--- id: getting-started title: Getting Started --- Flipper helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Flipper consists of two parts: - The desktop app - The native mobile SDKs for Android and iOS To use Flipper, you need to add the mobile SDK to your app. If you are using React Native 0.62 or higher, this is largely done automatically for you. ## Setup ### Desktop app The desktop part of Flipper doesn't need any particular setup. Simply download the latest build for [Mac](https://www.facebook.com/fbflipper/public/mac), [Linux](https://www.facebook.com/fbflipper/public/linux) or [Windows](https://www.facebook.com/fbflipper/public/windows) and launch it. In order to work properly, Flipper requires a working installation of the Android and (if where applicable) iOS development tools on your system, as well as the [OpenSSL](https://www.openssl.org) binary on your `$PATH`. Once you start Flipper and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Flipper. To see app specific data, you need to integrate our native SDKs with your app. ![Logs plugin](assets/initial.png) ## Setup your Android app It's recommended that you add the following activity to the manifest, which can help diagnose integration issues and other problems: ```xml ``` Flipper is distributed via JCenter. Add the dependencies to your `build.gradle` file. You should also explicitly depend on [`soloader`](https://github.com/facebook/soloader) instead of relying on transitive dependency resolution which is getting deprecated with Gradle 5. We provide a "no-op" implementation of some oft-used Flipper interfaces you can use to make it easier to strip Flipper from your release builds. ```groovy repositories { jcenter() } dependencies { debugImplementation 'com.facebook.flipper:flipper:0.35.0' debugImplementation 'com.facebook.soloader:soloader:0.8.2' releaseImplementation 'com.facebook.flipper:flipper-noop:0.35.0' } ```
Please note that our `flipper-noop` package provides a limited subset of the APIs provided by the `flipper` package and does not provide any plugin stubs. It is recommended that you keep all Flipper instantiation code in a separate build variant to ensure it doesn't accidentally make it into your production builds. Check out [the sample app](https://github.com/facebook/flipper/tree/master/android/sample/src) to see how to organise your Flipper initialization into debug and release variants. Alternatively, have a look at the third-party [flipper-android-no-op](https://github.com/theGlenn/flipper-android-no-op) repository, which provides empty implementations for several Flipper plugins.
Now you can initialize Flipper in your Application's `onCreate` method, which involves initializing SoLoader (for loading the C++ part of Flipper) and starting a `FlipperClient`. ```java import com.facebook.flipper.android.AndroidFlipperClient; import com.facebook.flipper.android.utils.FlipperUtils; import com.facebook.flipper.core.FlipperClient; import com.facebook.flipper.plugins.inspector.DescriptorMapping; import com.facebook.flipper.plugins.inspector.InspectorFlipperPlugin; public class MyApplication extends Application { @Override public void onCreate() { super.onCreate(); SoLoader.init(this, false); if (BuildConfig.DEBUG && FlipperUtils.shouldEnableFlipper(this)) { final FlipperClient client = AndroidFlipperClient.getInstance(this); client.addPlugin(new InspectorFlipperPlugin(this, DescriptorMapping.withDefaults())); client.start(); } } } ``` ### Android Snapshots Feeling adventurous? We publish Android snapshot releases directly off of `master`. You can get the latest version by adding the Maven Snapshot repository to your sources and pointing to the most recent `-SNAPSHOT` version. ```groovy repositories { maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' } } dependencies { debugImplementation 'com.facebook.flipper:flipper:0.35.1-SNAPSHOT' debugImplementation 'com.facebook.soloader:soloader:0.8.2' releaseImplementation 'com.facebook.flipper:flipper-noop:0.35.1-SNAPSHOT' } ``` ## Setup your iOS app We support both Swift and Objective-C for Flipper with CocoaPods as build and distribution mechanism. For CocoaPods 1.9+ following is the configuration. ### CocoaPods ```ruby project 'MyApp.xcodeproj' flipperkit_version = '0.35.0' target 'MyApp' do platform :ios, '9.0' # use_framework! pod 'FlipperKit', '~>' + flipperkit_version pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version # If you use `use_frameworks!