--- id: js-custom title: Building A Custom Desktop Plugin sidebar_label: Desktop Plugin - Custom UI --- import useBaseUrl from '@docusaurus/useBaseUrl'; import Link from '@docusaurus/Link'; Displaying your data in a table might work for many use-cases. However, depending on your plugin and data it might make sense to customize the way your data is visualized. Flipper uses React to render the plugins and provides a variety of ready-to-use UI components that can be used to build custom plugin UIs. ## Replacing the table For our sea mammals app, we might not only want to see them listed as image URLs in a table but render the actual images in nice little cards. When selecting one of the cards we still want to display all details in the sidebar. Custom cards UI for our sea mammals plugin Currently, the default export in our `index.tsx` is from `createTablePlugin`. Now we are going to replace this with a custom React component by using the more flexible APIs exposed by `flipper-plugin` . After that, we replace our `createTablePlugin` with a `plugin` definition, and a `Component` definition which is used for rendering. Separating those two concepts helps with testing and maintaining state when the user switches plugins. ```tsx import React from 'react'; import {PluginClient, createState} from 'flipper-plugin'; // (3) type Row = { id: number; title: string; url: string; }; // (2) type Events = { newRow: Row; }; // (1) export function plugin(client: PluginClient) { // (5) const rows = createState>({}, {persist: 'rows'}); const selectedID = createState(null, {persist: 'selection'}); // (6) client.onMessage('newRow', (row) => { rows.update((draft) => { draft[row.id] = row; }); }); // (7) function setSelection(id: number) { selectedID.set('' + id); } // (4) return { rows, selectedID, setSelection, }; } export function Component() { return

Sea Mammals plugin

; } ``` ## The `plugin` declaration The implementation of our plugin is driven by the named, exported function `plugin` as defined at `(3)`. The `plugin` method is called upon instantiating the plugin. The `plugin` method receives one argument, the `client`, which provides all APIs needed to both interact with Flipper desktop, and the plugin loaded into the client application. The `PluginClient` types all available APIs and takes two generic arguments. The first, `Events`, describes all possible events that can be sent from the client plugin to the desktop plugin, and determines the events available for `client.onMessage` (see below). In our example, only one event can occur, `newRow`, as defined at `(2)`. But typically there are more. The data provided by this `newRow` event is described with the `Row` type, as defined at `(3)`. The event names and data structures should correspond with the data that is send using [`connection.send`](../extending/create-plugin#push-data-to-the-desktop) from the client. From our `plugin` function, as shown at `(4)`, we have to return an object that captures the entire API we want to expose from our plugin to our UI components and unit tests. In this case, we return the state atoms `rows` and `selectedID`, and expose the `setSelection` method. ## Writing `plugin` logic Since the `plugin` function will execute only once during the entire life-cycle of the plugin, we can use local variables in the function body to preserve state. In our example, we create two pieces of state, the set of rows available, `rows`, and the current selection: `selectionID`. See `(5)`. For larger data collections, we strongly recommend to leverage the better optimized [`createDataSource`](../extending/flipper-plugin#createdatasource), but in this simple example `createState` will suffice for the small data set. It is possible to store state directly in `let` declarations, but `createState` creates a storage container that gives us a few advantages. Most importantly, state created using `createState` can be subscribed to by our UI components using the `useValue` hook. Secondly, state created with `createState` can be made part of Flipper imports / exports. We can enable this feature by providing a unique `persist` key. The current value of a the container can be read using `.get()`, and `.set()` or `.update()` can be used to replace the current value. The `client` can be used to receive and send information to the client plugin. With `client.send`, we can invoke methods on the plugin. With `client.onMessage` (`(6)`) we can subscribe to the specific events as specified with the `Events` type (`(2)`). In the event handler, we can update some pieces of state, using the `.set` method to replace state, or the `.update` method to immutably update the state using [immer](https://immerjs.github.io/immer). In this case, we add the received row to the `rows` state under its own `id`. Finally, `(7)`, we create (and expose at `(4)`) a utility to update the selection, which we will user later in our UI. Note that no state should be stored outside the `plugin` definition; multiple invocations of `plugin` can be 'alive' if multiple connected apps are using the plugin. Storing the state inside the closure makes sure no state is mixed up. ### Testing `plugin` logic Before we create the UI for our plugin, we are going to pretend that we always write unit tests first. Unit tests will be picked automatically by Jest if they are named like `__tests__/*.spec.tsx`, so we create a file called `__tests__/seamammals.spec.tsx` and start the test runner by running `yarn test --watch` in our plugin root. Here is our initial unit test: ```ts // (1) import {TestUtils} from 'flipper-plugin'; // (2) import * as MammalsPlugin from '..'; test('It can store rows', () => { // (3) const {instance, sendEvent} = TestUtils.startPlugin(MammalsPlugin); expect(instance.rows.get()).toEqual({}); expect(instance.selectedID.get()).toBeNull(); // (4) sendEvent('newRow', { id: 1, title: 'Dolphin', url: 'http://dolphin.png', }); sendEvent('newRow', { id: 2, title: 'Turtle', url: 'http://turtle.png', }); // (5) expect(instance.rows.get()).toMatchInlineSnapshot(` Object { "1": Object { "id": 1, "title": "Dolphin", "url": "http://dolphin.png", }, "2": Object { "id": 2, "title": "Turtle", "url": "http://turtle.png", }, } `); }); ``` Testing utilities for plugins are shipped as part of `flipper-plugin`, so we import them (`(1)`). Secondly, we