C++ WebSocket client for Flipper

Summary:
Introducing a Flipper WebSocket client implemented in C++.
The requirement came from Spark AR (Skylight) as they have a macOS/Linux/Windows clients.

For reviewers:

- This is an implementation of the existing FlipperSocket interface. Effectively, the only type that needs to be reviewed is WebSocketTLSClient.

- BaseClient defined a base class for WebSocketClient and WebSocketTLSClient.

- WebSocketClient is a simplified version of WebSocketTLSClient as there's no TLS configuration.

Reviewed By: mweststrate

Differential Revision: D34081943

fbshipit-source-id: 619a83f5a6783a21069d0f5111d139bb180f9e97
This commit is contained in:
Lorenzo Blasa
2022-02-10 05:23:40 -08:00
committed by Facebook GitHub Bot
parent 8696349593
commit b3cf7e1ad1
7 changed files with 1011 additions and 0 deletions

View File

@@ -0,0 +1,98 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#pragma once
#include <Flipper/FlipperSocket.h>
#include <Flipper/FlipperSocketProvider.h>
#include <Flipper/FlipperTransportTypes.h>
#include <folly/dynamic.h>
#include <folly/io/async/EventBase.h>
#include <future>
#include <memory>
#include <mutex>
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class BaseClient {
public:
enum Status {
Unconnected,
Connecting,
Initializing,
Open,
ServerNotFound,
Failed,
Closed
};
BaseClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
eventBase_(eventBase) {}
BaseClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore)
: endpoint_(std::move(endpoint)),
payload_(std::move(payload)),
eventBase_(eventBase),
connectionContextStore_(connectionContextStore) {}
BaseClient(const BaseClient&) = delete;
BaseClient& operator=(const BaseClient&) = delete;
virtual ~BaseClient() {}
Status status() const {
return status_;
}
void setEventHandler(SocketEventHandler eventHandler) {
eventHandler_ = std::move(eventHandler);
}
void setMessageHandler(SocketMessageHandler messageHandler) {
messageHandler_ = std::move(messageHandler);
}
virtual bool connect(FlipperConnectionManager* manager) = 0;
virtual void disconnect() = 0;
virtual void send(
const folly::dynamic& message,
SocketSendHandler completion) = 0;
virtual void send(
const std::string& message,
SocketSendHandler completion) = 0;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) = 0;
protected:
FlipperConnectionEndpoint endpoint_;
std::unique_ptr<FlipperSocketBasePayload> payload_;
folly::EventBase* eventBase_;
ConnectionContextStore* connectionContextStore_;
SocketEventHandler eventHandler_;
SocketMessageHandler messageHandler_;
std::atomic<Status> status_;
};
} // namespace flipper
} // namespace facebook
#endif

View File

@@ -0,0 +1,99 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#include "FlipperWebSocket.h"
#include <Flipper/ConnectionContextStore.h>
#include <Flipper/FlipperTransportTypes.h>
#include <Flipper/FlipperURLSerializer.h>
#include <Flipper/Log.h>
#include <folly/String.h>
#include <folly/futures/Future.h>
#include <folly/io/async/AsyncSocketException.h>
#include <folly/io/async/SSLContext.h>
#include <folly/json.h>
#include <cctype>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <string>
#include <thread>
#include "WebSocketClient.h"
#include "WebSocketTLSClient.h"
namespace facebook {
namespace flipper {
FlipperWebSocket::FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase)
: FlipperWebSocket(
std::move(endpoint),
std::move(payload),
eventBase,
nullptr) {}
FlipperWebSocket::FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore) {
if (endpoint.secure) {
socket_ = std::make_unique<WebSocketTLSClient>(
endpoint, std::move(payload), eventBase, connectionContextStore);
} else {
socket_ = std::make_unique<WebSocketClient>(
endpoint, std::move(payload), eventBase, connectionContextStore);
}
}
FlipperWebSocket::~FlipperWebSocket() {}
void FlipperWebSocket::setEventHandler(SocketEventHandler eventHandler) {
socket_->setEventHandler(eventHandler);
}
void FlipperWebSocket::setMessageHandler(SocketMessageHandler messageHandler) {
socket_->setMessageHandler(messageHandler);
}
bool FlipperWebSocket::connect(FlipperConnectionManager* manager) {
return socket_->connect(manager);
}
void FlipperWebSocket::disconnect() {
socket_->disconnect();
}
void FlipperWebSocket::send(
const folly::dynamic& message,
SocketSendHandler completion) {
socket_->send(message, completion);
}
void FlipperWebSocket::send(
const std::string& message,
SocketSendHandler completion) {
socket_->send(message, completion);
}
/**
Only ever used for insecure connections to receive the device_id from a
signCertificate request. If the intended usage ever changes, then a better
approach needs to be put in place.
*/
void FlipperWebSocket::sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) {
socket_->sendExpectResponse(message, completion);
}
} // namespace flipper
} // namespace facebook
#endif

