Files
flipper/react-native/react-native-flipper/examples/FlipperTicTacToe.js
Michel Weststrate 1b7a30ae6c Publish react-native-flipper as NPM package
Summary:
This Diff makes the react-native-flipper package available on NPM.

For simplicity and traceability purposes, this package is released every time Flipper is released, under the same version number. Even though there will be often no changes.

Reviewed By: passy

Differential Revision: D19446815

fbshipit-source-id: 485930e57beac42a2f36dc34a8ac82eed2abe785
2020-01-17 08:21:05 -08:00

103 lines
2.5 KiB
JavaScript

/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import React, {useState, useEffect} from 'react';
// $FlowFixMe 'react-native' won't resolve here, as this file is just an example..
import {StyleSheet, View, Text, Button} from 'react-native';
import {addPlugin} from 'react-native-flipper';
export default function FlipperTicTacToe() {
const [status, setStatus] = useState('Waiting for Flipper Desktop Player...');
const [gameState, setGameState] = useState({
cells: [],
turn: ' ',
winner: ' ',
});
const [connection, setConnection] = useState(null);
useEffect(() => {
addPlugin({
getId() {
return 'ReactNativeTicTacToe';
},
onConnect(connection) {
setStatus('Desktop player present');
setConnection(connection);
// listen to updates
connection.receive('SetState', (gameState, responder) => {
if (gameState.winner !== ' ') {
setStatus(
`Winner is ${gameState.winner}! Waiting for a new game...`,
);
} else {
setStatus(
gameState.turn === 'X'
? 'Your turn...'
: 'Awaiting desktop players turn...',
);
}
setGameState(gameState);
responder.success();
});
// request initial state
connection.send('GetState');
},
onDisconnect() {
setConnection(null);
setStatus('Desktop player gone...');
},
});
}, []);
return (
<View style={styles.container}>
<Text style={styles.title}>Flipper Tic-Tac-Toe</Text>
<Text>{status}</Text>
<View style={styles.board}>
{gameState.cells.map((state, idx) => (
<View key={idx} style={styles.cell}>
<Button
title={state}
disabled={!connection || gameState.turn !== 'X' || state !== ' '}
onPress={() => {
connection?.send('XMove', {move: idx});
}}
/>
</View>
))}
</View>
</View>
);
}
const styles = StyleSheet.create({
container: {
borderRadius: 4,
borderWidth: 2,
borderColor: '#8155cb',
padding: 10,
},
cell: {
flex: 0,
width: '33%',
padding: 5,
},
title: {
fontSize: 24,
},
board: {
flexDirection: 'row',
flexWrap: 'wrap',
justifyContent: 'space-between',
},
});