Summary: This diff adds a static function `onRegisterDevice` which is being called whenever an device gets registered. This callback is used to add loglisterner for android. I even moved the logic of iOS from `onRegisterPlugin` to this callback. The reason for not adding android log listener in `onRegisterPlugin` was that there were cases when baseDevice was not yet registered before calling `onRegisterPlugin`. For android, I want the instance of `BaseDevice` so that I can add logListener on it.
Reviewed By: danielbuechele
Differential Revision: D13563282
fbshipit-source-id: b5be40f3dbc808bdaeabae28423c563cf2345a22
Summary:
Original commit changeset: b1eae542aaa6
This D13487864 has broken `adb start-server` command for the production builds, thus this diff backs out the changes done by that diff.
Reviewed By: danielbuechele
Differential Revision: D13532003
fbshipit-source-id: 1d169dcdab11a52f075187803219915f444952d6
Summary: This diff refactors CrashReporter Plugin. The business logic of crash reporter plugin was placed in the `iOSDevice.js` as it gets the hook to the initialisation of iOSDevice. This diff moves the business logic to the Crash Reporter plugin files under the plugins folder. To get the hook, so that we can add our watcher, I have added a static function over `FlipperBasePlugin`, which if exists, will be called once `REGISTER_PLUGIN` event is dispatched
Reviewed By: danielbuechele
Differential Revision: D13529035
fbshipit-source-id: 28216b273b4032727859107d8a6751c6465af9ac
Summary:
If a plugin was not loaded we used to ignore it. This diff still ignores the plugins that weren't loaded, but adds some information about them to the redux store. This information is used in the PluginDebugger.
These are the three reasons, why a plugin might not be loaded.
* `gatekeepedPlugins`: Plugin was ignored because of a GK
* `failedPlugins`: Plugin could not be requried/failed to parse
* `disabledPlugins`: Plugin disabled in `~/.flipper/config.json`
Information for each them is added to the redux store.
Reviewed By: passy
Differential Revision: D13516986
fbshipit-source-id: b7a55a159cb586d1a88fbb976248131c52a909c5
Summary:
Before this diff we used to show crash notifications for all kind of crashes. This diff adds the check, which makes sure that only the crashes of a selected device is shown
Also added tests and updated few tests
Reviewed By: danielbuechele
Differential Revision: D13518019
fbshipit-source-id: 6d640d078a43480274242a5d86f2d135d875d630
Summary:
This diff adds a watcher on `~/Library/Logs/Diagnostics/` library and fires a notification whenever a crash log is added there. This will only work for iOS crashes. With this change, for iOS we should be able to see all kind of crash notification be it due to uncaught exception or a native crash or signal errors.
For android, it will still show notifications due to uncaught exceptions. In upcoming diffs, I will change the logic for android too by parsing Logcat logs.
This diff doesn't support physical device crash reporting. The crashes for physical devices are synced to other folder and that too they are symbolicated.
Reviewed By: danielbuechele
Differential Revision: D13404648
fbshipit-source-id: 7219855ebc73451af87f77f90cc3ed0f2ab5287c
Summary:
Adding the properties from a plugin's `package.json` as static properties to the class.
The name from `package.json` is used as it's `id`.
This allows us in the future to add meta information about a plugin to it's package.json and still use the data inside the app.
Reviewed By: priteshrnandgaonkar
Differential Revision: D13417288
fbshipit-source-id: 3d0a62d4cb0115153cce1aaee677b9680fefebf4
Summary: We were relying on adbkit to do this, implicitly by calling listDevices(). However, this doesn't appear to be reliable, with retries, it usually succeeds, but sometimes still doesn't. I'm aiming to avoid all this entirely by just starting it directly using adb itself, which I expect to be much more reliable.
Reviewed By: danielbuechele
Differential Revision: D13487864
fbshipit-source-id: b1eae542aaa6ecb2b74b575a3582934093ccd588
Summary:
Now we get one event for every time an android or iOS device is detected by flipper.
This is different from a successfull connection. E.g. it may not have any flipper-enabled apps running.
Reviewed By: danielbuechele
Differential Revision: D13377316
fbshipit-source-id: 80e42ab0ae1c2ab50d4bec732a0fa86fcd941991
Summary:
Now flipper will include iOS devices in the dropdown, but you'll also get a message saying they aren't yet supported.
Also doesn't start up the PortForwardingMacApp instances in this case, because it's pointless.
