@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
#if DEBUG
SonarClient *client = [SonarClient sharedClient];
[client addPlugin:[MySonarPlugin new]];
[client start];
#endif
...
}
@end
```
* We haven't released the dependency to CocoaPods yet, here is the [issue](https://github.com/facebook/Sonar/issues/132) by which you can track.
* If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate SonarKit other than manually including all the dependencies and building it.
* For Android, Sonar works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
* Also Sonar doesn't work with swift projects as its written in C++ and had C++ dependencies. But we are working on supporting sonar for swift projects. You can find this issue [here](https://github.com/facebook/Sonar/issues/13)
## Ready for takeoff
Finally you need to add plugins to your Sonar client. See [Network Plugin](network-plugin.md) and [Layout Inspector Plugin](layout-plugin.md) on how to add them.