react native integration tutorial (#567)
Summary: Integrate Flipper with React Native, is a bit different than a native app. I wrote this tutorial inspired by nparashuram 's blog. http://blog.nparashuram.com/2019/09/using-flipper-with-react-native.html ## Changelog Flipper + React Native Documentation Pull Request resolved: https://github.com/facebook/flipper/pull/567 Reviewed By: jknoxville Differential Revision: D17809429 Pulled By: passy fbshipit-source-id: a1172d36775f80f1ac849913cb855390d353ade0
This commit is contained in:
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ee13541587
@@ -20,7 +20,7 @@ Once you start Flipper and launch an emulator/simulator or connect a device, you
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### Setup your Android app
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## Setup your Android app
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Add the following permissions to your `AndroidManifest.xml`. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.
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@@ -109,6 +109,7 @@ We support both Swift and Objective-C for Flipper with CocoaPods as build and di
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<!--DOCUSAURUS_CODE_TABS-->
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<!--Objective-C-->
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```ruby
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project 'MyApp.xcodeproj'
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flipperkit_version = '0.25.0'
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@@ -168,7 +169,9 @@ target 'MyApp' do
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end
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end
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```
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<!--Swift-->
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```ruby
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project 'MyApp.xcodeproj'
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flipperkit_version = '0.25.0'
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@@ -237,6 +240,7 @@ target 'MyApp' do
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end
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end
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```
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<!--END_DOCUSAURUS_CODE_TABS-->
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You need to compile your project with the `FB_SONARKIT_ENABLED=1` compiler flag. The above `post_install` hook adds this compiler flag to your project settings.
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@@ -244,6 +248,7 @@ You need to compile your project with the `FB_SONARKIT_ENABLED=1` compiler flag.
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<div class="warning">
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On the first run of `pod install`, `FB_SONARKIT_ENABLED=1` may not be added in the "Build Settings" of your project, but in all the subsequent runs of `pod install`, the above `post_install` hook successfully adds the compiler flag. So before running your app, make sure that `FB_SONARKIT_ENABLED=1` is present in `OTHER_CFLAGS` and `OTHER_SWIFT_FLAGS` for Objective-C and Swift projects respectively.
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</div>
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Install the dependencies by running `pod install`. You can now import and initialize Flipper in your
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@@ -252,6 +257,7 @@ AppDelegate.
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<!--DOCUSAURUS_CODE_TABS-->
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<!--Objective-C-->
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```objective-c
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#import <FlipperKit/FlipperClient.h>
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#import <FlipperKitLayoutPlugin/FlipperKitLayoutPlugin.h>
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@@ -277,7 +283,9 @@ AppDelegate.
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}
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@end
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```
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<!--Swift-->
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```swift
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import UIKit
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import FlipperKit
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@@ -298,8 +306,333 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
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}
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}
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```
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<!--END_DOCUSAURUS_CODE_TABS-->
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## Ready for takeoff
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Finally, you need to add plugins to your Flipper client. Above we have only added the Layout Inspector plugin to get you started. See [Network Plugin](setup/network-plugin.md) and [Layout Inspector Plugin](setup/layout-plugin.md) for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the [GitHub repo](https://github.com/facebook/flipper) for examples of integrating other plugins.
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## Setup your React Native app
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_Inspired by [a blog post by Ram N](http://blog.nparashuram.com/2019/09/using-flipper-with-react-native.html)._
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Integrating Flipper with React Native is a bit different than with a native app.
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### Android
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First, add this line to your `android/gradle.properties`:
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```groovy
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# On Android, React Native currently has issues with higher versions
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FLIPPER_VERSION=0.23.4
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```
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Add the following permissions to your `AndroidManifest.xml`. The SDK needs these to communicate with the desktop app on localhost via adb. It won't make any external internet requests.