Reviewed By: priteshrnandgaonkar
Differential Revision: D13319990
fbshipit-source-id: 75d72c6ed2478c7b999c5f43b764f097141b33de
Summary:
At the moment, when a client is failing to connect, you effectively get an infinite spinner, as it keeps retrying.
This keeps the spinner while it's retrying, but in between, shows a failure icon.
This isn't perfect. It's still shown under possibly the wrong device, but that already happens anyway, this just adds an extra icon.
Pull Request resolved: https://github.com/facebook/flipper/pull/339
Reviewed By: priteshrnandgaonkar
Differential Revision: D13319635
Pulled By: jknoxville
fbshipit-source-id: e16177ecc7058b779fb17b61e20fcbac8ccf0c29
Summary: Adds support for physical iOS devices, when the necessary dependencies are present. Unfortunately these aren't open sourced yet so the open source build won't get this feature yet.
Reviewed By: priteshrnandgaonkar
Differential Revision: D13001473
fbshipit-source-id: d8c2bcd53b7972bec676717c8af0112800b918d0
Summary: When a plugin has no gatekeeper defined, an incorrect warning was logged, saying that if fails the gatekeeper "undeinfed"
Reviewed By: jknoxville
Differential Revision: D13275803
fbshipit-source-id: 9ae5ed55031cc6a636c7c5ffa23bdd059a8ed35f
Summary:
- New improved UI
- Instead of sending the callstack as a string from android, now sending it as an array
- Deeplink to Logs support just for android. In iOS crash is not automatically logged in Logs plugin, atleast thats what happens in sample app
Reviewed By: jknoxville
Differential Revision: D13216477
fbshipit-source-id: d8b77549c83572d0442e431ce88a8f01f42c9565
Summary: Makes a crash reporter plugin as a device plugin
Reviewed By: passy
Differential Revision: D13203954
fbshipit-source-id: 02ef2aff05d5a240eaff588f9b515d3d610fc182
Summary: This diff fixes the improper plugin id getting assigned to the variable which lead to notifications not getting shown. The client id has `#` so pluginId is no longer the second argument when one splits the string by `#`. This diff fixes this problem.
Reviewed By: passy
Differential Revision: D13176776
fbshipit-source-id: cd5bdc33c61485e3cdc2f2dbcc615980c39c8b8c
Summary: Retry up to 5 times with exponential backoff.
Reviewed By: passy
Differential Revision: D13138244
fbshipit-source-id: 94c68b87aa281cfc3239b0bb8bdd75a2e0d7edc7
Summary: This was misusing promise.resolve by calling it before the result is produced, meaning there was a race condition. It would also resolve as success even if listDevices failed.
Reviewed By: passy
Differential Revision: D13121173
fbshipit-source-id: f120a1b199d1e3168059c537461f65a8dc125a94
Summary:
Finally tracked down this bug that's been annoying me.
If you start flipper while the adb daemon is not running, then flipper will start the daemon, but it won't wait for it to have finished starting before telling the client to watch for devices. This is a race condition, and in practice never seems to work.
To avoid this, I'm calling `adb devices` on the client and waiting for it to complete before doing anything else. This forces it to wait for the daemon to start up if it hasn't already, and if it has then it instantly returns.
Reviewed By: passy
Differential Revision: D13101963
fbshipit-source-id: b85bed24751ce5c8efdfc6e841400e4db2580ab0
Summary: Adds test for the plugin reducer and dispatcher
Reviewed By: jknoxville, passy
Differential Revision: D13082652
fbshipit-source-id: 4af2c7721c4d88abbd332d610ff71d5db78e721c
Summary:
Plugins were loaded in `/plugins/index.js` which was loaded once at launch of the app. This moves the list of available plugins to redux. This way, plugins can be dynamically added. The redux store keeps to Maps of plugins (devicePlugins and clientPlugins) with their ID as key:
```
devicePlugins: Map<string, Class<FlipperDevicePlugin<>>>,
clientPlugins: Map<string, Class<FlipperPlugin<>>>,
```
On launch of the app, all plugins bundled with the app and the one found in `pluginsPath` are dynamically added.
This changes now allows to add new plugins at any time. All components that need to know which plugins are available (e.g. the sidebar) are connected to the redux store. This way, they will automatically update, whenever a new plugin is added.
- add `plugins` to the redux store to keep the list of available plugins
- add a plugins dispatcher, responsible for loading the plugins on launch
- connecting all React components that imported `plugins/index.js` before to the redux store to get the plugins from there.
- moved the updating of the MenuBar to the plugins dispatcher as it needs to update whenever a new plugin is added.
