Run wilde on iOS emulator during electron tests
Summary: Before running the test suite, build wilde and run it on a local emulator. This takes about 15 mins on a lego-mac with a warm cache. It's probably worth splitting out the normal unit tests into a separate job, so we get quicker feedback on them. I'll do that in a separate diff. Lets run this for a while, and see how it goes, I'm wondering if it might get flaky because it will be building the master version of wilde, so potentially could be broken a lot, though it's passed evry time I've tried it so far. If it's reliable, we can run the same thing with loads of other apps in parallel. Reviewed By: passy Differential Revision: D10110408 fbshipit-source-id: 61c549eb1b9d04729dcb5ed01271a484af4777f5
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@@ -26,18 +26,31 @@ beforeAll(() => {
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test('servers starting at ports', done => {
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const serversToBeStarted = new Set([SECURE_PORT, INSECURE_PORT]);
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server.addListener('listening', port => {
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if (!serversToBeStarted.has(port)) {
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done.fail(Error(`unknown server started at port ${port}`));
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} else {
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serversToBeStarted.delete(port);
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}
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if (serversToBeStarted.size === 0) {
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done();
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}
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return new Promise((resolve, reject) => {
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server.addListener('listening', port => {
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if (!serversToBeStarted.has(port)) {
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throw Error(`unknown server started at port ${port}`);
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} else {
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serversToBeStarted.delete(port);
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}
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if (serversToBeStarted.size === 0) {
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done();
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resolve();
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}
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});
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});
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});
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test(
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'Layout plugin is connecting',
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done => {
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server.addListener('new-client', (client: Client) => {
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done();
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});
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},
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10000,
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);
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afterAll(() => {
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server.close();
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});
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