Summary:
The log plugin subscribed to the device logs, when it was mounted. Then, the device replayed all log messages that happened in before the plugin became active. While this works, this was not the most performant way to handle this, because it caused multiple rerenders.
In this diff, a method is added to `BaseDevice` to get all buffered logs. This method is called once the logs plugin becomes active. The processing of the logs is split into a couple smaller functions.
Reviewed By: jknoxville
Differential Revision: D13376393
fbshipit-source-id: bb151659c3335e10f647ae2dbf66e93b32d22913
Summary:
This improves bug reports.
Adding serial into device.toJson() means you can now easily see which clients (apps) are from which device because they both contain the serial.
Changing client id to use # instead of - because the subcomponents of it already use -.
Reviewed By: passy
Differential Revision: D13058430
fbshipit-source-id: 02697ec623829423e667fd2acbd1abc369a6919b
Summary:
* move CPU and Logs plugin to plugins directory, set up package.json for them
* adjust plugins/index.js to expose device and client plugins in the same place, adding two new exports
Reviewed By: danielbuechele
Differential Revision: D10247606
fbshipit-source-id: 347bf8b3f9629987ad29d1d2ed025e0c88b9c967
Summary: Invert the way device plugin <-> device support works with the long term goal of supporting user defined device plugins
Reviewed By: danielbuechele
Differential Revision: D10240765
fbshipit-source-id: 9e886518a2fbfd263c79daa4b805c088ab38ab87
Summary:
The logs plugin opened a new log connection every time it was activated and never closed the connection.
This is now changed. Once a device is connected, a log connection is opened. The logs plugin subscribes and unsubscribes to this connection. This allows the logs plugin it even access the logs from when it was not activated and ensures to only open on connection to read the logs. Logs are persisted when switching away from the plugin.
Also removes the spinner from the logs plugin, as it loads much faster now.
Reviewed By: jknoxville
Differential Revision: D9613054
fbshipit-source-id: e37ea56c563450e7fc4e3c85a015292be1f2dbfc
Summary:
- Cleans up iOS log listener code
- Retries to create a connection to the log stream if it failed
- logs errors with the log parser
Reviewed By: jknoxville
Differential Revision: D9613055
fbshipit-source-id: 33a24e474be62fc2a906f022a68547594f2e66c1
Summary: Adding support for a WindowsDevice (in following diff) that relies on this behavior, also seems reasonable that the logic for what client os' a device supports should be in the device class.
Reviewed By: jknoxville
Differential Revision: D8861698
fbshipit-source-id: 2907f616baa04eb71a9e4ef3b6704980acbafaf5
Summary: The redux store keeps a list of devices. For the active device, it stored the index in that list. This diff now stores a reference to the active device instead of the index in that array. This changes makes it easier to get the reference to the active device in a component.
Reviewed By: jknoxville
Differential Revision: D8767514
fbshipit-source-id: c740cf98d6039223ce8d5a47bcd277989fe70bc3
Summary:
Refactors the plugin architecture of Sonar:
- Before plugin rendering had it's own implementation of the react lifecycle. This means the `render`-function was not called by react, but rather by the application it self. In this diff, the render method is now called from react, which enables better debugging and allows react to do optimizations.
- Business logic for querying emulators is moved away from the view components into its own dispatcher
- All plugin handling is moved from `App.js` to `PluginContainer`.
- The sidebar only shows one selected device. This allows us to add the screenshot feature as part of the Sonar main app and not a plugin.
- This also fixes the inconsistency between the devices button and the sidebar
Reviewed By: jknoxville
Differential Revision: D8186933
fbshipit-source-id: 46404443025bcf18d6eeba0679e098d5440822d5