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`android/app/src/main/AndroidManifest.xml`
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```xml
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
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```
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It's recommended that you add the following activity to the manifest too, which can help diagnose integration issues and other problems:
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```xml
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<activity android:name="com.facebook.flipper.android.diagnostics.FlipperDiagnosticActivity"
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android:exported="true"/>
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```
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Flipper is distributed via JCenter. Add the dependencies to your `build.gradle` file.
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You should also explicitly depend on [`soloader`](https://github.com/facebook/soloader)
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instead of relying on transitive dependency resolution which is getting deprecated
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with Gradle 5.
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We provide a "no-op" implementation of some oft-used Flipper interfaces you can
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use to make it easier to strip Flipper from your release builds.
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`android/app/build.gradle`
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```groovy
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android {
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packagingOptions {
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...
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// This line is required to prevent React Native from crash
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pickFirst '**/libc++_shared.so'
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}
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}
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dependencies {
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...
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debugImplementation("com.facebook.flipper:flipper:${FLIPPER_VERSION}") {
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exclude group:'com.facebook.yoga'
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exclude group:'com.facebook.flipper', module: 'fbjni'
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exclude group:'com.facebook.litho', module: 'litho-annotations'
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exclude group:'com.squareup.okhttp3'
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}
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}
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```
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Now, we create a new file inside `android/app/src/debug/java/com/yourappname/ReactNativeFlipper.java`.
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These are the suggested plugins integrations:
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- Layout Inspector
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- Network
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- Databases
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- Images
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- Shared Preferences
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- Crash Reporter
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- React devtools
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```java
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package com.yourappname;
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import android.content.Context;
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import com.facebook.flipper.android.AndroidFlipperClient;
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import com.facebook.flipper.android.utils.FlipperUtils;
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import com.facebook.flipper.core.FlipperClient;
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import com.facebook.flipper.plugins.crashreporter.CrashReporterPlugin;
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import com.facebook.flipper.plugins.databases.DatabasesFlipperPlugin;
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import com.facebook.flipper.plugins.fresco.FrescoFlipperPlugin;
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import com.facebook.flipper.plugins.inspector.DescriptorMapping;
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import com.facebook.flipper.plugins.inspector.InspectorFlipperPlugin;
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import com.facebook.flipper.plugins.network.FlipperOkhttpInterceptor;
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import com.facebook.flipper.plugins.network.NetworkFlipperPlugin;
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import com.facebook.flipper.plugins.react.ReactFlipperPlugin;
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import com.facebook.flipper.plugins.sharedpreferences.SharedPreferencesFlipperPlugin;
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import com.facebook.react.ReactInstanceManager;
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import com.facebook.react.bridge.ReactContext;
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import com.facebook.react.modules.network.NetworkingModule;
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import okhttp3.OkHttpClient;
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public class ReactNativeFlipper {
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public static void initializeFlipper(Context context, final ReactInstanceManager reactInstanceManager) {
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if (!FlipperUtils.shouldEnableFlipper(context)) {
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return;
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}
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final FlipperClient client = AndroidFlipperClient.getInstance(context);
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client.addPlugin(new InspectorFlipperPlugin(context, DescriptorMapping.withDefaults()));
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client.addPlugin(new ReactFlipperPlugin());
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client.addPlugin(new DatabasesFlipperPlugin(context));
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client.addPlugin(new SharedPreferencesFlipperPlugin(context));
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client.addPlugin(CrashReporterPlugin.getInstance());
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final NetworkFlipperPlugin networkFlipperPlugin = new NetworkFlipperPlugin();
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NetworkingModule.setCustomClientBuilder(
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new NetworkingModule.CustomClientBuilder() {
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@Override
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public void apply(OkHttpClient.Builder builder) {
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builder.addNetworkInterceptor(new FlipperOkhttpInterceptor(networkFlipperPlugin));
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}
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});
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client.addPlugin(networkFlipperPlugin);
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client.start();
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// Fresco Plugin needs to ensure that ImagePipelineFactory is initialized
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// Hence we run if after all native modules have been initialized
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ReactContext reactContext = reactInstanceManager.getCurrentReactContext();
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if (reactContext == null) {
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reactInstanceManager.addReactInstanceEventListener(
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new ReactInstanceManager.ReactInstanceEventListener() {
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@Override
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public void onReactContextInitialized(ReactContext reactContext) {
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reactInstanceManager.removeReactInstanceEventListener(this);
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reactContext.runOnNativeModulesQueueThread(
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new Runnable() {
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@Override
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public void run() {
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client.addPlugin(new FrescoFlipperPlugin());
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}
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});
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}
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});
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} else {
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client.addPlugin(new FrescoFlipperPlugin());
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}
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}
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}
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```
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Now you can initialize Flipper in your Application's `onCreate` method, which involves
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initializing SoLoader (for loading the C++ part of Flipper) and starting a `FlipperClient`.
