Summary: Releasing version 0.39.0 Reviewed By: mweststrate Differential Revision: D21199718 fbshipit-source-id: 1082098a2b4fcfaa7b7efb201e8321331fd4bdc4
9.2 KiB
id, title, sidebar_label
| id | title | sidebar_label |
|---|---|---|
| ios-native | Set up your iOS app | iOS |
We support both Swift and Objective-C for Flipper with CocoaPods as build and distribution mechanism.
CocoaPods
The following configuration assumed CocoaPods 1.9+.
project 'MyApp.xcodeproj'
flipperkit_version = '0.39.0'
target 'MyApp' do
platform :ios, '9.0'
# use_framework!
pod 'FlipperKit', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
# If you use `use_frameworks!` in your Podfile,
# uncomment the below $static_framework array and also
# the pre_install section. This will cause Flipper and
# it's dependencies to be built as a static library and all other pods to
# be dynamic.
# $static_framework = ['FlipperKit', 'Flipper', 'Flipper-Folly',
# 'CocoaAsyncSocket', 'ComponentKit', 'Flipper-DoubleConversion',
# 'Flipper-Glog', 'Flipper-PeerTalk', 'Flipper-RSocket', 'Yoga', 'YogaKit',
# 'CocoaLibEvent', 'OpenSSL-Universal', 'boost-for-react-native']
#
# pre_install do |installer|
# Pod::Installer::Xcode::TargetValidator.send(:define_method, :verify_no_static_framework_transitive_dependencies) {}
# installer.pod_targets.each do |pod|
# if $static_framework.include?(pod.name)
# def pod.build_type;
# Pod::BuildType.static_library
# end
# end
# end
# end
# This post_install hook adds the -DFB_SONARKIT_ENABLED=1 flag to OTHER_CFLAGS, necessary to expose Flipper classes in the header files
post_install do |installer|
file_name = Dir.glob("*.xcodeproj")[0]
app_project = Xcodeproj::Project.open(file_name)
app_project.native_targets.each do |target|
target.build_configurations.each do |config|
cflags = config.build_settings['OTHER_CFLAGS'] || '$(inherited) '
unless cflags.include? '-DFB_SONARKIT_ENABLED=1'
puts 'Adding -DFB_SONARKIT_ENABLED=1 in OTHER_CFLAGS...'
cflags << '-DFB_SONARKIT_ENABLED=1'
end
config.build_settings['OTHER_CFLAGS'] = cflags
end
app_project.save
end
installer.pods_project.save
end
end
project 'MyApp.xcodeproj'
flipperkit_version = '0.39.0'
target 'MyApp' do
platform :ios, '9.0'
pod 'FlipperKit', '~>' + flipperkit_version
# Layout and network plugins are not yet supported for swift projects
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
# If you use `use_frameworks!` in your Podfile,
# uncomment the below $static_framework array and also
# the pre_install section. This will cause Flipper and
# it's dependencies to be built as a static library and all other pods to
# be dynamic.
# $static_framework = ['FlipperKit', 'Flipper', 'Flipper-Folly',
# 'CocoaAsyncSocket', 'ComponentKit', 'Flipper-DoubleConversion',
# 'Flipper-Glog', 'Flipper-PeerTalk', 'Flipper-RSocket', 'Yoga', 'YogaKit',
# 'CocoaLibEvent', 'OpenSSL-Universal', 'boost-for-react-native']
#
# pre_install do |installer|
# Pod::Installer::Xcode::TargetValidator.send(:define_method, :verify_no_static_framework_transitive_dependencies) {}
# installer.pod_targets.each do |pod|
# if $static_framework.include?(pod.name)
# def pod.build_type;
# Pod::BuildType.static_library
# end
# end
# end
# end
# This post_install hook adds the -DFB_SONARKIT_ENABLED flag to OTHER_SWIFT_FLAGS, necessary to build swift target
post_install do |installer|
installer.pods_project.targets.each do |target|
if target.name == 'YogaKit'
target.build_configurations.each do |config|
config.build_settings['SWIFT_VERSION'] = '4.1'
end
end
end
file_name = Dir.glob("*.xcodeproj")[0]
app_project = Xcodeproj::Project.open(file_name)
app_project.native_targets.each do |target|
target.build_configurations.each do |config|
if (config.build_settings['OTHER_SWIFT_FLAGS'])
unless config.build_settings['OTHER_SWIFT_FLAGS'].include? '-DFB_SONARKIT_ENABLED'
puts 'Adding -DFB_SONARKIT_ENABLED ...'
