--- id: troubleshooting title: Troubleshooting Issues sidebar_label: Troubleshooting Issues --- import useBaseUrl from '@docusaurus/useBaseUrl'; We hope that flipper works well out of the box, but the software is a work in progress and problems will occur. Below are some known issues and steps you can take to try to resolve them. ## Mac Desktop app ### Flipper won't launch on Mac * If the window is appearing, try opening the Chrome DevTools within Flipper. To do so, from the View menu select Toggle Developer Tools or press CMD+Option+I and check if there are any errors on the console. * Launch Flipper from the command line using `/Applications/Flipper.app/Contents/MacOS/Flipper`. This should give you some logs, that might be helpful when debugging. * Delete `~/.flipper` and try relaunching Flipper. * Delete Flipper from your applications folder and redownload [Flipper](https://www.facebook.com/fbflipper/public/mac). * If you're using `yarn start` to run from source, make sure all dependencies are installed correctly by running yarn install. ### iOS Simulator missing from devices dropdown * Check that `xcode-select -p` shows the same XCode version that you're using. If not, see xcode-select for how to select the correct version. ### No plugins showing up for your device * Check your device isn't on the list of [known incompatibilities](#known-incompatibilities). * Make sure your version of Flipper is up to date. * Make sure the mobile SDK you are using is relatively recent (<1 month old). * Open Chrome dev tools within Flipper. To do so, from the View menu select Toggle Developer Tools or press CMD+Option+I and check if there are any errors on the console. * Delete `~/.flipper`. * **Uninstall** and reinstall the mobile app. * Make sure the time and date are set correctly on your mobile device and desktop computer. * If no app plugins are showing up, there may be a connectivity issue between Flipper and your app. Check [connection issues](#connection-issues) to see if anything is failing. ### Connection Issues The Flipper SDK includes an in-app connection diagnostics screen to help you diagnose problems. #### Android Replace `` below with the package name of your app, e.g. `com.facebook.flipper.sample`. On a terminal, run the following: ```bash adb shell am start -n /com.facebook.flipper.android.diagnostics.FlipperDiagnosticActivity ``` This will only work if you added `FlipperDiagnosticActivity` to your `AndroidManifest.xml`. See [getting started](getting-started/index) for help. #### iOS You'll need to manually add this [ViewController](https://github.com/facebook/flipper/blob/master/iOS/FlipperKit/FlipperDiagnosticsViewController.m) to your app to see the in-app diagnostics. ### Known Incompatibilities The following devices are known to be incompatible or face issues with flipper: * Physical iOS devices. Currently on iOS, only simulators are supported ([Tracking Issue](https://github.com/facebook/flipper/issues/262)). * Some Samsung devices ([Tracking Issue](https://github.com/facebook/flipper/issues/92)). * Genymotion emulators on Android 8+ are reported to have issues. ### File an Issue Still not working? File an issue on [GitHub](https://github.com/facebook/flipper/issues) with the chrome DevTools logs and the output from the diagnostics screen, if relevant. ## Android Build error after including the Flipper dependency: ``` Exception from call site #4 bootstrap method ``` This can happen because we include [OkHttp3](https://github.com/square/okhttp/issues/4597#issuecomment-461204144) as dependency which makes use of Java 8 features. There are two ways of dealing with this: **Enable Java 8 support** Add this to your Gradle config: ```groovy android { compileOptions { targetCompatibility = "8" sourceCompatibility = "8" } } ``` **Exclude the OkHttp3 dependency** Alternatively, if you don't plan on making use of OkHttp, you can exclude the dependency from the build entirely: ``` debugImplementation('com.facebook.flipper:flipper:*') { exclude group: 'com.squareup.okhttp3' } ``` ## iOS ### Build errors in React Native If you experience errors such as `Undefined symbol: associated type descriptor for FloatLiteralType` or `Undefined symbol: __swift_FORCE_LOAD_$_swiftCompatibility50` after going through the [Getting Started](getting-started/index) tutorial you must do as follows: 1. Open your project in Xcode; 1. Click in your project's name on the left side; 1. Make sure that you choose your project under `PROJECT` on the screen that has been opened; 1. Go to the tab `Build Settings`; 1. Search for `LD_RUNPATH_SEARCH_PATHS` (make sure that `All` is selected); 1. Double-click `Runpath Search Paths` and, in the dialog that opens, click on the plus button at the bottom-left corner and paste `/usr/lib/swift $(inherited)` there; Screenshot showing the places mentioned in the first steps 1. Now search for `LIBRARY_SEARCH_PATHS`; 1. Double-click `Library Search Paths` and, in the dialog that opens, add the following items: ``` "$(TOOLCHAIN_DIR)/usr/lib/swift/$(PLATFORM_NAME)" "$(TOOLCHAIN_DIR)/usr/lib/swift-5.0/$(PLATFORM_NAME)" "$(inherited)" ``` _Note: all of them should be added as `non-recursive` (the default)._ In the end it should look like this: Screenshot showing the places mentioned in the last steps 1. Now you can run your build normally.