Move desktop-related code to "desktop" subfolder (#872)

Summary:
Pull Request resolved: https://github.com/facebook/flipper/pull/872
Move all the JS code related to desktop app to "desktop" subfolder.

The structure of "desktop" folder:
- `src` - JS code of Flipper desktop app executing in Electron Renderer (Chrome) process. This folder also contains all the Flipper plugins in subfolder "src/plugins".
- `static` - JS code of Flipper desktop app bootstrapping executing in Electron Main (Node.js) process
- `pkg` - Flipper packaging lib and CLI tool
- `doctor` - Flipper diagnostics lib and CLI tool
- `scripts` - Build scripts for Flipper desktop app
- `headless` - Headless version of Flipper app
- `headless-tests` - Integration tests running agains Flipper headless version

Reviewed By: passy

Differential Revision: D20249304

fbshipit-source-id: 9a51c63b51b92b758a02fc8ebf7d3d116770efe9
This commit is contained in:
Anton Nikolaev
2020-03-14 14:26:07 -07:00
committed by Facebook GitHub Bot
parent a60e6fee87
commit 85c13bb1f3
607 changed files with 103 additions and 142 deletions

View File

@@ -0,0 +1,51 @@
diff --git a/node_modules/jsonparse/jsonparse.js b/node_modules/jsonparse/jsonparse.js
index 3991060..83f1458 100644
--- a/node_modules/jsonparse/jsonparse.js
+++ b/node_modules/jsonparse/jsonparse.js
@@ -56,7 +56,7 @@ function Parser() {
this.value = undefined;
this.string = undefined; // string data
- this.stringBuffer = Buffer.alloc ? Buffer.alloc(STRING_BUFFER_SIZE) : new Buffer(STRING_BUFFER_SIZE);
+ this.stringBuffer = Buffer.alloc(STRING_BUFFER_SIZE);
this.stringBufferOffset = 0;
this.unicode = undefined; // unicode escapes
this.highSurrogate = undefined;
@@ -67,7 +67,7 @@ function Parser() {
this.state = VALUE;
this.bytes_remaining = 0; // number of bytes remaining in multi byte utf8 char to read after split boundary
this.bytes_in_sequence = 0; // bytes in multi byte utf8 char to read
- this.temp_buffs = { "2": new Buffer(2), "3": new Buffer(3), "4": new Buffer(4) }; // for rebuilding chars split before boundary is reached
+ this.temp_buffs = { "2": Buffer.alloc(2), "3": Buffer.alloc(3), "4": Buffer.alloc(4) }; // for rebuilding chars split before boundary is reached
// Stream offset
this.offset = -1;
@@ -125,7 +125,7 @@ proto.appendStringBuf = function (buf, start, end) {
this.stringBufferOffset += size;
};
proto.write = function (buffer) {
- if (typeof buffer === "string") buffer = new Buffer(buffer);
+ if (typeof buffer === "string") buffer = Buffer.from(buffer);
var n;
for (var i = 0, l = buffer.length; i < l; i++) {
if (this.tState === START){
@@ -221,16 +221,16 @@ proto.write = function (buffer) {
var intVal = parseInt(this.unicode, 16);
this.unicode = undefined;
if (this.highSurrogate !== undefined && intVal >= 0xDC00 && intVal < (0xDFFF + 1)) { //<56320,57343> - lowSurrogate
- this.appendStringBuf(new Buffer(String.fromCharCode(this.highSurrogate, intVal)));
+ this.appendStringBuf(Buffer.from(String.fromCharCode(this.highSurrogate, intVal)));
this.highSurrogate = undefined;
} else if (this.highSurrogate === undefined && intVal >= 0xD800 && intVal < (0xDBFF + 1)) { //<55296,56319> - highSurrogate
this.highSurrogate = intVal;
} else {
if (this.highSurrogate !== undefined) {
- this.appendStringBuf(new Buffer(String.fromCharCode(this.highSurrogate)));
+ this.appendStringBuf(Buffer.from(String.fromCharCode(this.highSurrogate)));
this.highSurrogate = undefined;
}
- this.appendStringBuf(new Buffer(String.fromCharCode(intVal)));
+ this.appendStringBuf(Buffer.from(String.fromCharCode(intVal)));
}
this.tState = STRING1;
}