View File

@@ -0,0 +1,85 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#pragma once
#include <Flipper/FlipperSocket.h>
#include <Flipper/FlipperSocketProvider.h>
#include <Flipper/FlipperTransportTypes.h>
#include <folly/dynamic.h>
#include <folly/io/async/EventBase.h>
#include <future>
#include <memory>
#include <mutex>
#include "BaseClient.h"
namespace facebook {
namespace flipper {
class FlipperConnectionManager;
class ConnectionContextStore;
class FlipperWebSocket : public FlipperSocket {
public:
FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase);
FlipperWebSocket(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore);
virtual ~FlipperWebSocket();
virtual void setEventHandler(SocketEventHandler eventHandler) override;
virtual void setMessageHandler(SocketMessageHandler messageHandler) override;
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
private:
std::unique_ptr<BaseClient> socket_;
};
class FlipperWebSocketProvider : public FlipperSocketProvider {
public:
FlipperWebSocketProvider() {}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase) override {
return std::make_unique<FlipperWebSocket>(
std::move(endpoint), std::move(payload), eventBase);
}
virtual std::unique_ptr<FlipperSocket> create(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore) override {
return std::make_unique<FlipperWebSocket>(
std::move(endpoint),
std::move(payload),
eventBase,
connectionContextStore);
}
};
} // namespace flipper
} // namespace facebook
#endif

