Files
flipper/iOS/SampleSwift/SampleSwift/AppDelegate.swift
0xd-cc f6831e837a iOS/Sample : UI need to be updated on Main Thread (#740)
Summary:
### iOSSample:
Fix iOS Sample App crash: UI need to be updated on Main Thread

### SampleSwift:
* Upgrade swift version
* Fix force unwrapping
* UI need to be updated on Main Thread

## Changelog
Pull Request resolved: https://github.com/facebook/flipper/pull/740

Differential Revision: D19397414

Pulled By: passy

fbshipit-source-id: 7af84c0fe43861aff6a18c36bf81a940baec5147
2020-01-15 03:57:53 -08:00

71 lines
3.3 KiB
Swift

/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
import UIKit
import FlipperKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
window = UIWindow()
let client = FlipperClient.shared()
let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
// If you want to debug componentkit view in swift, otherwise you can ignore the next line
FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper)
client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
client?.add(FlipperKitNetworkPlugin(networkAdapter: SKIOSNetworkAdapter()))
client?.add(FlipperKitExamplePlugin.sharedInstance());
client?.add(FKUserDefaultsPlugin.init(suiteName: nil))
client?.start()
let storyboard = UIStoryboard(name: "MainStoryBoard", bundle: nil)
let mainViewController = storyboard.instantiateViewController(withIdentifier: "MainViewController")
let navigationController = UINavigationController(rootViewController: mainViewController)
navigationController.navigationBar.topItem?.title = "SampleFlipper"
navigationController.navigationBar.isTranslucent = false
window?.rootViewController = navigationController
window?.makeKeyAndVisible()
// Use NSLog since Flipepr doesn't capture print() by default
NSLog("Hello from Flipper in a Swift app!")
return true
}
func applicationWillResignActive(_ application: UIApplication) {
// Sent when the application is about to move from active to inactive state. This can occur for certain types of temporary interruptions (such as an incoming phone call or SMS message) or when the user quits the application and it begins the transition to the background state.
// Use this method to pause ongoing tasks, disable timers, and invalidate graphics rendering callbacks. Games should use this method to pause the game.
}
func applicationDidEnterBackground(_ application: UIApplication) {
// Use this method to release shared resources, save user data, invalidate timers, and store enough application state information to restore your application to its current state in case it is terminated later.
// If your application supports background execution, this method is called instead of applicationWillTerminate: when the user quits.
}
func applicationWillEnterForeground(_ application: UIApplication) {
// Called as part of the transition from the background to the active state; here you can undo many of the changes made on entering the background.
}
func applicationDidBecomeActive(_ application: UIApplication) {
// Restart any tasks that were paused (or not yet started) while the application was inactive. If the application was previously in the background, optionally refresh the user interface.
}
func applicationWillTerminate(_ application: UIApplication) {
// Called when the application is about to terminate. Save data if appropriate. See also applicationDidEnterBackground:.
}
}