Use chained descriptor for snapshots
Summary: This change removes the getSnapshot implementation from ViewGroupDescriptor. Instead we rely on the chain implementation to get one. Once we do get a snapshot, return. Reviewed By: LukeDefeo Differential Revision: D39849484 fbshipit-source-id: bfa0b1af22cf501777687295b8d792f8144a8d3b
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@@ -105,7 +105,7 @@ abstract class ChainedDescriptor<T> : NodeDescriptor<T> {
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/** Get a snapshot of the node. */
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final override fun getSnapshot(node: T, bitmap: Bitmap?): Bitmap? {
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return onGetSnapshot(node, bitmap)
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return onGetSnapshot(node, bitmap) ?: mSuper?.onGetSnapshot(node, bitmap)
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}
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open fun onGetSnapshot(node: T, bitmap: Bitmap?): Bitmap? {
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@@ -7,8 +7,6 @@
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package com.facebook.flipper.plugins.uidebugger.descriptors
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import android.graphics.Bitmap
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import android.graphics.Canvas
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import android.os.Build
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import android.view.View
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import android.view.ViewGroup
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@@ -50,30 +48,6 @@ object ViewGroupDescriptor : ChainedDescriptor<ViewGroup>() {
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attributeSections["ViewGroup"] = InspectableObject(viewGroupAttrs)
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}
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override fun onGetSnapshot(node: ViewGroup, bitmap: Bitmap?): Bitmap? {
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if (node.width <= 0 || node.height <= 0) {
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return null
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}
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var workingBitmap = bitmap
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try {
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val differentSize =
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if (bitmap != null) (node.width != bitmap.width || node.height != bitmap.height)
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else false
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if (workingBitmap == null || differentSize) {
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val viewWidth: Int = node.width
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val viewHeight: Int = node.height
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workingBitmap = BitmapPool.createBitmapWithDefaultConfig(viewWidth, viewHeight)
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}
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val canvas = Canvas(workingBitmap)
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node.draw(canvas)
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} catch (e: OutOfMemoryError) {}
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return workingBitmap
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}
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private val LayoutModeMapping: EnumMapping<Int> =
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object :
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EnumMapping<Int>(
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