Introduce async message queuing

Summary:
This diff introduces the logic for queueing incoming messages rather then directly processing them you are behind the `flipper_event_queue` GK.

The reason the queue processing is a bit complicated is to make the queue can be processed non-blocking, can be cancelled, and is safe to concurrency issues.
The idea here is that the queue is processed when we switch to a plugin, report it's progress, and abort the process when switching to another plugin without loosing any work.

This diff does not include
[x] updates to the UI (**SO DON"T LAND IN ISOLATION**)
[x] metrics to see the effect

The effect of the changes can be seen when profiling the application, before this change there are very regular CPU spikes (see the small yellow bar on the top):

https://pxl.cl/TQtl

These go away when the events are no longer processed
https://pxl.cl/TQtp

Reviewed By: nikoant

Differential Revision: D19095564

fbshipit-source-id: 0b8c3421acc4a4f240bf2aab5c1743132f69aa6e
This commit is contained in:
Michel Weststrate
2020-01-02 07:12:06 -08:00
committed by Facebook Github Bot
parent c87c0edbb8
commit d2a2e2ab75
15 changed files with 783 additions and 119 deletions

215
src/utils/messageQueue.tsx Normal file
View File

@@ -0,0 +1,215 @@
/**
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*
* @format
*/
import {PersistedStateReducer} from '../plugin';
import {Store, State} from '../reducers/index';
import {setPluginState} from '../reducers/pluginStates';
import {flipperRecorderAddEvent} from './pluginStateRecorder';
import {
clearMessageQueue,
queueMessage,
Message,
} from '../reducers/pluginMessageQueue';
import {Idler, BaseIdler} from './Idler';
import Client from '../Client';
import {getPluginKey} from './pluginUtils';
const MAX_BACKGROUND_TASK_TIME = 25;
const pluginBackgroundStats = new Map<
string,
{
cpuTime: number; // Total time spend in persisted Reducer
messages: number; // amount of message received for this plugin
maxTime: number; // maximum time spend in a single reducer call
}
>();
if (window) {
// @ts-ignore
window.flipperPrintPluginBackgroundStats = () => {
console.table(
Array.from(pluginBackgroundStats.entries()).map(
([plugin, {cpuTime, messages, maxTime}]) => ({
plugin,
cpuTime,
messages,
maxTime,
}),
),
);
};
}
function addBackgroundStat(plugin: string, cpuTime: number) {
if (!pluginBackgroundStats.has(plugin)) {
pluginBackgroundStats.set(plugin, {cpuTime: 0, messages: 0, maxTime: 0});
}
const stat = pluginBackgroundStats.get(plugin)!;
stat.cpuTime += cpuTime;
stat.messages += 1;
stat.maxTime = Math.max(stat.maxTime, cpuTime);
if (cpuTime > MAX_BACKGROUND_TASK_TIME) {
console.warn(
`Plugin ${plugin} took too much time while doing background: ${cpuTime}ms. Handling background messages should take less than ${MAX_BACKGROUND_TASK_TIME}ms.`,
);
}
}
function processMessage(
state: State,
pluginKey: string,
plugin: {
name: string;
persistedStateReducer: PersistedStateReducer | null;
},
message: {method: string; params?: any},
): State {
const statName = `${plugin.name}.${message.method}`;
const reducerStartTime = Date.now();
flipperRecorderAddEvent(pluginKey, message.method, message.params);
const newPluginState = plugin.persistedStateReducer!(
state,
message.method,
message.params,
);
addBackgroundStat(statName, Date.now() - reducerStartTime);
return newPluginState;
}
export function processMessageImmediately(
store: Store,
pluginKey: string,
plugin: {
defaultPersistedState: any;
name: string;
persistedStateReducer: PersistedStateReducer | null;
},
message: {method: string; params?: any},
) {
const persistedState: any =
store.getState().pluginStates[pluginKey] ??
plugin.defaultPersistedState ??
{};
const newPluginState = processMessage(
persistedState,
pluginKey,
plugin,
message,
);
if (persistedState !== newPluginState) {
store.dispatch(
setPluginState({
pluginKey,
state: newPluginState,
}),
);
}
}
export function processMessageLater(
store: Store,
pluginKey: string,
plugin: {
defaultPersistedState: any;
name: string;
persistedStateReducer: PersistedStateReducer | null;
},
message: {method: string; params?: any},
) {
// TODO: can we make this better?
const selection = store.getState().connections;
const selectedPlugin =
selection.selectedPlugin &&
getPluginKey(
selection.selectedApp,
selection.selectedDevice,
selection.selectedPlugin,
);
// if the plugin is active, and has no queued messaged, process the message immediately
if (
selectedPlugin === pluginKey &&
getMessages(store, pluginKey).length === 0
) {
processMessageImmediately(store, pluginKey, plugin, message);
} else {
// TODO: possible optimization: drop all messages for non-favorited plugins
// TODO: possible optimization: drop messages if queue is too large
store.dispatch(queueMessage(pluginKey, message.method, message.params));
}
}
export async function processMessageQueue(
client: Client,
plugin: {
defaultPersistedState: any;
name: string;
persistedStateReducer: PersistedStateReducer;
},
pluginKey: string,
store: Store,
progressCallback?: (progress: string) => void,
idler: BaseIdler = new Idler(),
) {
const total = getMessages(store, pluginKey).length;
let progress = 0;
do {
const messages = getMessages(store, pluginKey);
if (!messages.length) {
break;
}
// there are messages to process! lets do so until we have to idle
const persistedState =
store.getState().pluginStates[pluginKey] ??
plugin.defaultPersistedState ??
{};
let offset = 0;
let newPluginState = persistedState;
do {
newPluginState = plugin.persistedStateReducer!(
newPluginState,
messages[offset].method,
messages[offset].params,
);
offset++;
progress++;
progressCallback?.(
`Processing events ${progress} / ${Math.max(
total,
progress,
)} (${Math.min(100, 100 * (progress / total))}%)`,
);
} while (offset < messages.length && !idler.shouldIdle());
// save progress
// by writing progress away first and then idling, we make sure this logic is
// resistent to kicking off this process twice; grabbing, processing messages, saving state is done synchronosly
// until the idler has to break
store.dispatch(clearMessageQueue(pluginKey, offset));
if (newPluginState !== persistedState) {
store.dispatch(
setPluginState({
pluginKey,
state: newPluginState,
}),
);
}
if (idler.isCancelled()) {
return;
}
await idler.idle();
// new messages might have arrived, so keep looping
} while (getMessages(store, pluginKey).length);
}
function getMessages(store: Store, pluginKey: string): Message[] {
return store.getState().pluginMessageQueue[pluginKey] || [];
}