View File

@@ -0,0 +1,249 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#include "WebSocketClient.h"
#include <Flipper/ConnectionContextStore.h>
#include <Flipper/FlipperTransportTypes.h>
#include <Flipper/FlipperURLSerializer.h>
#include <Flipper/Log.h>
#include <folly/String.h>
#include <folly/futures/Future.h>
#include <folly/io/async/AsyncSocketException.h>
#include <folly/io/async/SSLContext.h>
#include <folly/json.h>
#include <websocketpp/common/memory.hpp>
#include <websocketpp/common/thread.hpp>
#include <cctype>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <string>
#include <thread>
namespace facebook {
namespace flipper {
WebSocketClient::WebSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase)
: WebSocketClient(
std::move(endpoint),
std::move(payload),
eventBase,
nullptr) {}
WebSocketClient::WebSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore)
: BaseClient(
std::move(endpoint),
std::move(payload),
eventBase,
connectionContextStore) {
status_ = Status::Unconnected;
socket_.clear_access_channels(websocketpp::log::alevel::all);
socket_.clear_error_channels(websocketpp::log::elevel::all);
socket_.init_asio();
socket_.start_perpetual();
thread_ = websocketpp::lib::make_shared<websocketpp::lib::thread>(
&SocketClient::run, &socket_);
}
WebSocketClient::~WebSocketClient() {
disconnect();
}
bool WebSocketClient::connect(FlipperConnectionManager* manager) {
if (status_ != Status::Unconnected) {
return false;
}
status_ = Status::Connecting;
std::string connectionURL = endpoint_.secure ? "wss://" : "ws://";
connectionURL += endpoint_.host;
connectionURL += ":";
connectionURL += std::to_string(endpoint_.port);
auto serializer = URLSerializer{};
payload_->serialize(serializer);
auto payload = serializer.serialize();
if (payload.size()) {
connectionURL += "/?";
connectionURL += payload;
}
auto uri = websocketpp::lib::make_shared<websocketpp::uri>(connectionURL);
websocketpp::lib::error_code ec;
connection_ = socket_.get_connection(uri, ec);
if (ec) {
status_ = Status::Failed;
return false;
}
handle_ = connection_->get_handle();
connection_->set_open_handler(websocketpp::lib::bind(
&WebSocketClient::onOpen,
this,
&socket_,
websocketpp::lib::placeholders::_1));
connection_->set_message_handler(websocketpp::lib::bind(
&WebSocketClient::onMessage,
this,
&socket_,
websocketpp::lib::placeholders::_1,
websocketpp::lib::placeholders::_2));
connection_->set_fail_handler(websocketpp::lib::bind(
&WebSocketClient::onFail,
this,
&socket_,
websocketpp::lib::placeholders::_1));
connection_->set_close_handler(websocketpp::lib::bind(
&WebSocketClient::onClose,
this,
&socket_,
websocketpp::lib::placeholders::_1));
auto connected = connected_.get_future();
socket_.connect(connection_);
auto state = connected.wait_for(std::chrono::seconds(10));
if (state == std::future_status::ready) {
return connected.get();
}
disconnect();
return false;
}
void WebSocketClient::disconnect() {
socket_.stop_perpetual();
if (status_ == Status::Connecting || status_ == Status::Open ||
status_ == Status::Failed) {
websocketpp::lib::error_code ec;
socket_.close(handle_, websocketpp::close::status::going_away, "", ec);
}
socket_.stop();
status_ = Status::Closed;
if (thread_ && thread_->joinable()) {
thread_->join();
}
thread_ = nullptr;
eventBase_->add(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::CLOSE); });
}
void WebSocketClient::send(
const folly::dynamic& message,
SocketSendHandler completion) {
std::string json = folly::toJson(message);
send(json, std::move(completion));
}
void WebSocketClient::send(
const std::string& message,
SocketSendHandler completion) {
websocketpp::lib::error_code ec;
socket_.send(
handle_,
&message[0],
message.size(),
websocketpp::frame::opcode::text,
ec);
completion();
}
/**
Only ever used for insecure connections to receive the device_id from a
signCertificate request. If the intended usage ever changes, then a better
approach needs to be put in place.
*/
void WebSocketClient::sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) {
connection_->set_message_handler(
[completion, eventBase = eventBase_](
websocketpp::connection_hdl hdl, SocketClient::message_ptr msg) {
const std::string& payload = msg->get_payload();
eventBase->add([completion, payload] { completion(payload, false); });
});
websocketpp::lib::error_code ec;
socket_.send(
handle_,
&message[0],
message.size(),
websocketpp::frame::opcode::text,
ec);
if (ec) {
auto reason = ec.message();
completion(reason, true);
}
}
void WebSocketClient::onOpen(SocketClient* c, websocketpp::connection_hdl hdl) {
if (status_ == Status::Connecting) {
connected_.set_value(true);
}
status_ = Status::Initializing;
eventBase_->add(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::OPEN); });
}
void WebSocketClient::onMessage(
SocketClient* c,
websocketpp::connection_hdl hdl,
SocketClient::message_ptr msg) {
const std::string& payload = msg->get_payload();
if (messageHandler_) {
eventBase_->add([payload, messageHandler = messageHandler_]() {
messageHandler(payload);
});
}
}
void WebSocketClient::onFail(SocketClient* c, websocketpp::connection_hdl hdl) {
SocketClient::connection_ptr con = c->get_con_from_hdl(hdl);
auto server = con->get_response_header("Server");
auto reason = con->get_ec().message();
if (status_ == Status::Connecting) {
connected_.set_value(false);
}
status_ = Status::Failed;
eventBase_->add(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::ERROR); });
}
void WebSocketClient::onClose(
SocketClient* c,
websocketpp::connection_hdl hdl) {
status_ = Status::Closed;
eventBase_->add(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::CLOSE); });
}
} // namespace flipper
} // namespace facebook
#endif

