/* * Copyright (c) 2018-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the LICENSE * file in the root directory of this source tree. * */ #pragma once #include "FlipperResponder.h" #include "FlipperConnectionManager.h" #include namespace facebook { namespace flipper { class FlipperResponderImpl : public FlipperResponder { public: FlipperResponderImpl(FlipperConnectionManager* socket, int64_t responseID) : socket_(socket), responseID_(responseID) {} void success(const folly::dynamic& response) const override { const folly::dynamic message = folly::dynamic::object("id", responseID_)("success", response); socket_->sendMessage(message); } void error(const folly::dynamic& response) const override { const folly::dynamic message = folly::dynamic::object("id", responseID_)("error", response); socket_->sendMessage(message); } private: FlipperConnectionManager* socket_; int64_t responseID_; }; } // namespace flipper } // namespace facebook