` in your Podfile, # uncomment the below $static_framework array and also # the pre_install section. This will cause Flipper and # it's dependencies to be built as a static library and all other pods to # be dynamic. # $static_framework = ['FlipperKit', 'Flipper', 'Flipper-Folly', # 'CocoaAsyncSocket', 'ComponentKit', 'Flipper-DoubleConversion', # 'Flipper-Glog', 'Flipper-PeerTalk', 'Flipper-RSocket', 'Yoga', 'YogaKit', # 'CocoaLibEvent', 'OpenSSL-Universal', 'boost-for-react-native'] # # pre_install do |installer| # Pod::Installer::Xcode::TargetValidator.send(:define_method, :verify_no_static_framework_transitive_dependencies) {} # installer.pod_targets.each do |pod| # if $static_framework.include?(pod.name) # def pod.build_type; # Pod::BuildType.static_library # end # end # end # end # This post_install hook adds the -DFB_SONARKIT_ENABLED=1 flag to OTHER_CFLAGS, necessary to expose Flipper classes in the header files post_install do |installer| installer.pods_project.targets.each do |target| if target.name == 'YogaKit' target.build_configurations.each do |config| config.build_settings['SWIFT_VERSION'] = '4.1' end end end file_name = Dir.glob("*.xcodeproj")[0] app_project = Xcodeproj::Project.open(file_name) app_project.native_targets.each do |target| target.build_configurations.each do |config| cflags = config.build_settings['OTHER_CFLAGS'] || '$(inherited) ' unless cflags.include? '-DFB_SONARKIT_ENABLED=1' puts 'Adding -DFB_SONARKIT_ENABLED=1 in OTHER_CFLAGS...' cflags << '-DFB_SONARKIT_ENABLED=1' end config.build_settings['OTHER_CFLAGS'] = cflags end app_project.save end installer.pods_project.save end end ``` ```ruby project 'MyApp.xcodeproj' flipperkit_version = '0.35.0' target 'MyApp' do platform :ios, '9.0' pod 'FlipperKit', '~>' + flipperkit_version # Layout and network plugins are not yet supported for swift projects pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version # If you use `use_frameworks!` in your Podfile, # uncomment the below $static_framework array and also # the pre_install section. This will cause Flipper and # it's dependencies to be built as a static library and all other pods to # be dynamic. # $static_framework = ['FlipperKit', 'Flipper', 'Flipper-Folly', # 'CocoaAsyncSocket', 'ComponentKit', 'Flipper-DoubleConversion', # 'Flipper-Glog', 'Flipper-PeerTalk', 'Flipper-RSocket', 'Yoga', 'YogaKit', # 'CocoaLibEvent', 'OpenSSL-Universal', 'boost-for-react-native'] # # pre_install do |installer| # Pod::Installer::Xcode::TargetValidator.send(:define_method, :verify_no_static_framework_transitive_dependencies) {} # installer.pod_targets.each do |pod| # if $static_framework.include?(pod.name) # def pod.build_type; # Pod::BuildType.static_library # end # end # end # end # This post_install hook adds the -DFB_SONARKIT_ENABLED flag to OTHER_SWIFT_FLAGS, necessary to build swift target post_install do |installer| installer.pods_project.targets.each do |target| if target.name == 'YogaKit' target.build_configurations.each do |config| config.build_settings['SWIFT_VERSION'] = '4.1' end end end file_name = Dir.glob("*.xcodeproj")[0] app_project = Xcodeproj::Project.open(file_name) app_project.native_targets.each do |target| target.build_configurations.each do |config| if (config.build_settings['OTHER_SWIFT_FLAGS']) unless config.build_settings['OTHER_SWIFT_FLAGS'].include? '-DFB_SONARKIT_ENABLED' puts 'Adding -DFB_SONARKIT_ENABLED ...' swift_flags = config.build_settings['OTHER_SWIFT_FLAGS'] if swift_flags.split.last != '-Xcc' config.build_settings['OTHER_SWIFT_FLAGS'] << ' -Xcc' end config.build_settings['OTHER_SWIFT_FLAGS'] << ' -DFB_SONARKIT_ENABLED' end else puts 'OTHER_SWIFT_FLAGS does not exist thus assigning it to `$(inherited) -Xcc -DFB_SONARKIT_ENABLED`' config.build_settings['OTHER_SWIFT_FLAGS'] = '$(inherited) -Xcc -DFB_SONARKIT_ENABLED' end app_project.save end end installer.pods_project.save end end ``` You need to compile your project with the `FB_SONARKIT_ENABLED=1` compiler flag. The above `post_install` hook adds this compiler flag to your project settings.