View File

@@ -0,0 +1,81 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#pragma once
#include <Flipper/FlipperSocket.h>
#include <Flipper/FlipperSocketProvider.h>
#include <Flipper/FlipperTransportTypes.h>
#include <folly/dynamic.h>
#include <folly/io/async/EventBase.h>
#include <future>
#include <memory>
#include <mutex>
#include "BaseClient.h"
#include <websocketpp/client.hpp>
#include <websocketpp/config/asio_no_tls_client.hpp>
namespace facebook {
namespace flipper {
typedef websocketpp::client<websocketpp::config::asio_client> SocketClient;
typedef websocketpp::lib::shared_ptr<websocketpp::lib::thread> SocketThread;
class FlipperConnectionManager;
class ConnectionContextStore;
class WebSocketClient : public BaseClient {
public:
WebSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase);
WebSocketClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore);
WebSocketClient(const WebSocketClient&) = delete;
WebSocketClient& operator=(const WebSocketClient&) = delete;
virtual ~WebSocketClient();
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
private:
void onOpen(SocketClient*, websocketpp::connection_hdl);
void onMessage(
SocketClient*,
websocketpp::connection_hdl,
SocketClient::message_ptr);
void onFail(SocketClient*, websocketpp::connection_hdl);
void onClose(SocketClient*, websocketpp::connection_hdl);
SocketClient socket_;
SocketClient::connection_ptr connection_;
SocketThread thread_;
websocketpp::connection_hdl handle_;
std::promise<bool> connected_;
};
} // namespace flipper
} // namespace facebook
#endif