Reviewed By: jknoxville, passy
Differential Revision: D12449236
fbshipit-source-id: 6ef3e243e2c80443614b901ccbfde485fcb4301c
Summary: Puts the connection state into redux so we have more visibility on what's happening in bug reports and in general allowing us to display it on screen.
Reviewed By: passy
Differential Revision: D13060455
fbshipit-source-id: c79b4b7d6a1155d86128a5d8d1174ead9e4514ae
Summary:
Allows filtering notification by category. Category filters are also persisted in redux.
Adds a test suite for notification reducer
Reviewed By: passy
Differential Revision: D12999884
fbshipit-source-id: 5f8d2357e52f091c17b726e1f89ed68f3b7294fb
Summary: This diff adds action buttons to the notifications. Notifications with actions can only be sent from the main process. This is why we need to send a message to the main process which then shows the notification. The action callbacks are sent back to the renderer process to handle the action and log the event.
Reviewed By: passy
Differential Revision: D12999886
fbshipit-source-id: b415fded3172582fad11d88cabf0cfc5b3b8d4f9
Summary:
Flipper tracks devices on an adb connection. If the adb server gets killed, it deletes all devices, but doesn't attempt to reconnect.
This gets it to rety after 500ms.
Reviewed By: priteshrnandgaonkar
Differential Revision: D10526974
fbshipit-source-id: a2101067f2245b728f458fc5e06dc68833c5e772
Summary:
I feel like doing async stuff here isn't a good idea in general.
But more pressingly, it means you can't immediately call server.close() after new Server(), because the things to close haven't been created yet.
Reviewed By: danielbuechele
Differential Revision: D10488301
fbshipit-source-id: 76ebe91e0c09f353e0bdb9f2e4116757e757abb2
Summary: Clicking on a notifications links to the Notification Hub highlighting the selected notification.
Reviewed By: jknoxville
Differential Revision: D10487822
fbshipit-source-id: ed907ec244bef970d1b30ddb719856949229d0c4
Summary: Adding a GK to be able to disable notifications remotely.
Reviewed By: passy
Differential Revision: D10467036
fbshipit-source-id: ee555bd73cb5c58d1113e28fe88fe605480865cf
Summary:
When a client disconnects, we want to remove all plugins states for this client, so the next time the client reconnects the plugins start with an empty state.
The main use case for this is when recompiling the app and launching it in the simulator, we don't want to show old network-requests or QPL events.
Reviewed By: passy
Differential Revision: D10447808
fbshipit-source-id: 5fb3f24ee37f564e8dc00315bff86a2bcd5f65f2
Summary:
Adding a static method plugins can implement to trigger notifications:
```
static getActiveNotifications: ?(persistedState: P) => Array<Notification>;
```
When the plugin's persisted state changes, this API is called from the `notification`-dispatcher which updates the notifications store.
Reviewed By: passy
Differential Revision: D10378434
fbshipit-source-id: 778fe3ad4229b03bd5ba14ebfdafa5020c25f34f
Summary:
- Set userPrefferedPlugin for external deeplink
- Listen for deeplink in renderer process and navigate accordingly
Reviewed By: passy
Differential Revision: D10339035
fbshipit-source-id: 4de6249a0672f9ce02b0dfb78a4563302c308578
Summary: Apple seems to have changed the key for device availablility. We check for both now.
Reviewed By: jknoxville
Differential Revision: D10401073
fbshipit-source-id: 284a168a701eb2d5d9b3cbcac2aa6276ee1a2211
Summary: Removing PortForwarderMacApp as it is not used anymore. Before it was used to allow us to debug physical iOS device. However, the support for physical iOS device was removed a while ago for security reasons. The PortForwarder was not in use anymore so it is safe to remove it.
Reviewed By: passy
Differential Revision: D10337888
fbshipit-source-id: 93f508ec524a0fc055141176c06d7e7169d83f16
Summary:
Adds a new type of plugin: `FlipperBackgroundPlugin`
Background plugins are not torn down when the user switches to another plugin so they keep receiving messages in the background.
Background plugins need to use persistedState to keep their data. To handle the messages received in the background they need to implement a static method that merges a message with the current state from redux. The plugin doesn't need to call this method itself, it is called from `client.js`.
```static persistedStateReducer = (
persistedState: PersistedState,
data: Object,
): PersistedState
```
This method is used to handle messages in both foreground and background.
