--- id: getting-started title: Getting Started --- Flipper helps you debug Android and iOS apps running in an emulator/simulator or connected physical development devices. Flipper consists of two parts: - The desktop app for macOS - The native mobile SDKs for Android and iOS To use Flipper, you need to add the mobile SDK to your app. ## Setup ### Desktop app The desktop part of Flipper doesn't need any particular setup. Simply [download the latest build](https://www.facebook.com/fbflipper/public/mac) of our app and launch it. The desktop app is available for macOS and requires a working installation of the Android/iOS development tools on your system. Once you start Flipper and launch an emulator/simulator or connect a device, you will already be able to see the device logs in Flipper. To see app specific data, you need to integrate our native SDKs with your app. ![Logs plugin](/docs/assets/initial.png) ### Setup your Android app Add the following permissions to your `AndroidManifest.xml`. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests. ```xml ``` It's recommended that you add the following activity to the manifest too, which can help diagnose integration issues and other problems: ```xml ``` Flipper is distributed via JCenter. Add the dependencies to your `build.gradle` file. You should also explicitly depend on [`soloader`](https://github.com/facebook/soloader) instead of relying on transitive dependency resolution which is getting deprecated with Gradle 5. We provide a "no-op" implementation of some oft-used Flipper interfaces you can use to make it easier to strip Flipper from your release builds. ```groovy repositories { jcenter() } dependencies { debugImplementation 'com.facebook.flipper:flipper:0.23.1' debugImplementation 'com.facebook.soloader:soloader:0.5.1' releaseImplementation 'com.facebook.flipper:flipper-noop:0.23.1' } ``` Now you can initialize Flipper in your Application's `onCreate` method, which involves initializing SoLoader (for loading the C++ part of Flipper) and starting a `FlipperClient`. ```java public class MyApplication extends Application { @Override public void onCreate() { super.onCreate(); SoLoader.init(this, false); if (BuildConfig.DEBUG && FlipperUtils.shouldEnableFlipper(this)) { final FlipperClient client = AndroidFlipperClient.getInstance(this); client.addPlugin(new InspectorFlipperPlugin(this, DescriptorMapping.withDefaults())); client.start(); } } } ``` ### Android Snapshots Feeling adventurous? We publish Android snapshot releases directly off of `master`. You can get the latest version by adding the Maven Snapshot repository to your sources and pointing to the most recent `-SNAPSHOT` version. ```groovy repositories { maven { url 'https://oss.sonatype.org/content/repositories/snapshots/' } } dependencies { debugImplementation 'com.facebook.flipper:flipper:0.23.2-SNAPSHOT' debugImplementation 'com.facebook.soloader:soloader:0.5.1' releaseImplementation 'com.facebook.flipper:flipper-noop:0.23.2-SNAPSHOT' } ``` ## Setup your iOS app We support both Swift and Objective-C for Flipper with CocoaPods as build and distribution mechanism. ### CocoaPods ```ruby project 'MyApp.xcodeproj' swift_version = "4.1" flipperkit_version = '0.23.1' target 'MyApp' do platform :ios, '9.0' pod 'FlipperKit', '~>' + flipperkit_version pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version # This post_install hook adds the -DFB_SONARKIT_ENABLED=1 flag to OTHER_CFLAGS, necessary to expose Flipper classes in the header files post_install do |installer| file_name = Dir.glob("*.xcodeproj")[0] app_project = Xcodeproj::Project.open(file_name) app_project.native_targets.each do |target| target.build_configurations.each do |config| cflags = config.build_settings['OTHER_CFLAGS'] || '$(inherited) ' unless cflags.include? '-DFB_SONARKIT_ENABLED=1' puts 'Adding -DFB_SONARKIT_ENABLED=1 in OTHER_CFLAGS...' cflags << '-DFB_SONARKIT_ENABLED=1' end config.build_settings['OTHER_CFLAGS'] = cflags end app_project.save end installer.pods_project.save end end ``` ```ruby project 'MyApp.xcodeproj' swift_version = "4.1" flipperkit_version = '0.23.1' target 'MyApp' do platform :ios, '9.0' pod 'FlipperKit', '~>' + flipperkit_version # Layout and network plugins are not yet supported for swift projects pod 'FlipperKit/FlipperKitLayoutComponentKitSupport', '~>' + flipperkit_version pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version # If you use `use_frameworks!