View File

@@ -0,0 +1,313 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#include "WebSocketTLSClient.h"
#include <Flipper/ConnectionContextStore.h>
#include <Flipper/FlipperTransportTypes.h>
#include <Flipper/FlipperURLSerializer.h>
#include <Flipper/Log.h>
#include <folly/String.h>
#include <folly/futures/Future.h>
#include <folly/io/async/AsyncSocketException.h>
#include <folly/io/async/SSLContext.h>
#include <folly/json.h>
#include <websocketpp/common/memory.hpp>
#include <websocketpp/common/thread.hpp>
#include <cctype>
#include <iomanip>
#include <sstream>
#include <stdexcept>
#include <string>
#include <thread>
namespace facebook {
namespace flipper {
WebSocketTLSClient::WebSocketTLSClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase)
: WebSocketTLSClient(
std::move(endpoint),
std::move(payload),
eventBase,
nullptr) {}
WebSocketTLSClient::WebSocketTLSClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore)
: BaseClient(
std::move(endpoint),
std::move(payload),
eventBase,
connectionContextStore) {
status_ = Status::Unconnected;
socket_.clear_access_channels(websocketpp::log::alevel::all);
socket_.clear_error_channels(websocketpp::log::elevel::all);
socket_.init_asio();
socket_.start_perpetual();
thread_ = websocketpp::lib::make_shared<websocketpp::lib::thread>(
&SocketTLSClient::run, &socket_);
}
WebSocketTLSClient::~WebSocketTLSClient() {
disconnect();
}
bool WebSocketTLSClient::connect(FlipperConnectionManager* manager) {
if (status_ != Status::Unconnected) {
return false;
}
status_ = Status::Connecting;
std::string connectionURL = endpoint_.secure ? "wss://" : "ws://";
connectionURL += endpoint_.host;
connectionURL += ":";
connectionURL += std::to_string(endpoint_.port);
auto serializer = URLSerializer{};
payload_->serialize(serializer);
auto payload = serializer.serialize();
if (payload.size()) {
connectionURL += "/?";
connectionURL += payload;
}
socket_.set_tls_init_handler(bind(
&WebSocketTLSClient::onTLSInit,
this,
endpoint_.host.c_str(),
websocketpp::lib::placeholders::_1));
auto uri = websocketpp::lib::make_shared<websocketpp::uri>(connectionURL);
websocketpp::lib::error_code ec;
connection_ = socket_.get_connection(uri, ec);
if (ec) {
status_ = Status::Failed;
return false;
}
handle_ = connection_->get_handle();
connection_->set_open_handler(websocketpp::lib::bind(
&WebSocketTLSClient::onOpen,
this,
&socket_,
websocketpp::lib::placeholders::_1));
connection_->set_message_handler(websocketpp::lib::bind(
&WebSocketTLSClient::onMessage,
this,
&socket_,
websocketpp::lib::placeholders::_1,
websocketpp::lib::placeholders::_2));
connection_->set_fail_handler(websocketpp::lib::bind(
&WebSocketTLSClient::onFail,
this,
&socket_,
websocketpp::lib::placeholders::_1));
connection_->set_close_handler(websocketpp::lib::bind(
&WebSocketTLSClient::onClose,
this,
&socket_,
websocketpp::lib::placeholders::_1));
auto connected = connected_.get_future();
socket_.connect(connection_);
auto state = connected.wait_for(std::chrono::seconds(10));
if (state == std::future_status::ready) {
return connected.get();
}
disconnect();
return false;
}
void WebSocketTLSClient::disconnect() {
socket_.stop_perpetual();
if (status_ == Status::Connecting || status_ == Status::Open ||
status_ == Status::Failed) {
websocketpp::lib::error_code ec;
socket_.close(handle_, websocketpp::close::status::going_away, "", ec);
}
socket_.stop();
status_ = Status::Closed;
if (thread_ && thread_->joinable()) {
thread_->join();
}
thread_ = nullptr;
eventBase_->add(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::CLOSE); });
}
void WebSocketTLSClient::send(
const folly::dynamic& message,
SocketSendHandler completion) {
std::string json = folly::toJson(message);
send(json, std::move(completion));
}
void WebSocketTLSClient::send(
const std::string& message,
SocketSendHandler completion) {
websocketpp::lib::error_code ec;
socket_.send(
handle_,
&message[0],
message.size(),
websocketpp::frame::opcode::text,
ec);
completion();
}
/**
Only ever used for insecure connections to receive the device_id from a
signCertificate request. If the intended usage ever changes, then a better
approach needs to be put in place.
*/
void WebSocketTLSClient::sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) {
connection_->set_message_handler(
[completion, eventBase = eventBase_](
websocketpp::connection_hdl hdl, SocketTLSClient::message_ptr msg) {
const std::string& payload = msg->get_payload();
eventBase->add([completion, payload] { completion(payload, false); });
});
websocketpp::lib::error_code ec;
socket_.send(
handle_,
&message[0],
message.size(),
websocketpp::frame::opcode::text,
ec);
if (ec) {
auto reason = ec.message();
completion(reason, true);
}
}
void WebSocketTLSClient::onOpen(
SocketTLSClient* c,
websocketpp::connection_hdl hdl) {
if (status_ == Status::Connecting) {
connected_.set_value(true);
}
status_ = Status::Initializing;
eventBase_->add(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::OPEN); });
}
void WebSocketTLSClient::onMessage(
SocketTLSClient* c,
websocketpp::connection_hdl hdl,
SocketTLSClient::message_ptr msg) {
const std::string& payload = msg->get_payload();
if (messageHandler_) {
eventBase_->add([payload, messageHandler = messageHandler_]() {
messageHandler(payload);
});
}
}
void WebSocketTLSClient::onFail(
SocketTLSClient* c,
websocketpp::connection_hdl hdl) {
SocketTLSClient::connection_ptr con = c->get_con_from_hdl(hdl);
auto server = con->get_response_header("Server");
auto reason = con->get_ec().message();
auto sslError =
(reason.find("TLS handshake failed") != std::string::npos ||
reason.find("Generic TLS related error") != std::string::npos);
if (status_ == Status::Connecting) {
if (sslError) {
try {
connected_.set_exception(
std::make_exception_ptr(folly::AsyncSocketException(
folly::AsyncSocketException::SSL_ERROR,
"SSL handshake failed")));
} catch (...) {
// set_exception() may throw an exception
// In that case, just set the value to false.
connected_.set_value(false);
}
} else {
connected_.set_value(false);
}
}
status_ = Status::Failed;
eventBase_->add([eventHandler = eventHandler_, sslError]() {
if (sslError) {
eventHandler(SocketEvent::SSL_ERROR);
} else {
eventHandler(SocketEvent::ERROR);
}
});
}
void WebSocketTLSClient::onClose(
SocketTLSClient* c,
websocketpp::connection_hdl hdl) {
status_ = Status::Closed;
eventBase_->add(
[eventHandler = eventHandler_]() { eventHandler(SocketEvent::CLOSE); });
}
SocketTLSContext WebSocketTLSClient::onTLSInit(
const char* hostname,
websocketpp::connection_hdl) {
SocketTLSContext ctx =
websocketpp::lib::make_shared<boost::asio::ssl::context>(
boost::asio::ssl::context::sslv23);
ctx->set_options(
boost::asio::ssl::context::default_workarounds |
boost::asio::ssl::context::no_sslv2 |
boost::asio::ssl::context::no_sslv3 |
boost::asio::ssl::context::single_dh_use);
ctx->set_verify_mode(boost::asio::ssl::verify_peer);
ctx->load_verify_file(connectionContextStore_->getPath(
ConnectionContextStore::StoreItem::FLIPPER_CA));
boost::system::error_code error;
ctx->use_certificate_file(
connectionContextStore_->getPath(
ConnectionContextStore::StoreItem::CLIENT_CERT),
boost::asio::ssl::context::pem,
error);
ctx->use_private_key_file(
connectionContextStore_->getPath(
ConnectionContextStore::StoreItem::PRIVATE_KEY),
boost::asio::ssl::context::pem,
error);
return ctx;
}
} // namespace flipper
} // namespace facebook
#endif

