Summary:
Currently we download a bunch of FB icons and we normally use the smallest one available.
In this diff I change the download logic so we try to download from the largest to the smallest icon and use the first one available. One the client we no longer provide the icon of the same size that is requested, instead we provide the only one we have which will typically be larger than needed. This is a good thing because
1. flipper is a local application and we do not need to worry about icons take up broadband and downloading
2. People have high density displayed
I also stopped using density(rest of related code removed in the next diff) for icons as it the icons themselves did not support it.
Reviewed By: lblasa
Differential Revision: D50495194
fbshipit-source-id: f569c2f3b8ee424a67c6d21136e7e113868b8f6a
Summary: Since ~couple of days to last week we cannot download image assets anymore from facebook.com during build, which is worked around in previous diff. This diff fixes it also in the development environment (`yarn start`)
Reviewed By: lblasa
Differential Revision: D46556075
fbshipit-source-id: ee5d912fb06d1632c41ff6d536b64a55608f5848
Summary:
This diff splits Facebook management into a ui-core and electron part:
* Cleaned up code and introduces a uniform Icon type to describe a requested icon
* Computing icon urls is done in the ui-core
* Introduced a RenderHost hook that can transform the request icon into a different url, in this case, a url to load icons from disk in production builds
For the browser UI, the urls are currently no rewritten since we have only dev builds (which always used only FB urls already). We could do the same rewrite in the future and download the static assets during build time. But for now this means that in the browser implementation we depend on normal browser caching, with the biggest downside that icons might not appear if the user has no internet connections.
With this change we lost our last usage of staticPath computations in ui-core
Reviewed By: aigoncharov
Differential Revision: D32767426
fbshipit-source-id: d573b6a373e649c7dacd380cf63a50c2dbbd9e70
Summary:
This diff moves all UI code from app/src to app/flipper-ui-core. That is now slightly too much (e.g. node deps are not removed yet), but from here it should be easier to move things out again, as I don't want this diff to be open for too long to avoid too much merge conflicts.
* But at least flipper-ui-core is Electron free :)
* Killed all cross module imports as well, as they where now even more in the way
* Some unit test needed some changes, most not too big (but emotion hashes got renumbered in the snapshots, feel free to ignore that)
* Found some files that were actually meaningless (tsconfig in plugins, WatchTools files, that start generating compile errors, removed those
Follow up work:
* make flipper-ui-core configurable, and wire up flipper-server-core in Electron instead of here
* remove node deps (aigoncharov)
* figure out correct place to load GKs, plugins, make intern requests etc., and move to the correct module
* clean up deps
Reviewed By: aigoncharov
Differential Revision: D32427722
fbshipit-source-id: 14fe92e1ceb15b9dcf7bece367c8ab92df927a70
Summary:
This introduces a few more lints in fact because I renamed the icon functions
to make clear that they use sync methods under the hood.
Reviewed By: timur-valiev
Differential Revision: D31964701
fbshipit-source-id: d0beb58b5b301f5428fdbfe8c65784df0d86eaad
Summary: Found some errors in a CI failure originating from a JavaScript file. The horror!
Reviewed By: jknoxville
Differential Revision: D29549998
fbshipit-source-id: 633100ec9a446050bb0c703dcc37e9b132b17198