directly import our above plugin implementation into our unit test. Using `as`, we put the entire implementation into one object, which is the format in which our utilities expect them (`(2)`). Using `TestUtils.startPlugin` (`(3)`) we can instantiate our plugin in a fully mocked environment, in which our plugin can do everything except for actually rendering, which makes this operation really cheap. From the `startPlugin`, we get back an `instance`, which corresponds to the object we returned from our `plugin` implementation (`(4)` in our previous listing). Beyond that, we get a bunch of utilities to interact with our plugin. The full list is documented [here](../extending/flipper-plugin.mdx#the-test-runner-object), but for this test we are only interested in `sendEvent`. Using `sendEvent`, we can mimic the client plugin sending events to our plugin `(4)`. Similarly we can emulate all other possible events, such as the initial connection setup with (`.connect()`), the user (de)selecting the plugin (`.activate()` / `deactivate()`), or a deeplink being triggered (`.triggerDeepLink`) etc. After the events have been sent, the internal state of our plugin should have been updated, so we assert this is the case at `(5)`. The assertions are provided by [Jest](https://jestjs.io/), and `toMatchInlineSnapshot` is particularly useful, as it will generate the initial snapshot during the first run of the unit tests, which saves a lot of effort. ## Building a User Interface for the plugin So far, in `index.tsx`, our `Component` didn't do anything useful yet. Time to build some nice UI. Flipper leverages Ant design, so any [official Ant component](https://ant.design/components/overview/) can be used in Flipper plugins. The styling system used by Flipper can be found by starting Flipper, and opening `View > Flipper Style Guide`. The different `Layout` elements are documented there as well. ```tsx import React, {memo} from 'react'; import {Typography, Card} from 'antd'; import { Layout, PluginClient, usePlugin, createState, useValue, theme, styled, DataInspector, DetailSidebar } from 'flipper-plugin'; // (1) export function Component() { // (2) const instance = usePlugin(plugin); // (3) const rows = useValue(instance.rows); const selectedID = useValue(instance.selectedID); // (4) return ( <> {Object.entries(rows).map(([id, row]) => ( ))} {selectedID && renderSidebar(rows[selectedID])} ); } function renderSidebar(row: Row) { return ( Extras ); } ``` A plugin module can have many components, but it should always export one component named `Component` that is used as the root component for the plugin rendering. The component mustn't take any props, and will be mounted by Flipper when the user selects the plugin (`(1)`). Inside the component we can grab the relevant instance of the plugin by using the `usePlugin` (`(2)`) hook. This returns the instance API we returned in the first listing at the end of the `plugin` function. Our original `plugin` definition is passed to the `usePlugin` as argument. This is done to get the typings of `instance` correct and should always be done. With the `useValue` hook (`(3)`), we can grab the current value from the states we created earlier using `createState`. The benefit of `useValue(instance.rows)` over using `rows.get()`, is that the first will automatically subscribe our component to any future updates to the state, causing the component to re-render when new rows arrive. Since both `usePlugin` and `useValue` are hooks, they usual React rules for them apply; they need to be called unconditionally. So it is recommended to put them at the top of your component body. Both hooks can not only be used in the root `Component`, but also in any other component in your plugin component tree. So it is not necessary to grab all the data at the root and pass it down using props. Using `useValue` as deep in the component tree as possible will benefit performance. Finally (`(4)`) we render the data we have. The details have been left out here, as from here it is just idiomatic React code. The source of the other `MammalCard` component can be found [here](https://github.com/facebook/flipper/blob/master/desktop/plugins/public/seamammals/src/index_custom.tsx#L118-L132). Tip: it is recommended to keep components as much as possible outside the entry file, as components defined outside the index.tsx file will benefit from fast refresh. ### Unit testing the User Interface At this moment the plugin is ready to be used in Flipper, and opening it should lead to sane results. But let's verify with some tests that the UI works correctly, and doesn't regress in the future by adding another unit test to the `seamammals.spec.tsx` file and assert that the rendering is correct and interactive: ```ts test('It can have selection and render details', async () => { // (1) const { instance, renderer, act, sendEvent, exportState, } = TestUtils.renderPlugin(MammalsPlugin); // (2) sendEvent('newRow', { id: 1, title: 'Dolphin', url: 'http://dolphin.png', }); sendEvent('newRow', { id: 2, title: 'Turtle', url: 'http://turtle.png', }); // (3) Dolphin card should now be visible expect(await renderer.findByTestId('Dolphin')).not.toBeNull(); // (4) Let's assert the structure of the Turtle card as well expect(await renderer.findByTestId('Turtle')).toMatchInlineSnapshot(`
Turtle
`); // (5) Nothing selected, so we should not have a sidebar expect(renderer.queryAllByText('Extras').length).toBe(0); act(() => { instance.setSelection(2); }); // Sidebar should be visible now expect(await renderer.findByText('Extras')).not.toBeNull(); // (6) Verify export expect(exportState()).toEqual({ rows: { '1': { id: 1, title: 'Dolphin', url: 'http://dolphin.png', }, '2': { id: 2, title: 'Turtle', url: 'http://turtle.png', }, }, selection: '2', }); }); ``` Like in our previous test, we use `TestUtils` to start our plugin. But rather than using `startPlugin`, we now use `renderPlugin`. Which does the same but also renders the component in memory, using [react-testing-library](https://testing-library.com/docs/react-testing-library/intro). The `renderer` returned by `startPlugin` allows us to interact with the DOM. Like in the previous test, we start by sending some events to the plugin (`(2)`). After that (`(3)`), our new data should be reflected in the dom. Since we used `