bb74fdba5
2021-09-23 05:22:23 -07:00

258 lines
7.0 KiB
Plaintext

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#import "FlipperWebSocket.h"
#import <Flipper/ConnectionContextStore.h>
#import <Flipper/FlipperTransportTypes.h>
#import <Flipper/Log.h>
#import <folly/String.h>
#import <folly/futures/Future.h>
#import <folly/io/async/AsyncSocketException.h>
#import <folly/io/async/SSLContext.h>
#import <folly/json.h>
#import <cctype>
#import <iomanip>
#import <sstream>
#import <stdexcept>
#import <string>
#import <thread>
#import "FlipperPlatformWebSocket.h"
namespace facebook {
namespace flipper {
class WebSocketSerializer : public FlipperPayloadSerializer {
public:
void put(std::string key, std::string value) override {
object_[key] = value;
}
void put(std::string key, int value) override {
object_[key] = value;
}
std::string url_encode(const std::string& value) {
std::ostringstream escaped;
escaped.fill('0');
escaped << std::hex;
for (std::string::const_iterator i = value.begin(), n = value.end(); i != n;
++i) {
std::string::value_type c = (*i);
// Keep alphanumeric and other accepted characters intact
if (std::isalnum(c) || c == '-' || c == '_' || c == '.' || c == '~') {
escaped << c;
continue;
}
// Any other characters are percent-encoded
escaped << std::uppercase;
escaped << '%' << std::setw(2) << int((unsigned char)c);
escaped << std::nouppercase;
}
return escaped.str();
}
std::string serialize() override {
std::string query = "";
bool append = false;
for (auto& pair : object_.items()) {
auto key = pair.first.asString();
auto value = pair.second.asString();
if (append) {
query += "&";
}
query += key;
query += "=";
if (key == "csr") {
NSString* csr = [NSString stringWithUTF8String:value.c_str()];
NSData* data = [csr dataUsingEncoding:NSUTF8StringEncoding];
NSString* base64 = [data base64EncodedStringWithOptions:0];
query += base64.UTF8String;
} else {
query += url_encode(value);
}
append = true;
}
return query;
}
~WebSocketSerializer() {}
private:
folly::dynamic object_ = folly::dynamic::object();
};
FlipperWebSocket::FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
eventBase_(eventBase) {}
FlipperWebSocket::FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
eventBase_(eventBase),
connectionContextStore_(connectionContextStore) {}
void FlipperWebSocket::setEventHandler(SocketEventHandler eventHandler) {
eventHandler_ = std::move(eventHandler);
}
void FlipperWebSocket::setMessageHandler(SocketMessageHandler messageHandler) {
messageHandler_ = std::move(messageHandler);
}
bool FlipperWebSocket::connect(FlipperConnectionManager* manager) {
if (socket_ != NULL) {
return true;
}
std::string connectionURL = endpoint_.secure ? "wss://" : "ws://";
connectionURL += endpoint_.host;
connectionURL += ":";
connectionURL += std::to_string(endpoint_.port);
auto serializer = WebSocketSerializer{};
payload_->serialize(serializer);
auto payload = serializer.serialize();
if (payload.size()) {
connectionURL += "?";
connectionURL += payload;
}
__block bool fullfilled = false;
__block std::promise<bool> promise;
auto connected = promise.get_future();
NSURL* urlObjc = [NSURL
URLWithString:[NSString stringWithUTF8String:connectionURL.c_str()]];
auto eventHandler = eventHandler_;
socket_ = [[FlipperPlatformWebSocket alloc] initWithURL:urlObjc];
socket_.eventHandler = ^(SocketEvent event) {
/**
Only fulfill the promise the first time the event handler is used. If the
open event is received, then set the promise value to true. For any other
event, consider a failure and set to false.
*/
if (!fullfilled) {
fullfilled = true;
if (event == SocketEvent::OPEN) {
promise.set_value(true);
} else if (event == SocketEvent::SSL_ERROR) {
try {
promise.set_exception(
std::make_exception_ptr(folly::AsyncSocketException(
folly::AsyncSocketException::SSL_ERROR,
"SSL handshake failed")));
} catch (...) {
// set_exception() may throw an exception
// In that case, just set the value to false.
promise.set_value(false);
}
} else {
promise.set_value(false);
}
}
eventHandler(event);
};
socket_.messageHandler = ^(const std::string& message) {
this->messageHandler_(message);
};
if (endpoint_.secure) {
socket_.certificateProvider = [this](
char* _Nonnull password, size_t length) {
auto pkcs12 = connectionContextStore_->getCertificate();
if (pkcs12.first.length() == 0) {
return std::string("");
}
strncpy(password, pkcs12.second.c_str(), length);
return pkcs12.first;
};
}
eventBase_->runInEventBaseThread([this]() { [socket_ connect]; });
auto state = connected.wait_for(std::chrono::seconds(10));
if (state == std::future_status::ready) {
return connected.get();
}
disconnect();
return false;
}
void FlipperWebSocket::disconnect() {
eventBase_->runInEventBaseThread([this]() {
[socket_ disconnect];
socket_ = NULL;
});
}
void FlipperWebSocket::send(
const folly::dynamic& message,
SocketSendHandler completion) {
if (socket_ == NULL) {
return;
}
std::string json = folly::toJson(message);
send(json, std::move(completion));
}
void FlipperWebSocket::send(
const std::string& message,
SocketSendHandler completion) {
if (socket_ == NULL) {
return;
}
NSString* messageObjc = [NSString stringWithUTF8String:message.c_str()];
[socket_ send:messageObjc error:NULL];
completion();
}
/**
Only ever used for insecure connections to receive the device_id from a
signCertificate request. If the intended usage ever changes, then a better
approach needs to be put in place.
*/
void FlipperWebSocket::sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) {
if (socket_ == NULL) {
return;
}
NSString* messageObjc = [NSString stringWithUTF8String:message.c_str()];
[socket_ setMessageHandler:^(const std::string& msg) {
completion(msg, false);
[socket_ setMessageHandler:NULL];
}];
NSError* error = NULL;
[socket_ send:messageObjc error:&error];
if (error != NULL) {
completion(error.description.UTF8String, true);
}
}
} // namespace flipper
} // namespace facebook
#endif