Summary: Out of the box the library search has some issues. when search matches it steals focus from the input. Eventually we want to customise the rendering of the tree items anyway so this lays the foundation for taht
Reviewed By: antonk52
Differential Revision: D41336524
fbshipit-source-id: 194f67023edd0675cd9bd8d6134260439c6b2785
Summary:
There was an issue whereas snapshots were not properly rendered on retina devices.
After running a few tests, the issue seems to be solved by changing the snapshot format from jpeg to png.
Reviewed By: antonk52
Differential Revision: D41520939
fbshipit-source-id: 1563fe89162e41f71418357a7e58caaf46581f04
Summary:
^
IMHO, this is a better name.
... and secretly make it enabled by default
Reviewed By: LukeDefeo
Differential Revision: D41495973
fbshipit-source-id: f287a4beadb70587ff43ac896213a20746dd8c22
Summary:
Before this change, color inspector used a color picker that showed: color, rgba, hex.
The problem is that engineers have to click on it to see these values.
This change leaves the picker as is, but presents both hex and rgba inlined within the inspector thus avoiding extra interactions.
Reviewed By: antonk52
Differential Revision: D41495740
fbshipit-source-id: c8af01e3060d2e6725295418293b1e30679c1b1f
Summary:
^
In this case, the unknown value, which is a text will be displayed as sent by the client.
Reviewed By: antonk52
Differential Revision: D41494094
fbshipit-source-id: 9295e3f7e055a8ce9b430137600108a4cdf32c90
Summary: Due to litho component instances being immutable we are able to process them later if we hold on to the instance. We have added a Maybe deferred type which sort of resembles a Monad. It wraps a value which may or may not be calculated later.
Reviewed By: lblasa
Differential Revision: D41474251
fbshipit-source-id: 2ba6e688518dba55cf4aa5ba53f390a92cf0921f
Summary:
Enumeration used to be a type containing a single property value of type string.
The InspectableEnum is a type that had an Enumeration value and possible values.
As we removed possible values from the enum value, this structure no longer serves its purpose.
Reviewed By: antonk52
Differential Revision: D41400874
fbshipit-source-id: e5c2d1e15ee9b3074ddd69f75ee9b8150d44379f
Summary:
As metadata got split from attributes, raw data became harder to read.
This change annotates raw data with attribute names to ease readability and thus usability.
Reviewed By: antonk52
Differential Revision: D41400622
fbshipit-source-id: 8bebb2bd368490b9d7a2b4435749cdf0570b7571
Summary: If there are no attributes for a given section, display a 'No data available' message rather than having an empty panel.
Reviewed By: antonk52
Differential Revision: D41400252
fbshipit-source-id: 0337702f638b9b917e6b3be5962838d2eb15c20d
Summary:
Previously we would only consider a node hit if the nouse pos was inside every parents. There are a few reason why this isnt ideal:
1. Fragments are return 0 bounds
2. Many hierachys (particually in litho ) have nonsensical strucutres where your parent may have hieght 0, or children overflow parents bounds. Therefore it was impossible to select many nodes but unclear why
Reviewed By: lblasa
Differential Revision: D41304499
fbshipit-source-id: d75c8060f71fa0b972f136cb11258b62a9c98ebc
Summary:
There are situations where multiple siblings overlap and they are both hit. Previously we picked the first one in the hierachy. Now we produce a list of hit children. The list will not have 2 nodes in the same ancestor path.
We store the hovered nodes as a list as we may want to present a modal in future to ask user which node they indented to select. That said simply sorting nodes by area seems to give decent results so we can start with this
Reviewed By: lblasa
Differential Revision: D41220271
fbshipit-source-id: 643a369113da28e8c4749725a7aee7aa5d08c401
Summary:
The Dom events for the divs that are very close together were not firing correctly causing the old implementation to not track the hovered node correctly. This was really frustrating trying to select a node amongst many close neighbours.
The new approach uses the mouse x,y position and performs a hit test. Currently we do a dfs looking for the first deepest child that interests the mouse x,y. In a future diff we will extract a list when there are multiple candidates.
Hovered node was removed from react props since both the tree and visualisor depend on it meaning when hover state changes the whole app is rerendered. Instead we have moved hover state to an atom which is subscribed to by each visualsation node. Only if the old or new value matches the particular nodes id do we set state. The viz nodes were memo'd to prevent children renderning. The result is that for a hover change at most 2 nodes out of the 500 or so will rerender.
