Summary:
This diff stack introduces support for keeping devices and clients around after they have disconnected. This is a pretty important debugging improvement, that will allow inspecting a device / app after it crashed for example.
This feature existed partially before, but only supported Android, and only support plugins with persisted state; as it replace the current device with an archived version of the same device. In practice this didn't work really well, as most plugins would not be available, and all non-persisted state would be lost.
This diff makes sure we can keep devices around after disconnecting, the next one will keep the clients around as well. And explain some code choices in more detail.
Note that `Device.isArchived` was an overloaded term before, and even more now (both representing imported and disconnected devices), will address that in a later diff.
https://github.com/facebook/flipper/issues/1460https://github.com/facebook/flipper/issues/812https://github.com/facebook/flipper/issues/1487
Changelog: iOS and Android devices will preserve their state after being disconnected
Reviewed By: nikoant
Differential Revision: D26224310
fbshipit-source-id: 7dfc93c2a109a51c2880ec212a00463bc8d32041
Summary: Per title, this allows for pre-processing data after it is deserialized and before it is stored in the plugin
Reviewed By: nikoant
Differential Revision: D26126423
fbshipit-source-id: bc08a6ab205d2a0d551515563cd85a197595ddb2
Summary:
Converted the Navigation plugin to Sandy, and updated Locations bookmark accordingly.
This is a prerequisite step of supporting the bookmarkswidgetin the new AppInspect tab.
Updated LocationsButton accordingly, and overal simplified implementation a bit; locationsbutton now reuses the logic of the NavigationPlugin, rather than reimplemting it. This reduces code duplication and also makes sure the state between plugin and location button stays in sync.
Made sure that search providers are derived and cached rather than stored, again simplifying logic
That being said, the navigation plugin is buggy, but all these things failed before this diff as well:
* No events happening when using iOS, despite the plugin being enabled. But these seems to be a long time know issue, looks like it was never implemented
* Not sure if the parameterized bookmarks is working correctly
* screenshots not always happening at the right time (but fixed a race condition where the wrong bookmark might get updated)
* Locations button doesn't show up if the navigation plugin is supported but not enabled (will try to fix in next diff)
Would be great if bnelo12 could do some exploratory testing to verify what ought to be working, but currently isn't.
Reviewed By: cekkaewnumchai
Differential Revision: D24860757
fbshipit-source-id: e4b56072de8c42af2ada0f5bb022cb9f8c04bb47
Summary:
Converted the DeviceLogs plugin to sandy.
Kept logic and UI the same (so same batching, localstorage mechanisms etc). But used sandy api's for log subscribing, state, and separating the logical part of the component from the UI.
Note that some mechanisms work slightly different, like deeplinking and scrollToBottom handling, to reflect the fact that plugins are now long lived
Reviewed By: jknoxville
Differential Revision: D22845466
fbshipit-source-id: 7c98b2ddd9121dc730768ee1bece7e71bb5bec16
Summary: Introducing a base abstract class (blegh) to share some life cycle management between Device- and normal plugins. Cleaned up the test utils a bit as well + some old TODO's that now have been taken care of
Reviewed By: nikoant
Differential Revision: D22727089
fbshipit-source-id: 507816f1bfdbc6e7e71d4bd365b881b6710ca917
Summary:
This stack introduces Sandy device plugins, they are quite similar to normal plugins, but, a devicePlugin module is organized as
```
export function supportsDevice(device): boolean
export function devicePlugin(devicePluginClient)
export function Component
```
Device plugins get access to the device meta data and can subscribe to the `onLogEntry` callback and `onDestroy` lifecycle.
They will be able to store state just as normal plugins, but can't send or receive methods, so devicePluginClient is a bit limited.
This diff only sets up most of the new data structures, and makes sure everything still compiles and no existing tests fail.
To prevent this diff from becoming to big, actually loading, rendering and testing device plugins will be done in next diffs
Please take a critical look at the api proposed and the (especially) the public names used :)
Reviewed By: passy, nikoant
Differential Revision: D22691351
fbshipit-source-id: bdbbd7f86d14b646fc9a693ad19f33583a76f26d
Summary:
This plugin adds serialization capabilities to Sandy plugins buy setting the a `persist: <key>` flag. This shouldn't be used for state that is unserializable, too big, too sensitive, or irrelevant during export / import.
Using an explicit `persist` flag is done to make plugins robust to changes over time; as long as the key is kept the same, state variables can be renamed and reordered without breaking the import / export format. Also it allows us to detect some changes in the import / export format and warn about it.
Alternative designs considered but not implemented would be:
1. requiring the user to explicitly return the state from the factory (e.g. `const todos = createState([]); return { todos }`,
2. or construct the state from client (e.g. `const todos = client.createState([])`)
3. enable persistence by default, and store states in the order the states were created (much like useState in React). This was implemented in the first versions of this diff, but as pointed out in the discussions, this is too sensitive too (accidental) format changes, as the storage format would be quite implicit
A nice benefit of the current approach, especially compared with alternative approach 1, is that state being restored is immediately visible in the plugin factory. In other words, directly after initialization `const todos = createState([])`, the `todos.get()` is actually set to the state that is being restored, rather than having still the initial state which is only overridden rather. So this behaves very much like the `useState` hook in React.
Furthermore, in the future we could use the same `persist` key in combination with other options, such as `saveToLocalStorage`, in case some state acts as a 'preference' (T69989583).
`TestUtils.startPlugin` supports starting plugins with an initial state by using the optional `initialState` field
Actually wiring up the serialization and deserialization into the export / import functionality of Flipper is done in the next diff.
Reviewed By: jknoxville
Differential Revision: D22432770
fbshipit-source-id: 9a4849582c2f6f54d1e40f65a6cba73092c28fe8
Summary:
Introduced a minimal state abstraction so that state can be maintained in the plugin instance, but subscribe to by the UI.
At a later point we could pick an off the shelve solution like Recoil or MobX, or introduce cursors to read something deep etc etc, but for now that doesn't seem to be needed at all, and I think this will be pretty comprehensible for plugin authors (see also the 25th diff in this stack).
The api
```
createState(initialValue): Atom
Atom {
get() // returns current value
set(newValue) // sets a new value
update(draft => { }) // updates a complex value using Immer behind the scenes
}
// hook, subscribes to the updates of the Atom and always returns the current value
useValue(atom)
```
Reviewed By: nikoant
Differential Revision: D22306673
fbshipit-source-id: c49f5af85ae9929187e4d8a051311a07c1b88eb5