/* * Copyright (c) 2018-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the LICENSE * file in the root directory of this source tree. * */ #pragma once #include "FlipperConnection.h" #include "SonarWebSocket.h" #include #include namespace facebook { namespace flipper { class FlipperConnectionImpl : public FlipperConnection { public: FlipperConnectionImpl(SonarWebSocket* socket, const std::string& name) : socket_(socket), name_(name) {} void call( const std::string& method, const folly::dynamic& params, std::unique_ptr responder) { if (receivers_.find(method) == receivers_.end()) { throw std::out_of_range("receiver " + method + " not found."); } receivers_.at(method)(params, std::move(responder)); } void send(const std::string& method, const folly::dynamic& params) override { folly::dynamic message = folly::dynamic::object("method", "execute")( "params", folly::dynamic::object("api", name_)("method", method)( "params", params)); socket_->sendMessage(message); } void error(const std::string& message, const std::string& stacktrace) override { socket_->sendMessage(folly::dynamic::object( "error", folly::dynamic::object("message", message)("stacktrace", stacktrace))); } void receive(const std::string& method, const SonarReceiver& receiver) override { receivers_[method] = receiver; } private: SonarWebSocket* socket_; std::string name_; std::map receivers_; }; } // namespace flipper } // namespace facebook