Files
flipper/docs/getting-started.md
Pritesh Nandgaonkar 3d66b1c9d0 Fix for iOS Cocoapods default config (#205)
Summary:
Solves #203

- [x] Sample Objc and Swift apps now have default configs(i.e non-recursive header search paths)
- [x] Fix for the cocoapods default config by adding FBMacros.h file in `Core` subspec
- [x] Updated the Spec(0.6.15) so that 0.6.15 works for default configs
- [x] Updated the doc
Pull Request resolved: https://github.com/facebook/flipper/pull/205

Reviewed By: passy

Differential Revision: D9148358

Pulled By: priteshrnandgaonkar

fbshipit-source-id: e6d32d9cde7b100573bd9a9996f0ec850b269d28
2018-08-03 07:12:47 -07:00

121 lines
4.2 KiB
Markdown

---
id: getting-started
title: Getting Started
sidebar_label: Getting Started
---
Flipper helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Flipper consists of two parts:
* The desktop app for macOS
* The native mobile SDKs for Android and iOS
To use Flipper, you need to add the mobile SDK to your app.
## Setup
### Desktop app
The desktop part of Flipper doesn't need any particular setup. Simply [download the latest build](https://www.facebook.com/sonar/public/mac) of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.
Once you start Flipper and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Flipper. To see app specific data, you need to integrate our native SDKs with your app.
![Logs plugin](/docs/assets/initial.png)
### Setup your Android app
Add the following permissions to your AndroidManifest.xml. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.
```
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
```
Flipper is distributed via JCenter. Add dependencies to your `build.gradle` file.
```
repositories {
jcenter()
}
dependencies {
debugImplementation 'com.facebook.sonar:sonar:0.6.13'
}
```
Now you can initialize Flipper in your Application's `onCreate`-method like this:
```java
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, false);
if (BuildConfig.DEBUG && SonarUtils.shouldEnableSonar(this)) {
final SonarClient client = AndroidSonarClient.getInstance(this);
client.addPlugin(new MySonarPlugin());
client.start();
}
}
}
```
### Setup your iOS app
To integrate with an iOS app, you can use [CocoaPods](https://cocoapods.org). Add the mobile Flipper SDK and its dependencies to your `Podfile`:
```ruby
project 'MyApp.xcodeproj'
source 'https://github.com/facebook/Sonar.git'
source 'https://github.com/CocoaPods/Specs'
# Uncomment the next line to define a global platform for your project
swift_version = "4.1"
sonarkit_version = '0.6.15'
target 'MyApp' do
pod 'SonarKit', '~>'+sonarkit_version
post_install do |installer|
installer.pods_project.targets.each do |target|
if ['YogaKit'].include? target.name
target.build_configurations.each do |config|
config.build_settings['SWIFT_VERSION'] = swift_version
end
end
end
end
end
```
and install the dependencies by running `pod install`. When you open the Xcode workspace file for your app, you now can import and initialize Flipper in your AppDelegate.
```objective-c
#import <SonarKit/SonarClient.h>
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
#if DEBUG
SonarClient *client = [SonarClient sharedClient];
[client addPlugin:[MySonarPlugin new]];
[client start];
#endif
...
}
@end
```
<div class='warning'>
* We haven't released the dependency to CocoaPods yet, here is the [issue](https://github.com/facebook/flipper/issues/132) by which you can track.
* If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate SonarKit other than manually including all the dependencies and building it.
* For Android, Flipper works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
* The Flipper layout and network plugins aren't supported in Swift projects since they include C++ dependencies. We're working on supporting these plugins for Swift apps. You can join the discussion on the [issues page](https://github.com/facebook/flipper/issues).
</div>
## Ready for takeoff
Finally, you need to add plugins to your Flipper client. See [Network Plugin](network-plugin.md) and [Layout Inspector Plugin](layout-plugin.md) for information on how to add them.