Summary: Since ~couple of days to last week we cannot download image assets anymore from facebook.com during build, which is worked around in previous diff. This diff fixes it also in the development environment (`yarn start`)
Reviewed By: lblasa
Differential Revision: D46556075
fbshipit-source-id: ee5d912fb06d1632c41ff6d536b64a55608f5848
Summary: This diff follows up on the previous one, by trying a larger icon size if the original requested icon size was missing.
Reviewed By: lblasa
Differential Revision: D46556076
fbshipit-source-id: 4a078088aa27390f247e39afeda4b1df261d8b30
Summary:
This diff splits Facebook management into a ui-core and electron part:
* Cleaned up code and introduces a uniform Icon type to describe a requested icon
* Computing icon urls is done in the ui-core
* Introduced a RenderHost hook that can transform the request icon into a different url, in this case, a url to load icons from disk in production builds
For the browser UI, the urls are currently no rewritten since we have only dev builds (which always used only FB urls already). We could do the same rewrite in the future and download the static assets during build time. But for now this means that in the browser implementation we depend on normal browser caching, with the biggest downside that icons might not appear if the user has no internet connections.
With this change we lost our last usage of staticPath computations in ui-core
Reviewed By: aigoncharov
Differential Revision: D32767426
fbshipit-source-id: d573b6a373e649c7dacd380cf63a50c2dbbd9e70