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For this, we edit the `android/app/src/main/java/com/yourappname/MainApplication.java` file.
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```java
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package com.yourappname;
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import ...
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import com.facebook.react.ReactInstanceManager;
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public class MainApplication extends Application implements ReactApplication {
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...
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@Override
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public void onCreate() {
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...
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initializeFlipper(this, getReactNativeHost().getReactInstanceManager());
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}
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/**
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* Loads Flipper in React Native templates. Call this in the onCreate method with something like
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* initializeFlipper(this, getReactNativeHost().getReactInstanceManager());
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*
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* @param context
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*/
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private static void initializeFlipper(Context context, ReactInstanceManager reactInstanceManager) {
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if (BuildConfig.DEBUG) {
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try {
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Class<?> aClass = Class.forName("com.yourappname.ReactNativeFlipper");
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aClass
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.getMethod("initializeFlipper", Context.class, ReactInstanceManager.class)
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.invoke(null, context, reactInstanceManager);
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} catch (ClassNotFoundException e) {
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e.printStackTrace();
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} catch (NoSuchMethodException e) {
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e.printStackTrace();
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} catch (IllegalAccessException e) {
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e.printStackTrace();
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} catch (InvocationTargetException e) {
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e.printStackTrace();
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}
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}
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}
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}
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```
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Finally, open the Flipper desktop app, and run `yarn android` in your terminal.
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### iOS
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We support both Swift and Objective-C for Flipper with CocoaPods as build and distribution mechanism. For CocoaPods 1.7+ following is the configuration.
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#### CocoaPods
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`ios/Podfile`
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<!--DOCUSAURUS_CODE_TABS-->
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<!--Objective-C-->
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```ruby
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platform :ios, '9.0'
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def flipper_pods()
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flipperkit_version = '0.25'
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pod 'FlipperKit', '~>' + flipperkit_version, :configuration => 'Debug'
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pod 'FlipperKit/FlipperKitLayoutPlugin', '~>' + flipperkit_version, :configuration => 'Debug'
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pod 'FlipperKit/SKIOSNetworkPlugin', '~>' + flipperkit_version, :configuration => 'Debug'
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pod 'FlipperKit/FlipperKitUserDefaultsPlugin', '~>' + flipperkit_version, :configuration => 'Debug'
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end
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# Post Install processing for Flipper
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def flipper_post_install(installer)
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installer.pods_project.targets.each do |target|
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if target.name == 'YogaKit'
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target.build_configurations.each do |config|
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config.build_settings['SWIFT_VERSION'] = '4.1'
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end
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end
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end
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file_name = Dir.glob("*.xcodeproj")[0]
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app_project = Xcodeproj::Project.open(file_name)
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app_project.native_targets.each do |target|
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target.build_configurations.each do |config|
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cflags = config.build_settings['OTHER_CFLAGS'] || '$(inherited) '
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unless cflags.include? '-DFB_SONARKIT_ENABLED=1'
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puts 'Adding -DFB_SONARKIT_ENABLED=1 in OTHER_CFLAGS...'
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cflags << '-DFB_SONARKIT_ENABLED=1'
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end
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config.build_settings['OTHER_CFLAGS'] = cflags
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end
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app_project.save
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end
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installer.pods_project.save
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end
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target 'your-app-name' do
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...