swift_flags = config.build_settings['OTHER_SWIFT_FLAGS']
if swift_flags.split.last != '-Xcc'
config.build_settings['OTHER_SWIFT_FLAGS'] << ' -Xcc'
end
config.build_settings['OTHER_SWIFT_FLAGS'] << ' -DFB_SONARKIT_ENABLED'
end
else
puts 'OTHER_SWIFT_FLAGS does not exist thus assigning it to `$(inherited) -Xcc -DFB_SONARKIT_ENABLED`'
config.build_settings['OTHER_SWIFT_FLAGS'] = '$(inherited) -Xcc -DFB_SONARKIT_ENABLED'
end
app_project.save
end
end
installer.pods_project.save
end
end
You need to compile your project with the FB_SONARKIT_ENABLED=1 compiler flag. The above post_install hook adds this compiler flag to your project settings.
On the first run of pod install, FB_SONARKIT_ENABLED=1 may not be added in the "Build Settings" of your project, but in all the subsequent runs of pod install, the above post_install hook successfully adds the compiler flag. So before running your app, make sure that FB_SONARKIT_ENABLED=1 is present in OTHER_CFLAGS and OTHER_SWIFT_FLAGS for Objective-C and Swift projects respectively.
For pure Objective-C projects
For pure Objective-C projects, add the following things in your settings:
/usr/lib/swiftas the first entry of theLD_RUNPATH_SEARCH_PATHS- Add the following in
LIBRARY_SEARCH_PATHS
"\"$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)\"",
"\"$(TOOLCHAIN_DIR)/usr/lib/swift-5.0/$(PLATFORM_NAME)\"",
- If after the above two steps there are still error's like
Undefined symbol _swift_getFunctionReplacementthen setDEAD_CODE_STRIPPINGtoYES. Reference for this fix is here
This is done to overcome a bug with Xcode 11 which fails to compile swift code when bitcode is enabled. Flipper transitively depends on YogaKit which is written in Swift. More about this issue can be found here and here.
Install the dependencies by running pod install. You can now import and initialize Flipper in your
AppDelegate.
#import <FlipperKit/FlipperClient.h>
#import <FlipperKitLayoutPlugin/FlipperKitLayoutPlugin.h>
#import <FlipperKitLayoutComponentKitSupport/FlipperKitLayoutComponentKitSupport.h>
#import <FlipperKitUserDefaultsPlugin/FKUserDefaultsPlugin.h>
#import <FlipperKitNetworkPlugin/FlipperKitNetworkPlugin.h>
#import <SKIOSNetworkPlugin/SKIOSNetworkAdapter.h>
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
FlipperClient *client = [FlipperClient sharedClient];
SKDescriptorMapper *layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults];
[FlipperKitLayoutComponentKitSupport setUpWithDescriptorMapper: layoutDescriptorMapper];
[client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application
withDescriptorMapper: layoutDescriptorMapper]];
[client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]];
[client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]];
[client start];
...
}
@end
import UIKit
import FlipperKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let client = FlipperClient.shared()
let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper)
client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
client?.start()
return true
}
}
Enabling plugins
Finally, you need to add plugins to your Flipper client. Above, we have only added the Layout Inspector plugin to get you started. See Network Plugin and Layout Inspector Plugin for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the GitHub repo for examples of integrating other plugins.
Having trouble?
See the troubleshooting page for help with known problems.
On iOS, we currently do not support connecting to physical devices.