I attempted to do the same with the tree but it wasnt working with the controlled tree environment + focus state. The perf seems fine as is so will leave it for now
Reviewed By: lblasa
Differential Revision: D41218324
fbshipit-source-id: 7f80bcee256abad2689a88d7e209f92417aab672
Summary: This structure makes sense for the vizualiser which itself is a nested structure. It also saves the awkward branch of there is no key in the map.
Reviewed By: lblasa
Differential Revision: D40670371
fbshipit-source-id: 6c1b960a77749be9e8a193decf6b8d50ce6c7968
Summary: This change extracts most styles used across the inspector components and puts them in Styles.tsx
Reviewed By: passy
Differential Revision: D41026862
fbshipit-source-id: 461a78fb4a707d9a455281ec020bac95191ddfce
Summary:
Before this change, attributes and attribute metadata were intermingled and sent as one unit via subtree update event.
This represented a few issues:
- Repetitiveness. For each declared and dynamic attribute, metadata was included on each value unit.
- Metadata can vary in size and thus can have a negative impact on payload size.
- The attribute name which is part of metadata is a string which always overhead on processing.
- Metadata instantiation is not cheap thus this also incurs in processing overhead i.e. even instantiating a single string can have an impact.
The proposal is to separate metadata of attributes from the actual node reported attributes. This solves the problems mentioned above.
Reviewed By: LukeDefeo
Differential Revision: D40674156
fbshipit-source-id: 0788551849fbce53065f819ba503e7e4afc03cc0
Summary:
Old hover state is now selection state
New hover state is a slightly thicker border
Reviewed By: lblasa
Differential Revision: D40637724
fbshipit-source-id: 7b13bc864bc1f626cf0982517befcb80615e7cc0
Summary:
Upgraded from ant tree library to the much more capable React complex tree. Added the following:
1. Ability to expand / collapse nodes while automatically expanding / collapsing active/inactive children when they change
2. Keyboard controls of tree all the time
3. Basic search functionality
4. Selecting node in tree focuses and scrolls in the tree
5. Hover state for tree
Reviewed By: lblasa
Differential Revision: D40633876
fbshipit-source-id: 8dcef5ec2c277e476a3eb3cdaef62b15c25323c0
Summary:
Clicking on a node a second time will unselect which was impossible before.
The behaviour of the on click handler doesnt always line up what is currently hovered, this is a temporary work around. There are deeper issues with this in that on exit we hover the parent, but in some situations the parent is too small to propagate. In future we will use the mouse position and do a hit test and drive selection / hover from that
Reviewed By: lblasa
Differential Revision: D40637356
fbshipit-source-id: 9df19dbf619845891bb46624730d7cf74f73cf25
Summary:
Replace draft inspectors with read-only components.
This is a first step into having a richer UI. At the moment, these are read-only components but will likely be extended in the future as to allow editing of values.
Reviewed By: LukeDefeo
Differential Revision: D40345016
fbshipit-source-id: a6aef5861474b4aa8353c00ef257ab17b4cff00e
Summary:
Utility function that transforms lower camel case attribute names to a more readable name.
e.g. sizeToFit -> Size To Fit
Reviewed By: antonk52
Differential Revision: D40344715
fbshipit-source-id: f0745b892a78cc262133197a4d4b7624a7e2141d
Summary:
^
This laids the foundation for the inspector. It just reorganises a few bits.
Reviewed By: LukeDefeo
Differential Revision: D40319611
fbshipit-source-id: 8cf9b151c631faa1f26a7a6dfaa86b01abc42fe5
Summary: This makes the vizualiser a lot less cluttered
Reviewed By: lblasa
Differential Revision: D40021837
fbshipit-source-id: 8901c9bff6f05ee3fa4517e103c770be1fcfa403
Summary:
^
This change allows to take different snapshots for different nodes and render them each on the visualiser.
At the moment, more than likely, this is not really used. At the same time, it fixes an issue whereas any subtree update can override and set the only visible snapshot.
Reviewed By: LukeDefeo, antonk52
Differential Revision: D39821920
fbshipit-source-id: ab8f6a4a2a5e96801c951a4e3009cc571a617f22
Summary:
^
TODO: the snapshot corresponds to the referring subtree update. However, the snapshot is getting applied as if it was the current top view of the running app. This is true in most cases but it doesn't for some. To solve this, we need to use the rootId for the subtree and apply the snapshot only if appropriate.
Having said that, is good enough for the current submission as we keep iterating on it.