` in your Podfile, # uncomment the below $static_framework array and also # the pre_install section. This will cause Flipper and # it's dependencies to be static and all other pods to # be dynamic. # $static_framework = ['FlipperKit', 'Flipper', 'Flipper-Folly', # 'CocoaAsyncSocket', 'ComponentKit', 'DoubleConversion', # 'glog', 'Flipper-PeerTalk', 'Flipper-RSocket', 'Yoga', 'YogaKit', # 'CocoaLibEvent', 'OpenSSL-Static', 'boost-for-react-native'] # # pre_install do |installer| # Pod::Installer::Xcode::TargetValidator.send(:define_method, :verify_no_static_framework_transitive_dependencies) {} # installer.pod_targets.each do |pod| # if $static_framework.include?(pod.name) # pod.instance_variable_set(:@host_requires_frameworks, false) # end # end # end # This post_install hook adds the -DFB_SONARKIT_ENABLED flag to OTHER_SWIFT_FLAGS, necessary to build swift target post_install do |installer| file_name = Dir.glob("*.xcodeproj")[0] app_project = Xcodeproj::Project.open(file_name) app_project.native_targets.each do |target| target.build_configurations.each do |config| if (config.build_settings['OTHER_SWIFT_FLAGS']) unless config.build_settings['OTHER_SWIFT_FLAGS'].include? '-DFB_SONARKIT_ENABLED' puts 'Adding -DFB_SONARKIT_ENABLED ...' swift_flags = config.build_settings['OTHER_SWIFT_FLAGS'] if swift_flags.split.last != '-Xcc' config.build_settings['OTHER_SWIFT_FLAGS'] << ' -Xcc' end config.build_settings['OTHER_SWIFT_FLAGS'] << ' -DFB_SONARKIT_ENABLED' end else puts 'OTHER_SWIFT_FLAGS does not exist thus assigning it to `$(inherited) -Xcc -DFB_SONARKIT_ENABLED`' config.build_settings['OTHER_SWIFT_FLAGS'] = '$(inherited) -Xcc -DFB_SONARKIT_ENABLED' end app_project.save end end installer.pods_project.save end end ``` You need to compile your project with the `FB_SONARKIT_ENABLED=1` compiler flag. The above `post_install` hook adds this compiler flag to your project settings.
On the first run of `pod install`, `FB_SONARKIT_ENABLED=1` may not be added in the "Build Settings" of your project, but in all the subsequent runs of `pod install`, the above `post_install` hook successfully adds the compiler flag. So before running your app, make sure that `FB_SONARKIT_ENABLED=1` is present in `OTHER_CFLAGS` and `OTHER_SWIFT_FLAGS` for Objective-C and Swift projects respectively.
Install the dependencies by running `pod install`. You can now import and initialize Flipper in your AppDelegate. ```objective-c #import #import #import #import #import #import @implementation AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { FlipperClient *client = [FlipperClient sharedClient]; SKDescriptorMapper *layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults]; [FlipperKitLayoutComponentKitSupport setUpWithDescriptorMapper: layoutDescriptorMapper]; [client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application withDescriptorMapper: layoutDescriptorMapper]]; [client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]]; [client start]; [client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]]; [client start]; ... } @end ``` ```swift import UIKit import FlipperKit @UIApplicationMain class AppDelegate: UIResponder, UIApplicationDelegate { var window: UIWindow? func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool { // Override point for customization after application launch. let client = FlipperClient.shared() let layoutDescriptorMapper = SKDescriptorMapper(defaults: ()) FlipperKitLayoutComponentKitSupport.setUpWith(layoutDescriptorMapper) client?.add(FlipperKitLayoutPlugin(rootNode: application, with: layoutDescriptorMapper!)) client?.start() return true } } ```
- If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate FlipperKit other than manually including all the dependencies and building it. - For Android, Flipper works with both emulators and physical devices connected through USB. However on iOS, we don't yet support physical devices.
## Ready for takeoff Finally, you need to add plugins to your Flipper client. Above we have only added the Layout Inspector plugin to get you started. See [Network Plugin](setup/network-plugin.md) and [Layout Inspector Plugin](setup/layout-plugin.md) for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the [GitHub repo](https://github.com/facebook/flipper) for examples of integrating other plugins. ## Having trouble? See the [troubleshooting page](troubleshooting.html) for help with known problems.