Summary: `unstablebatched_updates` should be used whenever a non-react originating event might affect multiple components, to make sure that React batches them optimally. Applied it to the most import events that handle incoming device events
Reviewed By: nikoant
Differential Revision: D25052937
fbshipit-source-id: b2c783fb9c43be371553db39969280f9d7c3e260
Summary: This diff adds the `client.onUnhandledMessage` handler, to be able to handle messages for which we don't know the names upfront. Some existing plugins that only send one kind of message can benefit from this, as can generic plugins, like the createTablePlugin
Reviewed By: passy
Differential Revision: D24949453
fbshipit-source-id: 0fed81e28aee350632c09ee3bb834f306dc8b100
Summary: expose `appName`, `appId` and `device` to Sandy plugins. Will be used in next diff to migrate navigation plugin
Reviewed By: cekkaewnumchai
Differential Revision: D24857253
fbshipit-source-id: 03ac3d376d5d1950bcf3d78386a65ce167b517e3
Summary: `supportsMethod` wasn't implemented in the new sandy APIs so far, but is needed for D24108772
Reviewed By: cekkaewnumchai
Differential Revision: D24109496
fbshipit-source-id: 694344b423c1805baa193e4f2e1ad5f28483378b
Summary:
Documented all exposed Sandy APIs plugin developers should know about.
Honestly didn't proof-read it myself yet, but wanted to publish this diff at least before PTO, so that the information is available to anyone interested / playing with sandy
Reviewed By: jknoxville
Differential Revision: D22976373
fbshipit-source-id: c30918201d2feeb306ca0d9a3ae1ec10bdf7e2f5
Summary:
[interesting] since it shows how Flipper APIs are exposed through sandy. However, the next diff is a much simpler example of that
This diff adds support for adding menu entries for sandy plugin (renamed keyboard actions to menus, as it always creates a menu entry, but not necessarily a keyboard shortcut)
```
client.addMenuEntry(
// custom entry
{
label: 'Reset Selection',
topLevelMenu: 'Edit',
handler: () => {
selectedID.set(null);
},
},
// based on built-in action (sets standard label, shortcut)
{
action: 'createPaste',
handler: () => {
console.log('creating paste');
},
},
);
```
Most of this diff is introducing the concept of FlipperUtils, a set of static Flipper methods (not related to a device or client) that can be used from Sandy. This will for example be used to implement things as `createPaste` as well
Reviewed By: nikoant
Differential Revision: D22766990
fbshipit-source-id: ce90af3b700e6c3d9a779a3bab4673ba356f3933
Summary: Introducing a base abstract class (blegh) to share some life cycle management between Device- and normal plugins. Cleaned up the test utils a bit as well + some old TODO's that now have been taken care of
Reviewed By: nikoant
Differential Revision: D22727089
fbshipit-source-id: 507816f1bfdbc6e7e71d4bd365b881b6710ca917
Summary:
Device plugins have an activate and deactivate hook, that reflects the plugin being selected in the UI. Added these same hooks to client plugins as well. In practice they are called at the same times as `onConnect` and `onDisconnect`, except for background plugins, which connect only once, so it is pretty useful to be still able to make the distinction.
Since there is now quite some common functionality between plugins and device plugins, will clean things a bit up in a next diff
[Interesting] as it explains the difference between the different lifecycle methods of plugins, and the impact of being a background plugin
LIfecycle summary:
1. app connects
2. for background plugins: connect them (`onConnect`)
3. user selects a plugin, triggers `onActivate`. will also trigger `onConnect` the plugin if it _isnt_ a bg plugin
4. user selects a different plugin, triggers `onDeactivate`. will also trigger `onDisconnect` if it isn't a bg plugin.
5. app is unloaded. Triggers `onDisconnect` for bg plugins. Triggers `onDestroy` for all plugins,
Reviewed By: jknoxville
Differential Revision: D22724791
fbshipit-source-id: 9fe2e666eb37fa2e0bd00fa61d78d2d4b1080137
Summary:
This stack introduces Sandy device plugins, they are quite similar to normal plugins, but, a devicePlugin module is organized as
```
export function supportsDevice(device): boolean
export function devicePlugin(devicePluginClient)
export function Component
```
Device plugins get access to the device meta data and can subscribe to the `onLogEntry` callback and `onDestroy` lifecycle.
