---
id: getting-started
title: Getting Started
---
Flipper helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Flipper consists of two parts:
- The desktop app for macOS
- The native mobile SDKs for Android and iOS
To use Flipper, you need to add the mobile SDK to your app.
## Setup
### Desktop app
The desktop part of Flipper doesn't need any particular setup. Simply [download the latest build](https://www.facebook.com/fbflipper/public/mac) of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system.
Once you start Flipper and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Flipper. To see app specific data, you need to integrate our native SDKs with your app.

### Setup your Android app
Add the following permissions to your `AndroidManifest.xml`. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.
```xml
```
It's recommended that you add the following activity to the manifest too, which can help diagnose integration issues and other problems:
```xml
```
Flipper is distributed via JCenter. Add the dependencies to your `build.gradle` file.
You should also explicitly depend on [`soloader`](https://github.com/facebook/soloader)
instead of relying on transitive dependency resolution which is getting deprecated
with Gradle 5.
We provide a "no-op" implementation of some oft-used Flipper interfaces you can
use to make it easier to strip Flipper from your release builds.
```groovy
repositories {
jcenter()
}
dependencies {
debugImplementation 'com.facebook.flipper:flipper:0.23.3'
debugImplementation 'com.facebook.soloader:soloader:0.5.1'
releaseImplementation 'com.facebook.flipper:flipper-noop:0.23.3'
}
```
Now you can initialize Flipper in your Application's `onCreate` method, which involves
initializing SoLoader (for loading the C++ part of Flipper) and starting a `FlipperClient`.
```java
public class MyApplication extends Application {
@Override
public void onCreate() {
super.onCreate();
SoLoader.init(this, false);
if (BuildConfig.DEBUG && FlipperUtils.shouldEnableFlipper(this)) {
final FlipperClient client = AndroidFlipperClient.getInstance(this);
client.addPlugin(new InspectorFlipperPlugin(this, DescriptorMapping.withDefaults()));
client.start();
}
}
}
```
### Android Snapshots
Feeling adventurous? We publish Android snapshot releases directly off of `master`.
You can get the latest version by adding the Maven Snapshot repository to your sources
and pointing to the most recent `-SNAPSHOT` version.
```groovy
repositories {
maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' }
}
dependencies {
debugImplementation 'com.facebook.flipper:flipper:0.23.3-SNAPSHOT'
debugImplementation 'com.facebook.soloader:soloader:0.5.1'
releaseImplementation 'com.facebook.flipper:flipper-noop:0.23.3-SNAPSHOT'
}
```
## Setup your iOS app
We support both Swift and Objective-C for Flipper with CocoaPods as build and distribution mechanism.
### CocoaPods
```ruby
project 'MyApp.xcodeproj'
swift_version = "4.1"
flipperkit_version = '0.23.3'
target 'MyApp' do
platform :ios, '9.0'
pod 'FlipperKit', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
# This post_install hook adds the -DFB_SONARKIT_ENABLED=1 flag to OTHER_CFLAGS, necessary to expose Flipper classes in the header files
post_install do |installer|
file_name = Dir.glob("*.xcodeproj")[0]
app_project = Xcodeproj::Project.open(file_name)
app_project.native_targets.each do |target|
target.build_configurations.each do |config|
cflags = config.build_settings['OTHER_CFLAGS'] || '$(inherited) '
unless cflags.include? '-DFB_SONARKIT_ENABLED=1'
puts 'Adding -DFB_SONARKIT_ENABLED=1 in OTHER_CFLAGS...'
cflags << '-DFB_SONARKIT_ENABLED=1'
end
config.build_settings['OTHER_CFLAGS'] = cflags
end
app_project.save
end
installer.pods_project.save
end
end
```
```ruby
project 'MyApp.xcodeproj'
swift_version = "4.1"
flipperkit_version = '0.23.3'
target 'MyApp' do
platform :ios, '9.0'
