Fixed issue where plugins weren't reset properly when reconnecting a device
Summary: If a device disconnects and reconnects while keeping the plugin open, a new pluginInstance is available, but the React component would not be remounted since both the old and new pluginInstance have the same identifier (device/client/plugin). This change makes sure that if a different pluginInstance arrives, the rendering will be reinitialised as well. Reviewed By: lblasa Differential Revision: D31018845 fbshipit-source-id: ac09e7ac519c7aebfb4f8dc0cc7c6cda6fbbf633
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Facebook GitHub Bot
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dcac1db50f
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d7da816e36
@@ -147,6 +147,8 @@ export function registerStorageAtom(
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}
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}
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let staticInstanceId = 1;
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export abstract class BasePluginInstance {
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/** generally available Flipper APIs */
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readonly flipperLib: FlipperLib;
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@@ -179,6 +181,8 @@ export abstract class BasePluginInstance {
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menuEntries: NormalizedMenuEntry[] = [];
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logListeners: Symbol[] = [];
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readonly instanceId = ++staticInstanceId;
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constructor(
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flipperLib: FlipperLib,
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definition: SandyPluginDefinition,
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@@ -35,7 +35,9 @@ export const SandyPluginRenderer = memo(({plugin}: Props) => {
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return (
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<TrackingScope scope={'plugin:' + plugin.definition.id}>
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<SandyPluginContext.Provider value={plugin}>
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{createElement(plugin.definition.module.Component)}
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{createElement(plugin.definition.module.Component, {
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key: plugin.instanceId,
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})}
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</SandyPluginContext.Provider>
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</TrackingScope>
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);
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