Summary:
Make sure device plugins can be deeplinked as well.
(note that the duplication between `Plugin` and `DevicePlugin` is cleaned up again in D22727089, first wanted to make it work and tested, then clean)
DeepLink no longer have to be strings, per popular requests, as that makes direct linking between plugins easier (online links from the outside world have to arrive as strings)
Reviewed By: jknoxville, nikoant
Differential Revision: D22727091
fbshipit-source-id: 523c90b1e1fbf3700fdb4f62699dd57070cbc980
Summary: Add unit tests to verify that the unit test utilities for for Sandy device plugins work as expected. Fixed a bug revealed by that and cleaned up some TODO's
Reviewed By: jknoxville, passy, nikoant
Differential Revision: D22693928
fbshipit-source-id: 93162db19d826d0cd7f642cef1447fd756261ac8
Summary:
This stack introduces Sandy device plugins, they are quite similar to normal plugins, but, a devicePlugin module is organized as
```
export function supportsDevice(device): boolean
export function devicePlugin(devicePluginClient)
export function Component
```
Device plugins get access to the device meta data and can subscribe to the `onLogEntry` callback and `onDestroy` lifecycle.
They will be able to store state just as normal plugins, but can't send or receive methods, so devicePluginClient is a bit limited.
This diff only sets up most of the new data structures, and makes sure everything still compiles and no existing tests fail.
To prevent this diff from becoming to big, actually loading, rendering and testing device plugins will be done in next diffs
Please take a critical look at the api proposed and the (especially) the public names used :)
Reviewed By: passy, nikoant
Differential Revision: D22691351
fbshipit-source-id: bdbbd7f86d14b646fc9a693ad19f33583a76f26d
Summary:
This adds support for handling incoming deeplinks in a Sandy plugin, which can be done by using a `client.onDeepLink(deepLink => { } )` listener
Also generalized deeplinks to not just support strings, but also richer objects, which is beneficial to plugin to plugin linking.
Reviewed By: jknoxville
Differential Revision: D22524749
fbshipit-source-id: 2cbe8d52f6eac91a1c1c8c8494706952920b9181
Summary:
This plugin adds serialization capabilities to Sandy plugins buy setting the a `persist: <key>` flag. This shouldn't be used for state that is unserializable, too big, too sensitive, or irrelevant during export / import.
Using an explicit `persist` flag is done to make plugins robust to changes over time; as long as the key is kept the same, state variables can be renamed and reordered without breaking the import / export format. Also it allows us to detect some changes in the import / export format and warn about it.
Alternative designs considered but not implemented would be:
1. requiring the user to explicitly return the state from the factory (e.g. `const todos = createState([]); return { todos }`,
2. or construct the state from client (e.g. `const todos = client.createState([])`)
3. enable persistence by default, and store states in the order the states were created (much like useState in React). This was implemented in the first versions of this diff, but as pointed out in the discussions, this is too sensitive too (accidental) format changes, as the storage format would be quite implicit
A nice benefit of the current approach, especially compared with alternative approach 1, is that state being restored is immediately visible in the plugin factory. In other words, directly after initialization `const todos = createState([])`, the `todos.get()` is actually set to the state that is being restored, rather than having still the initial state which is only overridden rather. So this behaves very much like the `useState` hook in React.
Furthermore, in the future we could use the same `persist` key in combination with other options, such as `saveToLocalStorage`, in case some state acts as a 'preference' (T69989583).
`TestUtils.startPlugin` supports starting plugins with an initial state by using the optional `initialState` field
Actually wiring up the serialization and deserialization into the export / import functionality of Flipper is done in the next diff.
Reviewed By: jknoxville
Differential Revision: D22432770
fbshipit-source-id: 9a4849582c2f6f54d1e40f65a6cba73092c28fe8
Summary:
Created a few breakages. Would appreciate some closer eyes on this.
Pull Request resolved: https://github.com/facebook/flipper/pull/1366
Reviewed By: mweststrate
Differential Revision: D22501454
fbshipit-source-id: 9b882a12aecc65da85f29101bf87bf27519a7d2a
Summary: While testing manually discovered the sandy plugin infra din't cover the case that a plugin can be selected but not enabled at the same time. Added test and fixed that.
Reviewed By: nikoant
Differential Revision: D22308597
fbshipit-source-id: 6cef2b543013ee81cee449396d523dd9a657ad1c
Summary:
Introduced a minimal state abstraction so that state can be maintained in the plugin instance, but subscribe to by the UI.
At a later point we could pick an off the shelve solution like Recoil or MobX, or introduce cursors to read something deep etc etc, but for now that doesn't seem to be needed at all, and I think this will be pretty comprehensible for plugin authors (see also the 25th diff in this stack).
The api
```
createState(initialValue): Atom
Atom {
get() // returns current value
set(newValue) // sets a new value
update(draft => { }) // updates a complex value using Immer behind the scenes
}
// hook, subscribes to the updates of the Atom and always returns the current value
useValue(atom)
```
Reviewed By: nikoant
Differential Revision: D22306673
fbshipit-source-id: c49f5af85ae9929187e4d8a051311a07c1b88eb5
Summary: This diffs adds the capability to listen to messages in Sandy plugins. Although API wise it looks more like the old `this.subscribe`, semantically it behaves like the `persistedStateReducer`; messages are queued if the plugin is enabled but not active.
Reviewed By: nikoant
Differential Revision: D22282711
fbshipit-source-id: 885faa702fe779ac8d593c1d224b2be13e688d47
Summary: Sandy plugins can now send messages to plugins. The methods and params are strongly typed in implementation and unit tests, based on the <Methods> generic of FlipperClient.
Reviewed By: nikoant
Differential Revision: D22256972
fbshipit-source-id: 549523a402949b3eb6bb4b4ca160dedb5c5e722d
Summary:
This sets up the initial infra that is to be used by plugin devs to test plugins.
There is not much yet to see, as there is no state or message sending yet. But at least the life cycle of plugins can be test, things are strongly typed and everything is in the place where it should be :)
N.b. the import difference with these utils and the createFlipperMock utilities in Flipper are
1. this testing infra is entirely inside flipper-plugin package, so that plugin devs don't need flipper as a dependency
2. this testing infra doesn't provide abstractions for plugin / device / client switching; it tests plugins purely in isolation of the rest of the world (except for firing `onConnect` / `onDisconnect` which is normally the effect of switching plugins)
Reviewed By: nikoant
Differential Revision: D22255262
fbshipit-source-id: b94ccbab720d2b49428a646aed3c55af71a5bc80