Summary: The old implementation would always rerender on every operation (select, hover etc) and was quite slow for large hierachies
Reviewed By: lblasa
Differential Revision: D41838166
fbshipit-source-id: 1270841027926440a9c1f1a846d3aedc75ffe8bf
Summary:
This change adds a small feedback alert banner. It will have a link to our workplace feedback group.
Additionally, it asks engineers to record their sessions.
Reviewed By: LukeDefeo
Differential Revision: D41531851
fbshipit-source-id: 7ec8ca79350e7a84ab0532065bc57187ef0055ba
Summary: also made the controls component full width to push down the visualiser
Reviewed By: lblasa
Differential Revision: D41548665
fbshipit-source-id: 2bca527e70c92bc0ded120e51a0880f76f7cca87
Summary: There were a few subtleties around what to the auto expanding / collapsing for active children but otherwise this is quite straightforward
Reviewed By: lblasa
Differential Revision: D41548252
fbshipit-source-id: c153d00210d859463a51753dadf2e5aabeb7ea35
Summary: Should be a bit easier to see what UI state we are holding at the plugin instance level
Reviewed By: lblasa
Differential Revision: D41498272
fbshipit-source-id: 6d88086766efd9c39f71be7e2ce32c5058494c96
Summary: In order to support focus mode we need to have only 1 snapshot. In practice this is the case but we are making this more apparant in this diff.
Reviewed By: lblasa
Differential Revision: D41493003
fbshipit-source-id: 19ed7213d15adaea4732f4ec60309efa8dae6f94
Summary: Out of the box the library search has some issues. when search matches it steals focus from the input. Eventually we want to customise the rendering of the tree items anyway so this lays the foundation for taht
Reviewed By: antonk52
Differential Revision: D41336524
fbshipit-source-id: 194f67023edd0675cd9bd8d6134260439c6b2785
Summary:
The Dom events for the divs that are very close together were not firing correctly causing the old implementation to not track the hovered node correctly. This was really frustrating trying to select a node amongst many close neighbours.
The new approach uses the mouse x,y position and performs a hit test. Currently we do a dfs looking for the first deepest child that interests the mouse x,y. In a future diff we will extract a list when there are multiple candidates.
Hovered node was removed from react props since both the tree and visualisor depend on it meaning when hover state changes the whole app is rerendered. Instead we have moved hover state to an atom which is subscribed to by each visualsation node. Only if the old or new value matches the particular nodes id do we set state. The viz nodes were memo'd to prevent children renderning. The result is that for a hover change at most 2 nodes out of the 500 or so will rerender.
I attempted to do the same with the tree but it wasnt working with the controlled tree environment + focus state. The perf seems fine as is so will leave it for now
Reviewed By: lblasa
Differential Revision: D41218324
fbshipit-source-id: 7f80bcee256abad2689a88d7e209f92417aab672
Summary:
Before this change, attributes and attribute metadata were intermingled and sent as one unit via subtree update event.
This represented a few issues:
- Repetitiveness. For each declared and dynamic attribute, metadata was included on each value unit.
- Metadata can vary in size and thus can have a negative impact on payload size.
- The attribute name which is part of metadata is a string which always overhead on processing.
- Metadata instantiation is not cheap thus this also incurs in processing overhead i.e. even instantiating a single string can have an impact.
The proposal is to separate metadata of attributes from the actual node reported attributes. This solves the problems mentioned above.
Reviewed By: LukeDefeo
Differential Revision: D40674156
fbshipit-source-id: 0788551849fbce53065f819ba503e7e4afc03cc0
Summary:
Upgraded from ant tree library to the much more capable React complex tree. Added the following:
1. Ability to expand / collapse nodes while automatically expanding / collapsing active/inactive children when they change
2. Keyboard controls of tree all the time
3. Basic search functionality
4. Selecting node in tree focuses and scrolls in the tree
5. Hover state for tree
Reviewed By: lblasa
Differential Revision: D40633876
fbshipit-source-id: 8dcef5ec2c277e476a3eb3cdaef62b15c25323c0
Summary:
Replace draft inspectors with read-only components.
This is a first step into having a richer UI. At the moment, these are read-only components but will likely be extended in the future as to allow editing of values.
Reviewed By: LukeDefeo
Differential Revision: D40345016
fbshipit-source-id: a6aef5861474b4aa8353c00ef257ab17b4cff00e
Summary:
^
This laids the foundation for the inspector. It just reorganises a few bits.
Reviewed By: LukeDefeo
Differential Revision: D40319611
fbshipit-source-id: 8cf9b151c631faa1f26a7a6dfaa86b01abc42fe5
Summary:
^
This change allows to take different snapshots for different nodes and render them each on the visualiser.