Reviewed By: danielbuechele
Differential Revision: D10256305
fbshipit-source-id: d86da9caa1b75178841a9a347eb427112141eaa3
Summary:
This diff sets up flipper for running plugins in background. This diff does the following
- Adds a function named `runInBackground` to the interface `FlipperPlugin` to make the plugins opt in to be run in background, default is false
- Changes the javascript side of the flipper to store the messages received by the plugins in background
- Process the stored messages when the plugin in background becomes active
- Currently I have just turned on network plugin to be in background mode.
- Remove the buffering from the network plugin, as it will run in background
- Write a batching layer to batch the messages and send to flipper.
Note: I haven't tested the wilde app yet, but the sample app works. I will remove the "[WIP]" from the title once I have tested it in wilde
Reviewed By: danielbuechele
Differential Revision: D10301403
fbshipit-source-id: 034eebf659a545d6b480a4ac1b73b0aa4b2f9797
Summary: Adds a notification disapatcher to the redux store which triggers native notifications.
Reviewed By: jknoxville
Differential Revision: D10301490
fbshipit-source-id: d926d9a5378359ebb98a8b5816100f41db1e13e6
Summary:
First connection attempt to iOS device was only made after 3000ms. This caused all iOS devices only show up after this delay.
Now, the devices are queried immediately.
Reviewed By: passy
Differential Revision: D9613057
fbshipit-source-id: a14e3f02576ec5e159f4002bf68efe53236dcc50
Summary:
`largeFrameDrops` are added to the usage tracking.
Similar to our other apps, we are considering a drop of 4 or more frames as a large frame drop. While a single frame drop might not be relevant to the user, large frame drops are a more relevant number to optimize for.
Reviewed By: passy
Differential Revision: D9358795
fbshipit-source-id: d9354695c816ba6c40676df6f3c6f3f070e28269
Summary:
This diff adds the ability for a windows desktop app to be a selectable device for Sonar.
just to over-communicate what I'm thinking regarding the logging: windows system logs don't have a lot of valuable information in my experience, and there is a ton of garbage, but there is probably a way to tap into that if we want.
however, I was thinking that redirecting stderr/stdout from every connected process would be useful. i.e. OVRServer could register a log plugin and it would write to the device's log output. not sure if this would be better than just having a logger plugin. This is probably a pretty naive question and this probably isn't the place to have this conversation...but here we are :)
Reviewed By: jknoxville
Differential Revision: D8861986
fbshipit-source-id: f6ccba28729692ae4566dd24302268ad54d437eb
Summary: Adding dropped frames counter to usage events. This will allow us to track performance improvements.
Reviewed By: passy
Differential Revision: D9238608
fbshipit-source-id: d9adbb0ed72aaf13802f5eef39606970b64c8e36
Summary:
Device connection didn't work on Linux due to netcat behaving differently.
I also played around with the `nc` and `node-netcat` packages, but they would
either crash the node stack or fail to compile with Babel. Oh glorious
JavaScript world.
Reviewed By: danielbuechele
Differential Revision: D9194591
fbshipit-source-id: 58e5b8d6b4a66e791e750de2f1449dcb8fc338ae
Summary: Adding a flowtype library definition for electron 3 and fixing related type errors
Reviewed By: passy
Differential Revision: D9124758
fbshipit-source-id: e09cb5b05ba952e7f95f68f9043edc586f81ae83
Summary:
Deselect plugin when app disconnects, but store the information that the users had the app selected. When the app conencts again, restore the user's selection.
This also stores the device seleced by the user and reselects the device if it connects.
Reviewed By: xiphirx
Differential Revision: D8833948
fbshipit-source-id: ad3ef54681550ae674bdd4e695d677aea5c14588
Summary: The redux store keeps a list of devices. For the active device, it stored the index in that list. This diff now stores a reference to the active device instead of the index in that array. This changes makes it easier to get the reference to the active device in a component.
Reviewed By: jknoxville
Differential Revision: D8767514
fbshipit-source-id: c740cf98d6039223ce8d5a47bcd277989fe70bc3
Summary:
Refactors the plugin architecture of Sonar:
- Before plugin rendering had it's own implementation of the react lifecycle. This means the `render`-function was not called by react, but rather by the application it self. In this diff, the render method is now called from react, which enables better debugging and allows react to do optimizations.
- Business logic for querying emulators is moved away from the view components into its own dispatcher
- All plugin handling is moved from `App.js` to `PluginContainer`.
- The sidebar only shows one selected device. This allows us to add the screenshot feature as part of the Sonar main app and not a plugin.
- This also fixes the inconsistency between the devices button and the sidebar
Reviewed By: jknoxville
Differential Revision: D8186933
fbshipit-source-id: 46404443025bcf18d6eeba0679e098d5440822d5