C++ WebSocket client for Flipper
Summary: Introducing a Flipper WebSocket client implemented in C++. The requirement came from Spark AR (Skylight) as they have a macOS/Linux/Windows clients. For reviewers: - This is an implementation of the existing FlipperSocket interface. Effectively, the only type that needs to be reviewed is WebSocketTLSClient. - BaseClient defined a base class for WebSocketClient and WebSocketTLSClient. - WebSocketClient is a simplified version of WebSocketTLSClient as there's no TLS configuration. Reviewed By: mweststrate Differential Revision: D34081943 fbshipit-source-id: 619a83f5a6783a21069d0f5111d139bb180f9e97
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Facebook GitHub Bot
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xplat/FlipperWebSocket/FlipperWebSocket.cpp
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xplat/FlipperWebSocket/FlipperWebSocket.cpp
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/*
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* Copyright (c) Meta Platforms, Inc. and affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#ifdef FB_SONARKIT_ENABLED
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#include "FlipperWebSocket.h"
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#include <Flipper/ConnectionContextStore.h>
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#include <Flipper/FlipperTransportTypes.h>
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#include <Flipper/FlipperURLSerializer.h>
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#include <Flipper/Log.h>
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#include <folly/String.h>
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#include <folly/futures/Future.h>
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#include <folly/io/async/AsyncSocketException.h>
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#include <folly/io/async/SSLContext.h>
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#include <folly/json.h>
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#include <cctype>
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#include <iomanip>
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#include <sstream>
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#include <stdexcept>
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#include <string>
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#include <thread>
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#include "WebSocketClient.h"
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#include "WebSocketTLSClient.h"
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namespace facebook {
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namespace flipper {
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FlipperWebSocket::FlipperWebSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase)
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: FlipperWebSocket(
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std::move(endpoint),
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std::move(payload),
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eventBase,
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nullptr) {}
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FlipperWebSocket::FlipperWebSocket(
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FlipperConnectionEndpoint endpoint,
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std::unique_ptr<FlipperSocketBasePayload> payload,
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folly::EventBase* eventBase,
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ConnectionContextStore* connectionContextStore) {
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if (endpoint.secure) {
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socket_ = std::make_unique<WebSocketTLSClient>(
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endpoint, std::move(payload), eventBase, connectionContextStore);
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} else {
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socket_ = std::make_unique<WebSocketClient>(
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endpoint, std::move(payload), eventBase, connectionContextStore);
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}
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}
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FlipperWebSocket::~FlipperWebSocket() {}
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void FlipperWebSocket::setEventHandler(SocketEventHandler eventHandler) {
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socket_->setEventHandler(eventHandler);
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}
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void FlipperWebSocket::setMessageHandler(SocketMessageHandler messageHandler) {
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socket_->setMessageHandler(messageHandler);
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}
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bool FlipperWebSocket::connect(FlipperConnectionManager* manager) {
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return socket_->connect(manager);
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}
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void FlipperWebSocket::disconnect() {
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socket_->disconnect();
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}
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void FlipperWebSocket::send(
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const folly::dynamic& message,
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SocketSendHandler completion) {
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socket_->send(message, completion);
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}
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void FlipperWebSocket::send(
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const std::string& message,
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SocketSendHandler completion) {
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socket_->send(message, completion);
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}
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/**
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Only ever used for insecure connections to receive the device_id from a
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signCertificate request. If the intended usage ever changes, then a better
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approach needs to be put in place.
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*/
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void FlipperWebSocket::sendExpectResponse(
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const std::string& message,
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SocketSendExpectResponseHandler completion) {
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socket_->sendExpectResponse(message, completion);
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}
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} // namespace flipper
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} // namespace facebook
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#endif
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