Introduce menu entry support
Summary:
[interesting] since it shows how Flipper APIs are exposed through sandy. However, the next diff is a much simpler example of that
This diff adds support for adding menu entries for sandy plugin (renamed keyboard actions to menus, as it always creates a menu entry, but not necessarily a keyboard shortcut)
```
client.addMenuEntry(
// custom entry
{
label: 'Reset Selection',
topLevelMenu: 'Edit',
handler: () => {
selectedID.set(null);
},
},
// based on built-in action (sets standard label, shortcut)
{
action: 'createPaste',
handler: () => {
console.log('creating paste');
},
},
);
```
Most of this diff is introducing the concept of FlipperUtils, a set of static Flipper methods (not related to a device or client) that can be used from Sandy. This will for example be used to implement things as `createPaste` as well
Reviewed By: nikoant
Differential Revision: D22766990
fbshipit-source-id: ce90af3b700e6c3d9a779a3bab4673ba356f3933
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committed by
Facebook GitHub Bot
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commit
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@@ -8,7 +8,7 @@
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*/
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import stream from 'stream';
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import {DeviceLogListener} from 'flipper';
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import type {DeviceLogListener} from 'flipper';
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import {sortPluginsByName} from '../utils/pluginUtils';
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import {
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DeviceLogEntry,
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@@ -16,7 +16,8 @@ import {
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SandyPluginDefinition,
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DeviceType,
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} from 'flipper-plugin';
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import {DevicePluginMap, FlipperDevicePlugin} from '../plugin';
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import type {DevicePluginMap, FlipperDevicePlugin} from '../plugin';
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import {getFlipperLibImplementation} from '../utils/flipperLibImplementation';
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export type DeviceShell = {
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stdout: stream.Readable;
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@@ -180,7 +181,11 @@ export default class BaseDevice {
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this.devicePlugins.push(plugin.id);
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this.sandyPluginStates.set(
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plugin.id,
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new SandyDevicePluginInstance(this, plugin),
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new SandyDevicePluginInstance(
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getFlipperLibImplementation(),
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plugin,
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this,
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),
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); // TODO T70582933: pass initial state if applicable
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}
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} else {
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