At the moment, more than likely, this is not really used. At the same time, it fixes an issue whereas any subtree update can override and set the only visible snapshot.
Reviewed By: LukeDefeo, antonk52
Differential Revision: D39821920
fbshipit-source-id: ab8f6a4a2a5e96801c951a4e3009cc571a617f22
Summary:
^
TODO: the snapshot corresponds to the referring subtree update. However, the snapshot is getting applied as if it was the current top view of the running app. This is true in most cases but it doesn't for some. To solve this, we need to use the rootId for the subtree and apply the snapshot only if appropriate.
Having said that, is good enough for the current submission as we keep iterating on it.
Reviewed By: LukeDefeo
Differential Revision: D39813307
fbshipit-source-id: 33b6aff6e9dd085934150ebd2f247062447a59ff
Summary:
Improved the 2 way relationship between tree and vizualiser. There are 3 states.
1. Select, this is when you click on either tree node or view. View is highlighted darker colour, sidebar shows up for that node and select is persisted when you mouse away
2. Hover, this is when you hover over a tree node or in the vizualizer, the node is highlighted a lighter colur
3. Hover while holding control - same as hover but we dont draw any children, this lets you see how parent nodes appear without their children
Reviewed By: lblasa
Differential Revision: D39695661
fbshipit-source-id: 623e479fb03567e9f15a4a4f9201b2c7884cabe4
Summary:
Introduced some basic bidirectional link between tree and wireframe, the specific interaction will need some tweaking but this should get us started.
When hovering over the tree we halt the rendering of the wireframe up to that point, this allows us to explore parent views that layout child views.
When clicking a view in the wireframe it is 'seleceted' as if it was clicked in the tree. This set the tree selection so you can identify it in the tree as well as opens the side bar
Reviewed By: lblasa
Differential Revision: D39539277
fbshipit-source-id: 3beb1ad4cb56b398c640ac3e7fac2cc97f3f1a18
Summary: Basic visual wireframe for the purposes of verifying that our captured view hierachy is correct, the actual version we ship will hopefully be a lot better :)
Reviewed By: lblasa
Differential Revision: D39539278
fbshipit-source-id: 73d926ff1990f09ca9877430cb227f690d05d1d4
Summary: Split our the mega component into separate parts in preparation for the visualizer
Reviewed By: lblasa
Differential Revision: D39509406
fbshipit-source-id: 0f867c1f8a91b7592673ae47ba2b5db4f3500732
Summary: While looking at the event stream it is useful to know which observer type fired it
Reviewed By: lblasa
Differential Revision: D39430756
fbshipit-source-id: bc52f085a5497692f8076b12a9c015cc33a19d1e
Summary:
Added concept of a tree observer which is responsible for listening to the changes for a portion of the UI tree. This structure nests so Tree observers can hold child tree observers which emit events on a different cadence. This structure should allow us to incorporate different UI frameworks down the road as well as native android views.
We push the tree updates from the tree observers onto a channel and setup a coroutine to consume this channel, serialize and send down the wire.
Reviewed By: lblasa
Differential Revision: D39276681
fbshipit-source-id: a4bc23b3578a8a10b57dd11fe88b273e1ce09ad8
Summary: A node can have an active child, if present we assume all others are inactive and we don't traverse them. This means the activities not on top and view pager views not active will not be scanned. Additionally on the desktop we are automatically collapsing these views. The net result is a lot less work done on the main thread
Reviewed By: lblasa
Differential Revision: D39310126
fbshipit-source-id: ebd0c69d46f2d42fe42e678c8327fcdc73d08385
Summary: Added scheduler to scan the Native UI every 500 ms to test, Also added instrumentation in a separate event with the timings of each stage visualised in a Data table on desktop which can be accessed with ctrl+I. Currently this instrumentation event is sent every time but it could be a config option controlled from the desktop in the future
Reviewed By: lblasa
Differential Revision: D39205313
fbshipit-source-id: ca034171db6b062396b4ef28028aaa663c4d852a
Summary: Move from a nested structure to a flatten one for data exchange, this will allow us to only send sections of the UI in the future
Reviewed By: lblasa
Differential Revision: D38982138
fbshipit-source-id: d578a07a6d2d7e117fbd741bd6e33062223ce10d
Summary: A very basic tree in Antd to visualise the UI
Reviewed By: lblasa
Differential Revision: D38977035
fbshipit-source-id: f9bbf765ea8027eeb263cad86407502c6a5779dd
Summary:
Scaffolded desktop UI for UI debugger
I changed getroot from an rpc call to an event sent on connect. The root should never change as its the application object.
Reviewed By: lblasa
Differential Revision: D38866008
fbshipit-source-id: ca0f1908bedb643238f11ed796922e3359619167