They will be able to store state just as normal plugins, but can't send or receive methods, so devicePluginClient is a bit limited.
This diff only sets up most of the new data structures, and makes sure everything still compiles and no existing tests fail.
To prevent this diff from becoming to big, actually loading, rendering and testing device plugins will be done in next diffs
Please take a critical look at the api proposed and the (especially) the public names used :)
Reviewed By: passy, nikoant
Differential Revision: D22691351
fbshipit-source-id: bdbbd7f86d14b646fc9a693ad19f33583a76f26d
Summary:
This adds support for handling incoming deeplinks in a Sandy plugin, which can be done by using a `client.onDeepLink(deepLink => { } )` listener
Also generalized deeplinks to not just support strings, but also richer objects, which is beneficial to plugin to plugin linking.
Reviewed By: jknoxville
Differential Revision: D22524749
fbshipit-source-id: 2cbe8d52f6eac91a1c1c8c8494706952920b9181
Summary:
This diff makes sure Sandy plugins show up as well in the plugin selector when making exports (and in support form as well).
Also verified that this works with the Sandy updated section plugin.
Note that persisted state now didn't need any changes in the plugin code to work :)
Commented / simplified the calculation of available plugins a little bit and fixed a confusing issue where two different redux stores where created in one unit test, which caused an issue in the new implementation.
Reviewed By: jknoxville
Differential Revision: D22434301
fbshipit-source-id: c911196bc5b105309e82204188f124f40aab487a
Summary:
This plugin adds serialization capabilities to Sandy plugins buy setting the a `persist: <key>` flag. This shouldn't be used for state that is unserializable, too big, too sensitive, or irrelevant during export / import.
Using an explicit `persist` flag is done to make plugins robust to changes over time; as long as the key is kept the same, state variables can be renamed and reordered without breaking the import / export format. Also it allows us to detect some changes in the import / export format and warn about it.
Alternative designs considered but not implemented would be:
1. requiring the user to explicitly return the state from the factory (e.g. `const todos = createState([]); return { todos }`,
2. or construct the state from client (e.g. `const todos = client.createState([])`)
3. enable persistence by default, and store states in the order the states were created (much like useState in React). This was implemented in the first versions of this diff, but as pointed out in the discussions, this is too sensitive too (accidental) format changes, as the storage format would be quite implicit
A nice benefit of the current approach, especially compared with alternative approach 1, is that state being restored is immediately visible in the plugin factory. In other words, directly after initialization `const todos = createState([])`, the `todos.get()` is actually set to the state that is being restored, rather than having still the initial state which is only overridden rather. So this behaves very much like the `useState` hook in React.
Furthermore, in the future we could use the same `persist` key in combination with other options, such as `saveToLocalStorage`, in case some state acts as a 'preference' (T69989583).
`TestUtils.startPlugin` supports starting plugins with an initial state by using the optional `initialState` field
Actually wiring up the serialization and deserialization into the export / import functionality of Flipper is done in the next diff.
Reviewed By: jknoxville
Differential Revision: D22432770
fbshipit-source-id: 9a4849582c2f6f54d1e40f65a6cba73092c28fe8
Summary: While testing manually discovered the sandy plugin infra din't cover the case that a plugin can be selected but not enabled at the same time. Added test and fixed that.
Reviewed By: nikoant
Differential Revision: D22308597
fbshipit-source-id: 6cef2b543013ee81cee449396d523dd9a657ad1c
Summary: This diffs adds the capability to listen to messages in Sandy plugins. Although API wise it looks more like the old `this.subscribe`, semantically it behaves like the `persistedStateReducer`; messages are queued if the plugin is enabled but not active.
Reviewed By: nikoant
Differential Revision: D22282711
fbshipit-source-id: 885faa702fe779ac8d593c1d224b2be13e688d47
Summary: Sandy plugins can now send messages to plugins. The methods and params are strongly typed in implementation and unit tests, based on the <Methods> generic of FlipperClient.
Reviewed By: nikoant
Differential Revision: D22256972
fbshipit-source-id: 549523a402949b3eb6bb4b4ca160dedb5c5e722d
Summary:
This sets up the initial infra that is to be used by plugin devs to test plugins.
