Summary:
Currently we download a bunch of FB icons and we normally use the smallest one available.
In this diff I change the download logic so we try to download from the largest to the smallest icon and use the first one available. One the client we no longer provide the icon of the same size that is requested, instead we provide the only one we have which will typically be larger than needed. This is a good thing because
1. flipper is a local application and we do not need to worry about icons take up broadband and downloading
2. People have high density displayed
I also stopped using density(rest of related code removed in the next diff) for icons as it the icons themselves did not support it.
Reviewed By: lblasa
Differential Revision: D50495194
fbshipit-source-id: f569c2f3b8ee424a67c6d21136e7e113868b8f6a
Summary:
Previously we had requested non existing icons. This fixes missing icons on pixel dense screens (macbook pro, 4k screens).
I could add x4, x5 icons as well. Though they are no better than x3. Even x3 is pretty raterized. Ideally we should be serving icons with higher resolution and scaling them down instead of doing this. Even better use SVG icons which we do not have.
Reviewed By: LukeDefeo
Differential Revision: D50454271
fbshipit-source-id: cda90972abb56069e160ddefdc6de460c49d06c0
Summary: Since ~couple of days to last week we cannot download image assets anymore from facebook.com during build, which is worked around in previous diff. This diff fixes it also in the development environment (`yarn start`)
Reviewed By: lblasa
Differential Revision: D46556075
fbshipit-source-id: ee5d912fb06d1632c41ff6d536b64a55608f5848
Summary: This diff follows up on the previous one, by trying a larger icon size if the original requested icon size was missing.
Reviewed By: lblasa
Differential Revision: D46556076
fbshipit-source-id: 4a078088aa27390f247e39afeda4b1df261d8b30
Summary:
This diff splits Facebook management into a ui-core and electron part:
* Cleaned up code and introduces a uniform Icon type to describe a requested icon
* Computing icon urls is done in the ui-core
* Introduced a RenderHost hook that can transform the request icon into a different url, in this case, a url to load icons from disk in production builds
For the browser UI, the urls are currently no rewritten since we have only dev builds (which always used only FB urls already). We could do the same rewrite in the future and download the static assets during build time. But for now this means that in the browser implementation we depend on normal browser caching, with the biggest downside that icons might not appear if the user has no internet connections.
With this change we lost our last usage of staticPath computations in ui-core
Reviewed By: aigoncharov
Differential Revision: D32767426
fbshipit-source-id: d573b6a373e649c7dacd380cf63a50c2dbbd9e70