/* * Copyright (c) Meta Platforms, Inc. and affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #pragma once #include #include #include #include #include "../../../../xplat/Flipper/FlipperScheduler.h" #include "../../../../xplat/Flipper/FlipperTransportTypes.h" namespace facebook { namespace flipper { class FlipperConnectionManager; class ConnectionContextStore; class FlipperReactBaseSocket { public: enum Status { Unconnected, Connecting, Initializing, Open, ServerNotFound, Failed, Closed }; FlipperReactBaseSocket( FlipperConnectionEndpoint endpoint, std::unique_ptr payload, Scheduler* scheduler) : endpoint_(std::move(endpoint)), payload_(std::move(payload)), scheduler_(scheduler), connectionContextStore_(nullptr) {} FlipperReactBaseSocket( FlipperConnectionEndpoint endpoint, std::unique_ptr payload, Scheduler* scheduler, ConnectionContextStore* connectionContextStore) : endpoint_(std::move(endpoint)), payload_(std::move(payload)), scheduler_(scheduler), connectionContextStore_(connectionContextStore) {} FlipperReactBaseSocket(const FlipperReactBaseSocket&) = delete; FlipperReactBaseSocket& operator=(const FlipperReactBaseSocket&) = delete; virtual ~FlipperReactBaseSocket() {} Status status() const { return status_; } void setEventHandler(SocketEventHandler eventHandler) { eventHandler_ = std::move(eventHandler); } void setMessageHandler(SocketMessageHandler messageHandler) { messageHandler_ = std::move(messageHandler); } virtual void connect(FlipperConnectionManager* manager) = 0; virtual void disconnect() = 0; virtual void send( const folly::dynamic& message, SocketSendHandler completion) = 0; virtual void send( const std::string& message, SocketSendHandler completion) = 0; virtual void sendExpectResponse( const std::string& message, SocketSendExpectResponseHandler completion) = 0; protected: FlipperConnectionEndpoint endpoint_; std::unique_ptr payload_; Scheduler* scheduler_; ConnectionContextStore* connectionContextStore_; SocketEventHandler eventHandler_; SocketMessageHandler messageHandler_; std::atomic status_; }; } // namespace flipper } // namespace facebook