Summary:
To avoid showing the Ugly spinner in the context menu as well as a better UX we prefetch the IDE resolved path. It was important to limit the concurrency of the running arc jobs otherwise lots of bad things happen and the whole machine stalls out.
The general idea is as the frame comes off the wire we send them to react query to prefetch. by setting the cache time sending the same key twice will not result in 2 fetches, so we dont need to worry about deduplication on our side
Reviewed By: antonk52
Differential Revision: D47210292
fbshipit-source-id: 4a1d8efdfae754c1a73c6a868b02d1f3a0a5b567
Summary:
Removed previous memoization approach as it was causing issues and very inconsistent perf increase due to the indent guides often causing half the tree needed to rerender.
New approach is using react virtual. Its very fast in all cases including initial render off the wire. It does require 2 hacks.
1) React virtual requires you to explicitly size your parent component. In all the examples they have a height in px. This doesnt really work given we can resize the window. To mitigate this I added a grandparent component that is sized correclty with flexbox, then i use a layout effect to grab the height from the grandparent ref and set it to the scroll parent ref
2) Due to the implementaion of react virtual the width of the items in the tree is not correct. By default all the content overflows the box and the box doesnt grow automatically to fill the content. I think this is due to absolute positioning which breaks all the normal layout engine rules. The fix is to get the scrollWidth of the parent scroll view. (scrollWidth is the width of the element including overflow) and then set it via the refs we have on the tree item elements. This is also done in a layout effect.
changelog: UIDebugger virtualized UI to improve rendering performance
Reviewed By: aigoncharov
Differential Revision: D46724776
fbshipit-source-id: 75a6d35542066bd788aa4536481dedc72f667fc1
Summary: We were memoizing the reduction trace fetch in the stream interceptor but this was redundant. We let the library handle that. Also pulled the calls into the uidebugger so we have more control over the retry behaviour
Reviewed By: mweststrate
Differential Revision: D45079132
fbshipit-source-id: 7354fce0fddbebdb0b027dade03398a36adc5e9a
Summary: The call to myles was a little slow and very cachable so use react query. Additionally it depends on VPN / light so added an error state to make that clear.
Reviewed By: lblasa
Differential Revision: D42990344
fbshipit-source-id: 8d6ad20aea79f1972a7cf1f61f8af729e5f3464f
Summary:
The Dom events for the divs that are very close together were not firing correctly causing the old implementation to not track the hovered node correctly. This was really frustrating trying to select a node amongst many close neighbours.
The new approach uses the mouse x,y position and performs a hit test. Currently we do a dfs looking for the first deepest child that interests the mouse x,y. In a future diff we will extract a list when there are multiple candidates.
Hovered node was removed from react props since both the tree and visualisor depend on it meaning when hover state changes the whole app is rerendered. Instead we have moved hover state to an atom which is subscribed to by each visualsation node. Only if the old or new value matches the particular nodes id do we set state. The viz nodes were memo'd to prevent children renderning. The result is that for a hover change at most 2 nodes out of the 500 or so will rerender.
I attempted to do the same with the tree but it wasnt working with the controlled tree environment + focus state. The perf seems fine as is so will leave it for now
Reviewed By: lblasa
Differential Revision: D41218324
fbshipit-source-id: 7f80bcee256abad2689a88d7e209f92417aab672
Summary:
Upgraded from ant tree library to the much more capable React complex tree. Added the following:
1. Ability to expand / collapse nodes while automatically expanding / collapsing active/inactive children when they change
2. Keyboard controls of tree all the time
3. Basic search functionality
4. Selecting node in tree focuses and scrolls in the tree
5. Hover state for tree
Reviewed By: lblasa
Differential Revision: D40633876
fbshipit-source-id: 8dcef5ec2c277e476a3eb3cdaef62b15c25323c0
Summary:
Replace draft inspectors with read-only components.
This is a first step into having a richer UI. At the moment, these are read-only components but will likely be extended in the future as to allow editing of values.
Reviewed By: LukeDefeo
Differential Revision: D40345016
fbshipit-source-id: a6aef5861474b4aa8353c00ef257ab17b4cff00e
Summary: Added scheduler to scan the Native UI every 500 ms to test, Also added instrumentation in a separate event with the timings of each stage visualised in a Data table on desktop which can be accessed with ctrl+I. Currently this instrumentation event is sent every time but it could be a config option controlled from the desktop in the future
Reviewed By: lblasa
Differential Revision: D39205313
fbshipit-source-id: ca034171db6b062396b4ef28028aaa663c4d852a
Summary:
Scaffolded desktop UI for UI debugger
I changed getroot from an rpc call to an event sent on connect. The root should never change as its the application object.
Reviewed By: lblasa
Differential Revision: D38866008
fbshipit-source-id: ca0f1908bedb643238f11ed796922e3359619167