On the first run of `pod install`, `FB_SONARKIT_ENABLED=1` may not be added in the "Build Settings" of your project, but in all the subsequent runs of `pod install`, the above `post_install` hook successfully adds the compiler flag. So before running your app, make sure that `FB_SONARKIT_ENABLED=1` is present in `OTHER_CFLAGS` and `OTHER_SWIFT_FLAGS` for Objective-C and Swift projects respectively.
### For pure Objective-C projects For pure Objective-C projects, add the following things in your settings: 1. `/usr/lib/swift` as the first entry of the `LD_RUNPATH_SEARCH_PATHS` 2. Add the following in `LIBRARY_SEARCH_PATHS` ``` "\"$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)\"", "\"$(TOOLCHAIN_DIR)/usr/lib/swift-5.0/$(PLATFORM_NAME)\"", ``` 3. If after the above two steps there are still error's like `Undefined symbol _swift_getFunctionReplacement` then set `DEAD_CODE_STRIPPING` to `YES`. Reference for this fix is [here](https://forums.swift.org/t/undefined-symbol-swift-getfunctionreplacement/30495/4) This is done to overcome a bug with Xcode 11 which fails to compile swift code when bitcode is enabled. Flipper transitively depends on YogaKit which is written in Swift. More about this issue can be found [here](https://twitter.com/krzyzanowskim/status/1151549874653081601?s=21) and [here](https://github.com/Carthage/Carthage/issues/2825). Install the dependencies by running `pod install`. You can now import and initialize Flipper in your AppDelegate. ```objective-c #import #import #import #import #import #import @implementation AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { FlipperClient *client = [FlipperClient sharedClient]; SKDescriptorMapper *layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults]; [FlipperKitLayoutComponentKitSupport setUpWithDescriptorMapper: layoutDescriptorMapper]; [client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application withDescriptorMapper: layoutDescriptorMapper]]; [client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]]; [client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]]; [client start]; ... } @end ``` ```swift import UIKit import FlipperKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. let client = FlipperClient.shared() let layoutDescriptorMapper = SKDescriptorMapper(defaults: ()) FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper) client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!)) client?.start() return true } } ``` ## Enabling plugins on Android / iOS Finally, you need to add plugins to your Flipper client. Above we have only added the Layout Inspector plugin to get you started. See [Network Plugin](setup/network-plugin.md) and [Layout Inspector Plugin](setup/layout-plugin.md) for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the [GitHub repo](https://github.com/facebook/flipper) for examples of integrating other plugins. ## Setup your React Native app
This tutorial is for React Native applications using version **0.62.0**, please refer to the following if you are using a different version: * [Flipper on RN < 0.61.5 tutorial](https://github.com/facebook/flipper/blob/da25241f7fbb06dffd913958559044d758c54fb8/docs/getting-started.md#setup-your-react-native-app) * [Flipper on RN 0.61.5 - 0.62 tutorial](https://github.com/facebook/flipper/blob/4297b3061f14ceca4d184aa3eebd0731b5bf20f5/docs/getting-started.md#setup-your-react-native-app)
After generating your project with `npx react-native init`, the Flipper integration is setup out-of-the-box for debug builds: * For Android, start the Flipper Desktop application, and start your project using `yarn android`. Your application should appear in Flipper. * For iOS, run `pod install` once in the `ios` directory of your project. After that, run `yarn ios` and start Flipper. Your application should show up in Flipper. By default, the following plugins will be available: * Layout Inspector * Network * Databases * Images * Shared Preferences * Crash Reporter * React DevTools * Metro Logs Additional plugins might be installed through NPM, please follow the instructions as provided by the plugin authors. To create your own plugins and integrate with Flipper using JavaScript, check out our [writing plugins for React Native](tutorial/react-native) tutorial! If you ever need to update the Flipper SDKs used in your project, the versions can be bumped in the `ios/Podfile` and `android/gradle.properties` files of your project.
For Android, Flipper works with both emulators and physical devices connected through USB. However on iOS, we don't support physical devices yet.
## Having trouble? See the [troubleshooting page](troubleshooting.html) for help with known problems.