Add documentation

Summary: Document Flipper integration with JavaScript clients.

Reviewed By: passy

Differential Revision: D31827187

fbshipit-source-id: c40d8820241c0f85bd2366a0c087d4270d316c71
This commit is contained in:
Andrey Goncharov
2021-10-22 06:27:44 -07:00
committed by Facebook GitHub Bot
parent 02115722b3
commit 9b16d0c29a
8 changed files with 335 additions and 49 deletions

View File

@@ -41,6 +41,8 @@ export interface FlipperPluginConnection {
*/
receive(method: string, receiver: FlipperPluginReceiver): void;
}
// DOCS_FLIPPER_PLUGIN_START
export interface FlipperPlugin {
/**
* @return The id of this plugin. This is the namespace which Flipper desktop plugins will call
@@ -66,3 +68,4 @@ export interface FlipperPlugin {
*/
runInBackground?(): boolean;
}
// DOCS_FLIPPER_PLUGIN_END

View File

@@ -11,6 +11,7 @@ import {useState, useEffect, FC} from 'react';
import type {FlipperPluginConnection, FlipperClient} from 'js-flipper';
import './FlipperTicTacToe.css';
// DOCS_START_CLIENT_START
// We want to import and start flipper client only in development and test modes
let flipperClientPromise: Promise<FlipperClient> | undefined;
if (process.env.NODE_ENV !== 'production') {
@@ -19,6 +20,7 @@ if (process.env.NODE_ENV !== 'production') {
return flipperClient;
});
}
// DOCS_START_CLIENT_END
interface GameState {
cells: string[];
@@ -27,25 +29,32 @@ interface GameState {
}
const FlipperTicTacToe: FC = () => {
// DOCS_ADD_PLUGIN_START
// TicTacToe game status
const [status, setStatus] = useState('Waiting for Flipper Desktop Player...');
// TicTacToe game state
const [gameState, setGameState] = useState<GameState>({
cells: [],
turn: ' ',
winner: ' ',
});
// Flipper connection instance
const [connection, setConnection] = useState<FlipperPluginConnection>();
useEffect(() => {
flipperClientPromise?.then(flipperClient => {
flipperClient.addPlugin({
getId() {
// Name of the plugin
return 'ReactNativeTicTacToe';
},
onConnect(connection) {
// Once we connected, we display it to the user
setStatus('Desktop player present');
// And stash the connection object
setConnection(connection);
// listen to updates
// We start listening to updates from Flipper Desktop
connection.receive('SetState', (gameState: GameState) => {
if (gameState.winner !== ' ') {
setStatus(
@@ -61,16 +70,18 @@ const FlipperTicTacToe: FC = () => {
setGameState(gameState);
});
// request initial state
// We also request the initial state of the game from Flipper Desktop
connection.send('GetState');
},
onDisconnect() {
// When Flipper Desktop disconnects, we show it to the user
setConnection(undefined);
setStatus('Desktop player gone...');
},
});
});
}, []);
// DOCS_ADD_PLUGIN_END
return (
<div>