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target 'your-app-nameTests' do
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inherit! :complete
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# Pods for testing
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end
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# For enabling Flipper.
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# Note that if you use_framework!, flipper will no work.
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# Disable these lines if you are doing use_framework!
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flipper_pods()
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post_install do |installer|
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flipper_post_install(installer)
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end
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end
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```
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<!--END_DOCUSAURUS_CODE_TABS-->
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You need to compile your project with the `FB_SONARKIT_ENABLED=1` compiler flag. The above `post_install` hook adds this compiler flag to your project settings.
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<div class="warning">
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On the first run of `pod install`, `FB_SONARKIT_ENABLED=1` may not be added in the "Build Settings" of your project, but in all the subsequent runs of `pod install`, the above `post_install` hook successfully adds the compiler flag. So before running your app, make sure that `FB_SONARKIT_ENABLED=1` is present in `OTHER_CFLAGS` and `OTHER_SWIFT_FLAGS` for Objective-C and Swift projects respectively.
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</div>
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Install the dependencies by running `cd ios && pod install`. You can now import and initialize Flipper in your
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`ios/your-app-name/AppDelegate.m`.
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The code below enables the following integrations:
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- Layout Inspector
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- Network
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- Shared Preferences
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- Crash Reporter
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<!--DOCUSAURUS_CODE_TABS-->
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<!--Objective-C-->
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```objective-c
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...
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#ifdef DEBUG
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#import <FlipperKit/FlipperClient.h>
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#import <FlipperKitLayoutPlugin/FlipperKitLayoutPlugin.h>
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#import <FlipperKitLayoutPlugin/SKDescriptorMapper.h>
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#import <FlipperKitUserDefaultsPlugin/FKUserDefaultsPlugin.h>
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#import <FlipperKitNetworkPlugin/FlipperKitNetworkPlugin.h>
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#import <SKIOSNetworkPlugin/SKIOSNetworkAdapter.h>
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#import <FlipperKitNetworkPlugin/FlipperKitNetworkPlugin.h>
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#endif
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@implementation AppDelegate
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- (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions
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{
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[self initializeFlipper:application];
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...
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}
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- (void) initializeFlipper:(UIApplication *)application {
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#ifdef DEBUG
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FlipperClient *client = [FlipperClient sharedClient];
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SKDescriptorMapper \*layoutDescriptorMapper = [[SKDescriptorMapper alloc] initWithDefaults];
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[client addPlugin: [[FlipperKitLayoutPlugin alloc] initWithRootNode: application withDescriptorMapper: layoutDescriptorMapper]];
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[client addPlugin:[[FKUserDefaultsPlugin alloc] initWithSuiteName:nil]]; [client start];
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[client addPlugin: [[FlipperKitNetworkPlugin alloc] initWithNetworkAdapter:[SKIOSNetworkAdapter new]]];
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[client start];
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#endif
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}
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@end
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```
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<!--END_DOCUSAURUS_CODE_TABS-->
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Lastly, open the Flipper desktop app, and run `yarn ios` in your terminal.
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<div class="warning">
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- If you do not use CocoaPods as a dependency management tool then currently there is no way to integrate FlipperKit other than manually including all the dependencies and building it.
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@@ -307,10 +640,6 @@ class AppDelegate: UIResponder, UIApplicationDelegate {
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</div>
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## Ready for takeoff
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Finally, you need to add plugins to your Flipper client. Above we have only added the Layout Inspector plugin to get you started. See [Network Plugin](setup/network-plugin.md) and [Layout Inspector Plugin](setup/layout-plugin.md) for information on how to add them, and also enable Litho or ComponentKit support. You can check the sample apps in the [GitHub repo](https://github.com/facebook/flipper) for examples of integrating other plugins.
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## Having trouble?
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See the [troubleshooting page](troubleshooting.html) for help with known problems.
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See the [troubleshooting page](troubleshooting.html) for help with known problems.
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Reference in New Issue
Block a user