There is not much yet to see, as there is no state or message sending yet. But at least the life cycle of plugins can be test, things are strongly typed and everything is in the place where it should be :)
N.b. the import difference with these utils and the createFlipperMock utilities in Flipper are
1. this testing infra is entirely inside flipper-plugin package, so that plugin devs don't need flipper as a dependency
2. this testing infra doesn't provide abstractions for plugin / device / client switching; it tests plugins purely in isolation of the rest of the world (except for firing `onConnect` / `onDisconnect` which is normally the effect of switching plugins)
Reviewed By: nikoant
Differential Revision: D22255262
fbshipit-source-id: b94ccbab720d2b49428a646aed3c55af71a5bc80
Summary:
Introduced hooks that are called whenever the plugin is connected / disconnected to it's counter part on the device.
There is some logic duplication between `PluginContainer` for old plugins, and `PluginRenderer` for new plugins, mostly caused by the fact that those lifecycles are triggered from the UI rather than from the reducers, but I figured refactoring that to be too risky.
Reviewed By: jknoxville
Differential Revision: D22232337
fbshipit-source-id: a384c45731a4c8d9b8b532a83e2becf49ce807c2
Summary: This diff introduces the `onDestroy` hook that can be used by plugins to listen to the event where a plugin is cleaned up (either because it is disabled, or because the client is being cleaned up)
Reviewed By: jknoxville
Differential Revision: D22208121
fbshipit-source-id: 9c4951ae671be611f21da171c548d4054c481166
Summary:
This diff makes sure sandy plugins are initialized.
Sandy plugins are stored directly in the client for two reasons
1. we want to decouple any plugin state updates from our central redux store, as redux is particularly bad in handling high frequency updates.
2. The lifecycle of a plugin is now bound to the lifecycle of a client. This means that we don't need 'persistedStore' to make sure state is preserved; that is now the default. Switching plugins will no longer reinitialize them (but only run specific hooks, see later diffs).
3. PersistedState will be introduced for sandy plugins as well later, but primarily for import / export / debug reasons.
A significant difference with the current persistent state, is that if a client crashes and reconnects, plugins will loose their state. We can prevent this (again, since state persisting will be reintroduced), but I'm not sure we need that for the specific reconnect scenario. Because
1. we should fix reconnecting clients anyway, and from stats it looks to happen less already
2. reconnects are usually caused by plugins that aggregate a lot of data and get slower over time. Restoring old state also restores those unstabilites.
For the overview bringing back the archi picture of earlier diff:
{F241508042}
Also fixed a bug where enabling background plugins didn't enable them on all devices with that app.
Reviewed By: jknoxville
Differential Revision: D22186276
fbshipit-source-id: 3fd42b577f86920e5280aa8cce1a0bc4d5564ed9
Summary: Make sure Sandy plugins are loaded properly from disk
Reviewed By: jknoxville
Differential Revision: D22186275
fbshipit-source-id: fd2f560a7bed959b18e05db2a087909ad876ab9d
Summary:
So far there were 2 types of plugins: `FlipperPlugin` and `FlipperDevicePlugin`. This introduces a third kind: `SandyPluginDefinition`.
Unlike with the old plugins, the export of the module is not directly exposed as the plugin definition. Rather, we use class `SandyPluginDefinition` (instance) that holds a loaded definition and its meta data separately (`PluginDetails`). This means that we don't have to mix in and mutate loaded definitions, and that for unit tests we can avoid needing to provide a bunch of meta data. This also prevents a bunch of meta data existing on two places: on the loaded classes as static fields, and in the meta data field of the loaded class as well. Finally, we can now freely extends the `PluginDetails` interface in flipper, without needing to store it on the loaded classes and we are sure that no naming conflicts are caused by this in the future.
For compatibility with the existing code base, common fields are delegated from the `SandyPluginDefinition` class to the meta data.
Also cleaned up types around plugins a little bit and removed some unnecessary casts.
For all features that reason about plugins in general (such as exports), sandy plugins are ignored for now.
`SandyPluginInstance` is worked out in further diffs
The `instanceof` calls are replaced by a utility function in later diffs.
{F241363645}
Reviewed By: jknoxville
Differential Revision: D22091432
fbshipit-source-id: 3aa6b12fda5925268913779f3c3c9e84494438f8