pod 'FlipperKit', '~>' + flipperkit_version
# Layout and network plugins are not yet supported for swift projects
pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version
pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version
pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version
# If you use `use_frameworks!` in your Podfile,
# uncomment the below $static_framework array and also
# the pre_install section. This will cause Flipper and
# it's dependencies to be static and all other pods to
# be dynamic.
# $static_framework = ['FlipperKit', 'Flipper', 'Flipper-Folly',
# 'CocoaAsyncSocket', 'ComponentKit', 'DoubleConversion',
# 'glog', 'Flipper-PeerTalk', 'Flipper-RSocket', 'Yoga', 'YogaKit',
# 'CocoaLibEvent', 'OpenSSL-Static', 'boost-for-react-native']
#
# pre_install do |installer|
# Pod::Installer::Xcode::TargetValidator.send(:define_method, :verify_no_static_framework_transitive_dependencies) {}
# installer.pod_targets.each do |pod|
# if $static_framework.include?(pod.name)
# pod.instance_variable_set(:@host_requires_frameworks, false)
# end
# end
# end
# This post_install hook adds the -DFB_SONARKIT_ENABLED flag to OTHER_SWIFT_FLAGS, necessary to build swift target
post_install do |installer|
file_name = Dir.glob("*.xcodeproj")[0]
app_project = Xcodeproj::Project.open(file_name)
app_project.native_targets.each do |target|
target.build_configurations.each do |config|
if (config.build_settings['OTHER_SWIFT_FLAGS'])
unless config.build_settings['OTHER_SWIFT_FLAGS'].include? '-DFB_SONARKIT_ENABLED'
puts 'Adding -DFB_SONARKIT_ENABLED ...'
swift_flags = config.build_settings['OTHER_SWIFT_FLAGS']
if swift_flags.split.last != '-Xcc'
config.build_settings['OTHER_SWIFT_FLAGS'] << ' -Xcc'
end
config.build_settings['OTHER_SWIFT_FLAGS'] << ' -DFB_SONARKIT_ENABLED'
end
else
puts 'OTHER_SWIFT_FLAGS does not exist thus assigning it to `$(inherited) -Xcc -DFB_SONARKIT_ENABLED`'
config.build_settings['OTHER_SWIFT_FLAGS'] = '$(inherited) -Xcc -DFB_SONARKIT_ENABLED'
end
app_project.save
end
end
installer.pods_project.save
end
end
```
You need to compile your project with the `FB_SONARKIT_ENABLED=1` compiler flag. The above `post_install` hook adds this compiler flag to your project settings.
On the first run of `pod install`, `FB_SONARKIT_ENABLED=1` may not be added in the "Build Settings" of your project, but in all the subsequent runs of `pod install`, the above `post_install` hook successfully adds the compiler flag. So before running your app, make sure that `FB_SONARKIT_ENABLED=1` is present in `OTHER_CFLAGS` and `OTHER_SWIFT_FLAGS` for Objective-C and Swift projects respectively.
Install the dependencies by running `pod install`. You can now import and initialize Flipper in your
AppDelegate.
```objective-c
#import
#import
#import
#import
#import
#import
@implementation AppDelegate
- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
{
FlipperClient *client = [FlipperClient sharedClient];
SKDescriptorMapper *layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults];
[FlipperKitLayoutComponentKitSupport setUpWithDescriptorMapper: layoutDescriptorMapper];
[client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application
withDescriptorMapper: layoutDescriptorMapper]];
[client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]]; [client start];
[client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]];
[client start];
...
}
@end
```
```swift
import UIKit
import FlipperKit
@UIApplicationMain
class AppDelegate: UIResponder, UIApplicationDelegate {
var window: UIWindow?
func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
// Override point for customization after application launch.
let client = FlipperClient.shared()
let layoutDescriptorMapper = SKDescriptorMapper(defaults: ())
FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper)
client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!))
client?.start()
return true
}
}
```
- If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate FlipperKit other than manually including all the dependencies and building it.
- For Android, Flipper works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
## Ready for takeoff
Finally, you need to add plugins to your Flipper client. Above we have only added the Layout Inspector plugin to get you started. See [Network Plugin](setup/network-plugin.md) and [Layout Inspector Plugin](setup/layout-plugin.md) for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the [GitHub repo](https://github.com/facebook/flipper) for examples of integrating other plugins.
## Having trouble?
See the [troubleshooting page](troubleshooting.html) for help with known problems.