Move desktop-related code to "desktop" subfolder (#872)
Summary: Pull Request resolved: https://github.com/facebook/flipper/pull/872 Move all the JS code related to desktop app to "desktop" subfolder. The structure of "desktop" folder: - `src` - JS code of Flipper desktop app executing in Electron Renderer (Chrome) process. This folder also contains all the Flipper plugins in subfolder "src/plugins". - `static` - JS code of Flipper desktop app bootstrapping executing in Electron Main (Node.js) process - `pkg` - Flipper packaging lib and CLI tool - `doctor` - Flipper diagnostics lib and CLI tool - `scripts` - Build scripts for Flipper desktop app - `headless` - Headless version of Flipper app - `headless-tests` - Integration tests running agains Flipper headless version Reviewed By: passy Differential Revision: D20249304 fbshipit-source-id: 9a51c63b51b92b758a02fc8ebf7d3d116770efe9
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desktop/patches/jsonparse+1.3.1.patch
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51
desktop/patches/jsonparse+1.3.1.patch
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@@ -0,0 +1,51 @@
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diff --git a/node_modules/jsonparse/jsonparse.js b/node_modules/jsonparse/jsonparse.js
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index 3991060..83f1458 100644
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--- a/node_modules/jsonparse/jsonparse.js
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+++ b/node_modules/jsonparse/jsonparse.js
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@@ -56,7 +56,7 @@ function Parser() {
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this.value = undefined;
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this.string = undefined; // string data
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- this.stringBuffer = Buffer.alloc ? Buffer.alloc(STRING_BUFFER_SIZE) : new Buffer(STRING_BUFFER_SIZE);
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+ this.stringBuffer = Buffer.alloc(STRING_BUFFER_SIZE);
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this.stringBufferOffset = 0;
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this.unicode = undefined; // unicode escapes
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this.highSurrogate = undefined;
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@@ -67,7 +67,7 @@ function Parser() {
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this.state = VALUE;
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this.bytes_remaining = 0; // number of bytes remaining in multi byte utf8 char to read after split boundary
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this.bytes_in_sequence = 0; // bytes in multi byte utf8 char to read
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- this.temp_buffs = { "2": new Buffer(2), "3": new Buffer(3), "4": new Buffer(4) }; // for rebuilding chars split before boundary is reached
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+ this.temp_buffs = { "2": Buffer.alloc(2), "3": Buffer.alloc(3), "4": Buffer.alloc(4) }; // for rebuilding chars split before boundary is reached
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// Stream offset
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this.offset = -1;
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@@ -125,7 +125,7 @@ proto.appendStringBuf = function (buf, start, end) {
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this.stringBufferOffset += size;
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};
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proto.write = function (buffer) {
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- if (typeof buffer === "string") buffer = new Buffer(buffer);
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+ if (typeof buffer === "string") buffer = Buffer.from(buffer);
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var n;
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for (var i = 0, l = buffer.length; i < l; i++) {
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if (this.tState === START){
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@@ -221,16 +221,16 @@ proto.write = function (buffer) {
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var intVal = parseInt(this.unicode, 16);
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this.unicode = undefined;
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if (this.highSurrogate !== undefined && intVal >= 0xDC00 && intVal < (0xDFFF + 1)) { //<56320,57343> - lowSurrogate
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- this.appendStringBuf(new Buffer(String.fromCharCode(this.highSurrogate, intVal)));
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+ this.appendStringBuf(Buffer.from(String.fromCharCode(this.highSurrogate, intVal)));
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this.highSurrogate = undefined;
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} else if (this.highSurrogate === undefined && intVal >= 0xD800 && intVal < (0xDBFF + 1)) { //<55296,56319> - highSurrogate
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this.highSurrogate = intVal;
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} else {
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if (this.highSurrogate !== undefined) {
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- this.appendStringBuf(new Buffer(String.fromCharCode(this.highSurrogate)));
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+ this.appendStringBuf(Buffer.from(String.fromCharCode(this.highSurrogate)));
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this.highSurrogate = undefined;
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}
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- this.appendStringBuf(new Buffer(String.fromCharCode(intVal)));
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+ this.appendStringBuf(Buffer.from(String.fromCharCode(intVal)));
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}
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this.tState = STRING1;
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}
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