Refactor out UI debugger menu item

Summary: We have to do a couple of odd things to get the context menu items to behave. The code was duplicated between tree and visualizer. This custom component removes duplication and makes the approach a bit clearer (via js doc)

Reviewed By: antonk52

Differential Revision: D41495718

fbshipit-source-id: ec98d5101e636a2c9034c656d29991d4fe348762
This commit is contained in:
Luke De Feo
2022-11-24 09:23:16 -08:00
committed by Facebook GitHub Bot
parent ca67bfd916
commit 7fc64adfd4
3 changed files with 67 additions and 23 deletions

View File

@@ -14,6 +14,7 @@ import {produce, styled, theme, usePlugin, useValue} from 'flipper-plugin';
import {plugin} from '../index';
import {head, isEqual, throttle} from 'lodash';
import {Dropdown, Menu} from 'antd';
import {UIDebuggerMenuItem} from './util/UIDebuggerMenuItem';
export const Visualization2D: React.FC<
{
@@ -244,7 +245,6 @@ const ContextMenu: React.FC<{nodes: Map<Id, UINode>}> = ({children}) => {
const hoveredNodeId = head(useValue(instance.hoveredNodes));
const nodes = useValue(instance.nodes);
const hoveredNode = hoveredNodeId ? nodes.get(hoveredNodeId) : null;
const isMenuOpen = useValue(instance.isContextMenuOpen);
return (
<Dropdown
@@ -255,25 +255,23 @@ const ContextMenu: React.FC<{nodes: Map<Id, UINode>}> = ({children}) => {
overlay={() => {
return (
<Menu>
{isMenuOpen && hoveredNode?.id !== focusedNodeId && (
<Menu.Item
{hoveredNode?.id !== focusedNodeId && (
<UIDebuggerMenuItem
key="focus"
text={`Focus ${hoveredNode?.name}`}
onClick={() => {
instance.focusedNode.set(hoveredNode?.id);
instance.isContextMenuOpen.set(false);
}}>
Focus {hoveredNode?.name}
</Menu.Item>
}}
/>
)}
{isMenuOpen && focusedNodeId != null && (
<Menu.Item
{focusedNodeId != null && (
<UIDebuggerMenuItem
key="remove-focus"
text="Remove focus"
onClick={() => {
instance.focusedNode.set(undefined);
instance.isContextMenuOpen.set(false);
}}>
Remove focus
</Menu.Item>
}}
/>
)}
</Menu>
);