Add locking to FlipperState
Summary: FlipperState may be updated from multiple threads, so it needs synchronization. Note the comments in the diff about why we drop the lock before calling out to the update listener -- this can be changed if necessary in the future. Reviewed By: jknoxville Differential Revision: D18095471 fbshipit-source-id: 95d558394ae1a9b7583e5a61969e1eeda6448cff
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@@ -6,9 +6,9 @@
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*/
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#include "FlipperState.h"
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#include <vector>
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#include "FlipperStateUpdateListener.h"
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#include "FlipperStep.h"
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#include <vector>
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#if FLIPPER_DEBUG_LOG
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#include "Log.h"
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@@ -22,42 +22,64 @@ using namespace facebook::flipper;
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FlipperState::FlipperState() : logs("") {}
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void FlipperState::setUpdateListener(
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std::shared_ptr<FlipperStateUpdateListener> listener) {
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std::lock_guard<std::mutex> lock(mutex);
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mListener = listener;
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}
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void FlipperState::started(std::string step) {
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std::shared_ptr<FlipperStateUpdateListener> localListener;
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{
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std::lock_guard<std::mutex> lock(mutex);
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#if FLIPPER_DEBUG_LOG
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log("[started] " + step);
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log("[started] " + step);
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#endif
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if (stateMap.find(step) == stateMap.end()) {
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insertOrder.push_back(step);
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if (stateMap.find(step) == stateMap.end()) {
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insertOrder.push_back(step);
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}
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stateMap[step] = State::in_progress;
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localListener = mListener;
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}
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stateMap[step] = State::in_progress;
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if (mListener) {
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mListener->onUpdate();
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// Need to drop the lock before issuing callback because the caller
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// might call us back (and is responsible for their own locking).
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if (localListener) {
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localListener->onUpdate();
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}
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}
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void FlipperState::success(std::string step) {
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std::shared_ptr<FlipperStateUpdateListener> localListener;
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{
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std::lock_guard<std::mutex> lock(mutex);
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#if FLIPPER_DEBUG_LOG
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log("[finished] " + step);
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log("[finished] " + step);
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#endif
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logs = logs + "[Success] " + step + "\n";
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stateMap[step] = State::success;
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if (mListener) {
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mListener->onUpdate();
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logs = logs + "[Success] " + step + "\n";
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stateMap[step] = State::success;
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localListener = mListener;
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}
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// Need to drop the lock before issuing callback because the caller
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// might call us back (and is responsible for their own locking).
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if (localListener) {
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localListener->onUpdate();
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}
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}
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void FlipperState::failed(std::string step, std::string errorMessage) {
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std::string message = "[Failed] " + step + ": " + errorMessage;
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std::shared_ptr<FlipperStateUpdateListener> localListener;
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{
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std::lock_guard<std::mutex> lock(mutex);
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std::string message = "[Failed] " + step + ": " + errorMessage;
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#if FLIPPER_DEBUG_LOG
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log(message);
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log(message);
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#endif
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logs = logs + message + "\n";
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stateMap[step] = State::failed;
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if (mListener) {
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mListener->onUpdate();
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logs = logs + message + "\n";
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stateMap[step] = State::failed;
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localListener = mListener;
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}
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// Need to drop the lock before issuing callback because the caller
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// might call us back (and is responsible for their own locking).
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if (localListener) {
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localListener->onUpdate();
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}
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}
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@@ -65,10 +87,12 @@ void FlipperState::failed(std::string step, std::string errorMessage) {
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// representation of the current state so the UI can show it in a more intuitive
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// way
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std::string FlipperState::getState() {
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std::lock_guard<std::mutex> lock(mutex);
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return logs;
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}
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std::vector<StateElement> FlipperState::getStateElements() {
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std::lock_guard<std::mutex> lock(mutex);
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std::vector<StateElement> v;
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for (auto stepName : insertOrder) {
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v.push_back(StateElement(stepName, stateMap[stepName]));
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@@ -77,6 +101,8 @@ std::vector<StateElement> FlipperState::getStateElements() {
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}
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std::shared_ptr<FlipperStep> FlipperState::start(std::string step_name) {
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// started() acquires the lock and we don't access any of our members below,
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// so we needn't take the lock.
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started(step_name);
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return std::make_shared<FlipperStep>(step_name, this);
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}
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@@ -7,10 +7,11 @@
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#pragma once
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#include <map>
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#include <memory>
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#include <mutex>
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#include <string>
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#include <vector>
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#include <map>
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class FlipperStep;
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class FlipperStateUpdateListener;
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@@ -21,20 +22,23 @@ namespace flipper {
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enum State { success, in_progress, failed };
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class StateElement {
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public:
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StateElement(std::string name, State state): name_(name), state_(state) {};
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public:
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StateElement(std::string name, State state) : name_(name), state_(state){};
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std::string name_;
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State state_;
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};
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}
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}
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} // namespace flipper
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} // namespace facebook
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class FlipperState {
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friend FlipperStep;
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public:
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FlipperState();
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// Update listeners are responsible for their own
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// synchronization. There is no guarantee about which thread they
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// may be called on.
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void setUpdateListener(std::shared_ptr<FlipperStateUpdateListener>);
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std::string getState();
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std::vector<facebook::flipper::StateElement> getStateElements();
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@@ -50,6 +54,7 @@ class FlipperState {
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void failed(std::string, std::string);
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void started(std::string);
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std::mutex mutex; // Protects all our member variables.
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std::shared_ptr<FlipperStateUpdateListener> mListener = nullptr;
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std::string logs;
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std::vector<std::string> insertOrder;
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