FlipperWebSocket

Summary:
Contains the implementation of FlipperWebSocket with any necessary changes to use it but without switching it on.

About SocketRocket and Cocoapods

A decision had to be made about whether to define different sub-specs, one for RSocket and another for SocketRocket.

I've opted to keep the podspec as is because:
- Keeps pod consumption as is.
- Makes easier to switch implementations using GK.
- There's no intention to keep RSocket going into the future. So, there's no point in creating a sub-spec only to remove it in the future.
- SocketRocket is a relatively small library so is not contributing to a significant increase in binary size.

If, as reviewer, you consider a subspec makes more sense, then feel free to reach out to discuss.

Reviewed By: fabiomassimo

Differential Revision: D30371791

fbshipit-source-id: 225c5b1de76aff1a6e36640a41765b963aaa2796
This commit is contained in:
Lorenzo Blasa
2021-08-26 09:01:17 -07:00
committed by Facebook GitHub Bot
parent 23682f914f
commit cac09d14aa
10 changed files with 650 additions and 33 deletions

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/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#pragma once
#import <Flipper/FlipperSocket.h>
#import <Flipper/FlipperSocketProvider.h>
#import <Flipper/FlipperTransportTypes.h>
#import <folly/dynamic.h>
#import <folly/io/async/EventBase.h>
#import <future>
#import <memory>
@class FlipperPlatformWebSocket;
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperWebSocket : public FlipperSocket {
public:
FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase);
FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore);
virtual ~FlipperWebSocket() {}
virtual void setEventHandler(SocketEventHandler eventHandler) override;
virtual void setMessageHandler(SocketMessageHandler messageHandler) override;
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
private:
FlipperConnectionEndpoint endpoint_;
std::unique_ptr<FlipperSocketBasePayload> payload_;
folly::EventBase* eventBase_;
ConnectionContextStore* connectionContextStore_;
FlipperPlatformWebSocket* socket_;
SocketEventHandler eventHandler_;
SocketMessageHandler messageHandler_;
};
class FlipperWebSocketProvider : public FlipperSocketProvider {
public:
FlipperWebSocketProvider() {}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase) override {
return std::make_unique<FlipperWebSocket>(
std::move(endpoint), std::move(payload), eventBase);
}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore) override {
return std::make_unique<FlipperWebSocket>(
std::move(endpoint),
std::move(payload),
eventBase,
connectionContextStore);
}
};
} // namespace flipper
} // namespace facebook