Reviewed By: LukeDefeo
Differential Revision: D39813307
fbshipit-source-id: 33b6aff6e9dd085934150ebd2f247062447a59ff
Summary: We have a list of modules that we do not bundle with the plugins, but provide externally to them from Flipper. For the mechanism to work correctly, we have to stop importing from nested paths of these modules.
Reviewed By: mweststrate
Differential Revision: D39776237
fbshipit-source-id: 06eae9bf9d5b11b48d2720bf592bfea749773847
Summary:
Improved the 2 way relationship between tree and vizualiser. There are 3 states.
1. Select, this is when you click on either tree node or view. View is highlighted darker colour, sidebar shows up for that node and select is persisted when you mouse away
2. Hover, this is when you hover over a tree node or in the vizualizer, the node is highlighted a lighter colur
3. Hover while holding control - same as hover but we dont draw any children, this lets you see how parent nodes appear without their children
Reviewed By: lblasa
Differential Revision: D39695661
fbshipit-source-id: 623e479fb03567e9f15a4a4f9201b2c7884cabe4
Summary:
Introduced some basic bidirectional link between tree and wireframe, the specific interaction will need some tweaking but this should get us started.
When hovering over the tree we halt the rendering of the wireframe up to that point, this allows us to explore parent views that layout child views.
When clicking a view in the wireframe it is 'seleceted' as if it was clicked in the tree. This set the tree selection so you can identify it in the tree as well as opens the side bar
Reviewed By: lblasa
Differential Revision: D39539277
fbshipit-source-id: 3beb1ad4cb56b398c640ac3e7fac2cc97f3f1a18
Summary: Basic visual wireframe for the purposes of verifying that our captured view hierachy is correct, the actual version we ship will hopefully be a lot better :)
Reviewed By: lblasa
Differential Revision: D39539278
fbshipit-source-id: 73d926ff1990f09ca9877430cb227f690d05d1d4
Summary: Split our the mega component into separate parts in preparation for the visualizer
Reviewed By: lblasa
Differential Revision: D39509406
fbshipit-source-id: 0f867c1f8a91b7592673ae47ba2b5db4f3500732
Summary: While looking at the event stream it is useful to know which observer type fired it
Reviewed By: lblasa
Differential Revision: D39430756
fbshipit-source-id: bc52f085a5497692f8076b12a9c015cc33a19d1e
Summary:
Added concept of a tree observer which is responsible for listening to the changes for a portion of the UI tree. This structure nests so Tree observers can hold child tree observers which emit events on a different cadence. This structure should allow us to incorporate different UI frameworks down the road as well as native android views.
We push the tree updates from the tree observers onto a channel and setup a coroutine to consume this channel, serialize and send down the wire.
Reviewed By: lblasa
Differential Revision: D39276681
fbshipit-source-id: a4bc23b3578a8a10b57dd11fe88b273e1ce09ad8
Summary: A node can have an active child, if present we assume all others are inactive and we don't traverse them. This means the activities not on top and view pager views not active will not be scanned. Additionally on the desktop we are automatically collapsing these views. The net result is a lot less work done on the main thread
Reviewed By: lblasa
Differential Revision: D39310126
fbshipit-source-id: ebd0c69d46f2d42fe42e678c8327fcdc73d08385
Summary: Added scheduler to scan the Native UI every 500 ms to test, Also added instrumentation in a separate event with the timings of each stage visualised in a Data table on desktop which can be accessed with ctrl+I. Currently this instrumentation event is sent every time but it could be a config option controlled from the desktop in the future
Reviewed By: lblasa
Differential Revision: D39205313
fbshipit-source-id: ca034171db6b062396b4ef28028aaa663c4d852a
Summary: Move from a nested structure to a flatten one for data exchange, this will allow us to only send sections of the UI in the future
Reviewed By: lblasa
Differential Revision: D38982138
fbshipit-source-id: d578a07a6d2d7e117fbd741bd6e33062223ce10d
Summary: A very basic tree in Antd to visualise the UI
Reviewed By: lblasa
Differential Revision: D38977035
fbshipit-source-id: f9bbf765ea8027eeb263cad86407502c6a5779dd
Summary:
Scaffolded desktop UI for UI debugger
I changed getroot from an rpc call to an event sent on connect. The root should never change as its the application object.
Reviewed By: lblasa
Differential Revision: D38866008
fbshipit-source-id: ca0f1908bedb643238f11ed796922e3359619167