View File

@@ -0,0 +1,86 @@
/*
* Copyright (c) Meta Platforms, Inc. and affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#ifdef FB_SONARKIT_ENABLED
#pragma once
#include <Flipper/FlipperSocket.h>
#include <Flipper/FlipperSocketProvider.h>
#include <Flipper/FlipperTransportTypes.h>
#include <folly/dynamic.h>
#include <folly/io/async/EventBase.h>
#include <future>
#include <memory>
#include <mutex>
#include "BaseClient.h"
#include <websocketpp/client.hpp>
#include <websocketpp/config/asio_client.hpp>
#include <websocketpp/config/asio_no_tls_client.hpp>
namespace facebook {
namespace flipper {
typedef websocketpp::client<websocketpp::config::asio_tls_client>
SocketTLSClient;
typedef websocketpp::lib::shared_ptr<websocketpp::lib::thread> SocketTLSThread;
typedef websocketpp::lib::shared_ptr<websocketpp::lib::asio::ssl::context>
SocketTLSContext;
class FlipperConnectionManager;
class ConnectionContextStore;
class WebSocketTLSClient : public BaseClient {
public:
WebSocketTLSClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase);
WebSocketTLSClient(
FlipperConnectionEndpoint endpoint,
std::unique_ptr<FlipperSocketBasePayload> payload,
folly::EventBase* eventBase,
ConnectionContextStore* connectionContextStore);
WebSocketTLSClient(const WebSocketTLSClient&) = delete;
WebSocketTLSClient& operator=(const WebSocketTLSClient&) = delete;
virtual ~WebSocketTLSClient();
virtual bool connect(FlipperConnectionManager* manager) override;
virtual void disconnect() override;
virtual void send(const folly::dynamic& message, SocketSendHandler completion)
override;
virtual void send(const std::string& message, SocketSendHandler completion)
override;
virtual void sendExpectResponse(
const std::string& message,
SocketSendExpectResponseHandler completion) override;
private:
void onOpen(SocketTLSClient*, websocketpp::connection_hdl);
void onMessage(
SocketTLSClient*,
websocketpp::connection_hdl,
SocketTLSClient::message_ptr);
void onFail(SocketTLSClient*, websocketpp::connection_hdl);
void onClose(SocketTLSClient*, websocketpp::connection_hdl);
SocketTLSContext onTLSInit(const char*, websocketpp::connection_hdl);
SocketTLSClient socket_;
SocketTLSClient::connection_ptr connection_;
SocketTLSThread thread_;
websocketpp::connection_hdl handle_;
std::promise<bool> connected_;
};
} // namespace flipper
} // namespace facebook
#endif