Flipper | Fix potential for deadlock when stopping Flipper
Summary: There was an interesting problem in Flipper which I encountered. On closing our app we would deadlock. This was happening when joining the Flipper thread. Upon investigation I found that it happened only when Flipper was not connected to the app. And digging in I found that it's because we are continually trying to connect the `FlipperClient` to the Flipper app when there is no connection. This works great, but it continues even if you have asked Flipper to terminate. So this meant that the `EventBase` never gets chance to shutdown, as it keeps getting new work to do. The fix is to add a flag to `FlipperConnectionManagerImpl` to say if the conection is started or not. Then, if it's not started and we get a request to retry connection, then we will fail it. Reviewed By: jknoxville Differential Revision: D18780622 fbshipit-source-id: cce82cbb5c54e6d92ea16644c8a247bd2578ae26
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@@ -53,6 +53,7 @@ class FlipperConnectionManagerImpl : public FlipperConnectionManager {
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private:
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bool isOpen_ = false;
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bool isStarted_ = false;
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Callbacks* callbacks_;
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DeviceData deviceData_;
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std::shared_ptr<FlipperState> flipperState_;
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