Refactor tic-tac-toe plugin to Sandy architecture

Summary:
CHANGELOG: Refactor tic-tac-toe plugin to Sandy architecture

Sandy architecture unblocks using the plugin in a headless mode. Eventual goal - platy tic-tac-toe form a terminal

Reviewed By: passy

Differential Revision: D36513795

fbshipit-source-id: 5a967a325cfb52cc3ae72840240b22b0a4e8f031
This commit is contained in:
Andrey Goncharov
2022-05-19 09:13:33 -07:00
committed by Facebook GitHub Bot
parent 566f7108c9
commit a7b148fcc2
2 changed files with 111 additions and 103 deletions

View File

@@ -8,20 +8,17 @@
*/
import React from 'react';
import {
FlipperPlugin,
RoundedSection,
Button,
produce,
CenteredView,
Info,
colors,
styled,
FlexRow,
Text,
brandColors,
} from 'flipper';
import {Typography, Button, Alert, Space} from 'antd';
import {Draft} from 'immer';
import {
createState,
PluginClient,
usePlugin,
useValue,
styled,
theme,
Layout,
} from 'flipper-plugin';
type Player = ' ' | 'X' | 'O';
@@ -53,13 +50,12 @@ function initialState(): State {
} as const;
}
const computeNextState = produce(
(draft: Draft<State>, cell: number, player: 'X' | 'O') => {
const computeNextState =
(cell: number, player: 'X' | 'O') => (draft: Draft<State>) => {
draft.cells[cell] = player;
draft.turn = player === 'X' ? 'O' : 'X';
draft.winner = computeWinner(draft.cells);
},
);
};
function computeWinner(c: State['cells']): Player {
// check the 2 diagonals
@@ -79,110 +75,119 @@ function computeWinner(c: State['cells']): Player {
return ' ';
}
export default class ReactNativeTicTacToe extends FlipperPlugin<
State,
any,
any
> {
state = initialState();
type Events = {
XMove: {move: number};
GetState: never;
};
componentDidMount() {
this.client.subscribe('XMove', ({move}: {move: number}) => {
this.makeMove('X', move);
type Methods = {
SetState: (state: State) => Promise<void>;
};
export const plugin = (client: PluginClient<Events, Methods>) => {
const state = createState(initialState());
const sendUpdate = () => {
client.send('SetState', state.get());
};
const makeMove = (player: 'X' | 'O', move: number) => {
if (state.get().turn === player && state.get().cells[move] === ' ') {
state.update(computeNextState(move, player));
sendUpdate();
}
};
const reset = () => {
state.set(initialState());
sendUpdate();
};
client.onConnect(() => {
client.onMessage('XMove', ({move}) => {
makeMove('X', move);
});
this.client.subscribe('GetState', () => {
this.sendUpdate();
client.onMessage('GetState', () => {
sendUpdate();
});
sendUpdate();
});
this.sendUpdate();
}
makeMove(player: 'X' | 'O', move: number) {
if (this.state.turn === player && this.state.cells[move] === ' ') {
this.setState(computeNextState(this.state, move, player), () =>
this.sendUpdate(),
);
}
}
return {
makeMove,
reset,
state,
};
};
sendUpdate() {
this.client.call('SetState', this.state);
}
const desktopPlayer = 'O';
handleCellClick(move: number) {
this.makeMove('O', move);
}
export const Component = () => {
const pluginInstance = usePlugin(plugin);
const {winner, turn, cells} = useValue(pluginInstance.state);
handleReset() {
this.setState(initialState(), () => this.sendUpdate());
}
render() {
const {winner, turn, cells} = this.state;
return (
<CenteredView>
<RoundedSection title="React Native Tic-Tac-Toe">
<Info type="info">
<Layout.Container>
<Space direction="vertical" align="center">
<Alert
message={
<>
This plugin demonstrates how to create pure JavaScript Flipper
plugins for React Native. Find out how to create a similar plugin at{' '}
<a href="https://fbflipper.com/docs/tutorial/intro" target="blank">
plugins for React Native. Find out how to create a similar plugin
at{' '}
<a
href="https://fbflipper.com/docs/tutorial/intro"
target="blank">
fbflipper.com
</a>
.
</Info>
<Container>
<Text size={24}>Flipper Tic-Tac-Toe</Text>
<br />
<br />
<Text size={18}>
</>
}
type="info"
/>
<Typography.Title>Flipper Tic-Tac-Toe</Typography.Title>
<Typography.Text>
{winner !== ' '
? `Winner! ${winner}`
: turn === 'O'
? 'Your turn'
: 'Mobile players turn..'}
</Text>
</Typography.Text>
<GameBoard>
{cells.map((c, idx) => (
<Cell
key={idx}
disabled={c !== ' ' || turn != 'O' || winner !== ' '}
onClick={() => this.handleCellClick(idx)}>
disabled={c !== ' ' || turn != desktopPlayer || winner !== ' '}
onClick={() => pluginInstance.makeMove(desktopPlayer, idx)}>
{c}
</Cell>
))}
</GameBoard>
<Button onClick={() => this.handleReset()}>Start new game</Button>
</Container>
</RoundedSection>
</CenteredView>
<Button onClick={() => pluginInstance.reset()}>Start new game</Button>
</Space>
</Layout.Container>
);
}
}
};
const Container = styled('div')({
border: `4px solid ${brandColors.Flipper}`,
borderRadius: 4,
padding: 20,
marginTop: 20,
});
const GameBoard = styled(FlexRow)({
flexWrap: 'wrap',
justifyContent: 'space-between',
marginTop: 20,
marginBottom: 20,
const GameBoard = styled('div')({
display: 'grid',
gridTemplateColumns: 'repeat(3, 80px)',
gridTemplateRows: 'repeat(3, 80px)',
justifyContent: 'center',
gap: 10,
});
const Cell = styled('button')({
padding: 20,
height: 80,
width: '100%',
height: '100%',
minWidth: 80,
fontSize: 24,
margin: 20,
flex: 0,
borderRadius: 4,
backgroundColor: colors.highlight,
backgroundColor: theme.backgroundDefault,
color: 'white',
':disabled': {
backgroundColor: colors.grayTint2,
backgroundColor: theme.disabledColor,
},
});

View File

@@ -14,5 +14,8 @@
"category": "Examples",
"bugs": {
"url": "https://github.com/facebook/flipper/issues"
},
"peerDependencies": {
"flipper-plugin": "*"
}
}